Walking Dead Wiki

Attention! Please be aware that spoilers are not allowed on the wiki and a violation of this policy may result in a ban. Information (character deaths/fates, screenshots, etc.) from episodes released early on AMC+ may not be added to the wiki until the episode officially airs at 9pm EST on the Sunday it is scheduled for. Thank you.

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Walking Dead Wiki
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Walking Dead Wiki

he Walking Dead: No Man's Land, official mobile game produced by Next Games[1] and based on AMC's The Walking Dead has launched on iOS 27 September 2015 and Android on 28 October 2015.

For a more complete wiki page, follow this link.

Gameplay

You will control a group of survivors with your only objective being to keep them alive. Decisions for food, water, and shelter will be made with life and death consequences. Sacrifices will be made and tough choices lie ahead as not everyone will make it out alive.

Additionally, you will be solving strategic puzzles all while building your group and developing a safe refuge. Some of the features included are weekly challenges, story missions, outposts (PvP) and much more.

Characters

Terminus

To be updated

More characters are introduced in other episodes, but are not currently listed

Character Types

Each and every survivor in The Walking Dead: No Man’s Land bears the scars from life and death struggles. Form a group and train them to fight with scavenged and improvised weapons. Use their individual skills to navigate deadly missions and do whatever it takes to stay humans.

There are six types of characters (as of 2/29/16), all with unique weapons, armor, and skills. Learning their abilities well is essential in order to complete missions efficiently and with minimal damage. Each character class also has their own special ability, called a Charge Ability. "Charge Abilities become available when a survivor has killed enough walkers to to charge their ability - usually three [shooters being the exception and only needing two kills]. When available, the Charge Ability bar under the survivor's portrait in the combat screen glows [green]. Tap the bar and then target a walker or an area, depending on the ability, to activate."[2]

Class Health Excels against... Charge Ability
Bruiser High Crowd control Smash: Area stun (up to 8 walkers in a circle) and damage
Shooter Medium Single targets Quick Shot: Free attack
Hunter Low Crowds Aimed Shot: Automatic critical hit
Assault High Crowds Suppression: Stun and damage
Warrior Medium Tight packs of enemies Quick Slash: Bonus attack
Scout Low Single targets Brain Stab: Extra damage

As crowd control experts, Bruisers are unfazed by large groups of walkers. They carry blunt, heavy weapons that inflict maximum damage to everything within striking distance.

Trained to kill, Shooters have what it takes to finish off wounded enemies with a single shot to the head. Pistols and revolvers are their weapon of choice, a possible throwback to their lives before the epidemic.

Hunters keep cool, taking out enemies from distance with perfectly aimed bullets. Scoped and long range rifles are their speciality - the more powerful and accurate, the better.

Using suppressive fire, Assault specialists mow down crowds of walkers in one burst. They won’t accept anything less than heavy fire power, using a variety of semi-automatic rifles to maximum effect.

Silent, stealthy and lethally accurate, Warriors are highly trained killers. They make a personal connection to their sword and become masters of cutting down walkers before they have even been detected.

The Scouts are swift movers who specialize in single target strikes. Armed with little more than a blade or screwdriver, they are able to inflict critical brain damage upon their enemies - human or otherwise.

Rarity

"Each time a survivor appears (new gear, as well) they will have a grade of rarity. The higher the grade, the more powerful they are but this also affects how often you'll encounter them. This is shown by the amount of stars and color.

There are five grades of rarity in the game:" [2]

  • Common (1 star, gray)
  • Uncommon (2 stars, beige)
  • Rare (3 stars, green)
  • Epic (4 stars, blue)
  • Legendary (5 stars, gold)

Grade will also affect the number of times you can upgrade them and the level of the survivor's specific traits.

Traits

Survivor Traits are special abilities that distinguish particular survivors from the rest. These traits add specific benefits in battle and are unlocked once that survivor has reached a specific level (weapons and armor can also acquire specific traits).

Viewing Traits

Visit the survivor menu and select a character. On the right of the screen you'll find a survivor's traits with the required level. Tap on the trait to find out how it benefits your survivor.

