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The problems with The Walking Dead Season 2

Hey guys, been awhile since I made a blog, so let's get down to it. So, as the title suggest they're multiple problems that I have with Season 2 many of which have hindered it to the point where it doesn't even hold a candle to Season 1. These issues will be put in bold and discussed in paragraph form below.

No central plot

Each episode of Season 2 that was presented to us had a plot of its own rather than a plot that encompasses all the episodes of the season. A central plot is key to a strong foundation to a story it serves as the bedrock that prevents plot points from being illogical to the world and keeps things organized. The only thing that's closest to a central plotline, in Season 2, is trust. This choice in plotline isn't very significant in Season 2 as the issue of trust isn't the driving force it needed to be and is pretty shallow. A good central plot for Season 2 could've involved a forced parternership between two groups to acheive a common goal. The 400 days characters could've been fully utilized if this direction was taken and with the amount of interaction could've deepened the plot and taken it to higher levels with the many potential conflicts and subplots that would arise.

No branching storylines

For this season, I was hoping for more variations peppered throughout the story that would end to one conclusion. Like a wise man once said "It's the journey not the destination." The fact that this season is a lot more linear than Season 1 is rather disappointing. If more variations existed new and interesting traits from the characters would appear. For the final draft of this season, Nick was set to have an explosion of character development and go silent until his death.  If Nick received the same amount of development on a consistent basis with multiple deaths more variation could've been done. Nick could've sered as a catalyst to multiple paths for the storyline to take, but ended up being wasted.


When Clem was announced as the protagonist my feelings were rather mixed. However, when I started to play Season 2, I was beginning to realize how much of a cliche it was to be seeing the game world, through the eyes of a little girl. Little girls are a strong influence on our media, they appear in commercials, literature, movies, and plays. So much so that it literally became very overused. As I was playing Season 2, I was starting to realize that Luke fit the role of the protagonist in every way possible. As a character he is rather bland and due to this fact, not only he, but Clem as well were not used to their fullest of potential. Luke could've been that character that was the conduit to the game itself. You could actually feel as if you were Luke and that the choices you made in that world were choices that you yourself had made and not the character. Luke was lacking in the area of character traits that you could fill with traits that you wanted him to be. Luke could be a representation of all the good and bad traits of humanity all wrapped up into one individual. On one hand he could display a high level of compassion when interacting with Clem, but on the other hand let his darker nature take hold of him. Both hands could've offered interesting subplots to tell that could've been deep and build Luke and all those around him. 

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