Character Levels

Assault

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

--

--

Level 2

--

--

--

--

--

Level 3

--

--

--

--

--

Level 4

--

--

--

--

--

Level 5

43 / 197

--

--

--

--

Level 6

--

--

53 / 232

--

--

Level 7

51 / 205

--

61 / 245

66 / 266

--

Level 8

57 / 219

--

68 / 262

74 / 284

--

Level 9

--

--

77 / 283

84 / 306

--

Level 10

75 / 258

--

89 / 209

97 / 335

--

Level 11

88 / 284

96 / 312

105 / 340

114 / 369

--

Level 12

103 / 317

--

123 / 380

133 / 412

--

Level 13

--

134 / 393

--

158 / 465

170 / 501

Level 14

--

--

--

--

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Scout

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

40 / 66

--

47 / 79

--

--

Level 2

51 / 85

56 / 93

61 / 101

--

--

Level 3

59 / 98

64 / 107

70 / 117

--

--

Level 4

67 / 109

73 / 119

80 / 130

--

--

Level 5

--

82 / 131

89 / 143

--

--

Level 6

--

92 / 142

100 / 155

--

--

Level 7

93 / 139

102 / 152

111 / 166

120 / 180

--

Level 8

103 / 150

113 / 164

123 / 179

133 / 194

--

Level 9

116 / 164

127 / 180

139 / 196

150 / 213

162 / 229

Level 10

132 / 181

145 / 199

158 / 217

171 / 235

--

Level 11

152 / 202

167 / 222

182 / 242

197 / 262

212 / 282

Level 12

--

194 / 251

212 / 274

230 / 297

247 / 320

Level 13

--

227 / 288

--

269 / 340

289 / 366

Level 14

--

270 / 333

--

319 / 393

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Warrior

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

--

--

Level 2

--

--

--

--

--

Level 3

--

--

--

--

--

Level 4

--

--

--

--

--

Level 5

--

--

--

--

--

Level 6

--

75 / 188

82 / 205

--

--

Level 7

78 / 181

85 / 199

--

101 / 235

--

Level 8

89 / 194

97 / 213

106 / 232

115 / 252

--

Level 9

102 / 210

112 / 230

122 / 251

132 / 272

--

Level 10

118 / 229

129 / 251

141 / 274

153 / 297

--

Level 11

138 / 253

151 / 278

165 / 303

179 / 238

--

Level 12

162 / 282

178 / 310

194 / 338

210 / 366

--

Level 13

--

212 / 350

231 / 382

250 / 414

--

Level 14

--

254 / 402

--

--

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Bruiser

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

19 / 137

--

Level 2

20 / 137

21 / 150

23 / 164

--

--

Level 3

--

26 / 170

--

31 / 201

--

Level 4

--

30 / 189

--

--

39 / 240

Level 5

33 / 187

--

--

--

--

Level 6

--

41 / 221

--

--

--

Level 7

43 / 212

47 / 233

51 / 254

55 / 275

--

Level 8

50 / 227

54 / 249

59 / 272

64 / 295

--

Level 9

58 / 244

63 / 268

69 / 292

75 / 317

81 / 341

Level 10

68 / 266

74 / 292

81 / 319

88 / 345

--

Level 11

81 / 293

89 / 322

97 / 351

105 / 380

113 / 410

Level 12

--

105 / 359

115 / 392

124 / 425

--

Level 13

--

126 / 405

137 / 442

149 / 479

--

Level 14

--

152 / 464

--

--

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Hunter

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

30 / 66

--

--

--

--

Level 2

39 / 85

--

--

50 / 110

--

Level 3

46 / 98

50 / 107

--

59 / 127

--

Level 4

--

58 / 119

--

68 / 141

--

Level 5

--

67 / 131

--

79 / 155

--

Level 6

--

75 / 142

82 / 155

89 / 168

--

Level 7

78 / 139

85 / 152

--

101 / 180

--

Level 8

89 / 150

97 / 164

106 / 179

115 / 194

--

Level 9

102 / 164

112 / 180

122 / 196

132 / 213

--

Level 10

118 / 181

129 / 199

141 / 217

153 / 235

--

Level 11

138 / 202

151 / 222

165 / 242

179 / 262

--

Level 12

--

178 / 251

194 / 274

210 / 297

--

Level 13

--

212 / 288

--

250 / 340

--

Level 14

--

254 / 333

--

300 / 393

--

Level 15

--

--

--

362 / 462

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Shooter

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

--

--

Level 2

--

--

--

--

--

Level 3

--

--

--

--

--

Level 4

--

--

--

--

--

Level 5

--

--

--

--

--

Level 6

--

92 / 188

100 / 205

--

--

Level 7

93 / 181

102 / 199

111 / 217

120 / 235

--

Level 8

103 / 194

113 / 213

123 / 232

133 / 252

--

Level 9

116 / 210

127 / 230

139 / 251

150 / 272

--

Level 10

132 / 229

145 / 251

158 / 274

171 / 297

--

Level 11

152 / 253

167 / 278

182 / 303

197 / 328

--

Level 12

177 / 282

194 / 310

212 / 338

230 / 366

--

Level 13

--

227 / 350

248 / 382

269 / 414

--

Level 14

--

270 / 402

295 / 439

319 / 475

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Missions

The main story begins on the road to Terminus, where a small group of survivors manage to escape. Together they must fight walkers through the total of 10 episodes of story missions and weekly guild challenges for allied players, which add a social dimension to the game.

Trained by Daryl Dixon, your group will fight the walker menace and save other survivors from Terminus to the Prison.

Story Missions

Each title below is referred to as an Episode within the game. Each episode usually contains 5-7 missions that must be completed in order.

  1. Road to Terminus
  2. Military Rations
  3. Prison Voices
  4. Shadow of Eden
  5. American Pastoral
  6. Lakeside
  7. Proving Grounds
  8. Rendevouz with Eden
  9. The Pursuit
  10. Escape Distractions
  11. The Descent
  12. Black Forest
  13. The Factory
  14. The Church

Each Episode is replayable upon completing all missions, and each play through gets harder than the last. Once this feature becomes available, a symbol will appear next to the title and you will be able to replay all missions within that episode.

Level Image
Hard: Introduced after first completion
Walking dead hard
Nightmare: After second completion
Walking dead nightmare

Exploration Missons

These are stand alone missions that can be played without interfering with the story of a particular episode and are a great way to gather much needed resources and gear. Each one has a recommended level, so pay attention when choosing your mission.

There are three types of exploration missions:

  1. Resource: by completing this mission type, you will be guaranteed resources as a reward (the mission is shown with a can of tomato soup)
  2. Experience (XP): by completing this mission type, you will be guaranteed XP as a reward (the mission is shown with an image similar to a sheriff badge)
  3. Equipment you have an increased chance of finding equipment in the reward chests at the end of the level (shown with a wrench and knife, and is tinted red compared to normal missions)

*Levels of weapons and quantity of resources/XP received is determined by the recommended level.

Walking dead mission type

Screenshot of Episode 11 map on IOS, displaying both exploration missions and a story mission.

Resources[2]

  • Supplies: Used to upgrade buildings. Gathered from farms in the camp.
  • Experience Points (XP): Used to upgrade survivors and equipment. Gathered from tents in the camp.
  • Gas: Needed to send your survivors out on missions. Generates over time.
  • Gold: Used for special upgrades, speeding up timers, instantly upgrade buildings. Found as a rare reward or may be purchased.
  • Radios: Used for recruiting survivors. Only found as a rare reward.
  • Trade Goods: See below: Outposts > Trade Goods

The above resources may also be found as rewards for completing missions and challenges, or by killing the walkers that appear around your camp's perimeter (trade goods may be the exception and only earned PVP).

Camp

"The camp is your temporary safe haven. It is where your group decided to make it's stand. Here you can upgrade buildings you'll need to help improve your survivors' survival skills and gear, but you'll also be able to interact with other survivor groups.

In the camp you can manage your band of survivors. Recruit more survivors, train them, give them powerful equipment and build a hospital so they can recover in between missions."[2]

Buildings

Council

Maximum number: 1

Level Cost to upgrade to/time Upgrades available Storage Capacity sup/xp BP
1 ? ? ? ?
2 ? ? ? ?
3 ? ? ? ?
4 4K/1h30m +1 Supplies Storage, +1 Walker Pit, +Outpost ? ?
5 59 Gold or 8.6K/3h +1 Farm Plot ? ?
6 116 Gold or 20K/7h30m +1 Tents 1.5k / 40K 54
7 153 Gold or 33K/9h - 1.5k / 60K 74
8 219 Gold or 62K/10h30m +1 Farm Plot 1.5k / 75K ?
9 ? ? 1.5k / 100K ?
10 ? + 1 Supplies Storage ? ?
11 440 gold or 300K/18h - -/50K ?

Campfire

"This is where you find out about your next story mission." You can also collect rewards for finishing an episode.

Maximum level: 1 Maximum number: 1

Memorial

"Dead survivors are recorded on the Memorial. Be careful on deadly missions or you'll end up here!" This building displays the name of the deceased survivor, time of death (MM/DD/YYYY), days survived, number of missions they went on, and total kills. This could be considered an 'optional' building, as it has no effect on gameplay.

Maximum level: 1 Maximum number: 1

Mission Car

"Transport your survivors to their missions. The Mission Car increases gas storage capacity and produces gas."

Maximum number: 1

Level Cost to upgrade to/time Storage Capacity BP Available at Council level...
1 80 Supplies 6 4 1
2 ? 9 ? 3
3 83 Gold or 17k/4h 11 36 5
4 172 Gold or 56k/6h 13 ? 7
5 312 Gold or 140k/11h 15 ? 9
6 474 Gold or 430k/15h 17 144 11
7 713 Gold or 860k/21h 19
?

Training Grounds

"Train your survivors in the Training Grounds to increase their effectiveness during missions." Upgrading this building allows you to train your survivors, or upgrade their levels. This is essential to progress through the game.

Maximum number: 1

Level Cost to upgrade to/time Max survivor level BP Available at Council level...
1 150 Supplies/3s 2 ? 1
2 3 ? 2
3 4 ? 3
4 51 Gold or 7.6k/2h15m 5 30 4
5 59 Gold or 19k/5h 6 43 5
6 135 Gold or 33k/6h45m 7 59 6
7 201 Gold or 59k/9h 8 77 7
8 255 Gold or 81k/10h30m 9 ? 8
9 325 Gold or 150k/12h 10 ? 9
10 11 ? 10
11 538 Gold or 520k/18h 12 ? 11
12 13 ? 12
13 756 Gold or 920k/23h 14 ? 13
14 921 Gold or 1.26M/1d2h 15 14

Workshop

"Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return."

Maximum number: 1

Level Cost to upgrade to/Time to Upgrade Max Weapon Level to upgrade BP Available at Council Level
1 3 3
2 51 Gold or 7.6k/2h15m 5 60 4
3 94 Gold or 19k/5h 6 43 5
4 135 Gold or 33k/6hh45m 7 59 6
5 201 Gold or 59k/9h 8 77 7
6 255 Gold or 81k/10h30m 9 8
7 10 9
8 402 Gold or 270k/15h 10 145 10
9 11 11
10 647 Gold or 710k/21h 13 203 12
11 756 Gold or 920k/23h 14 235 13
12 15
13
14
15
16
?

Radio Tent

"Use the Radio Tent to search for survivors. Upgrade the Radio Tent to find higher level survivors!"

Maximum number: 1

Level Cost to upgrade to/time Max initial survival level BP Available at Council level...
1 2 ? 3
2 51 Gold or 7.6k/2h15m 5 ? 4
3 135 Gold or 33k/6h45m 6 59 6
4 255 Gold or 81k/10h30m 8 ? 8
5 402 Gold or 270k/15h 10 ? 10
6 647 Gold or 710k/21h 12 203 12
7 921 Gold or 1.26M/1d2h 14 ? 14
?

Hospital

"Heals injured survivors. Upgrade your Hospital for faster healing" and more healing slots.

Maximum number: 1

Level Cost to upgrade to/time Healing time reduction Concurrent healing slots BP Available at Council level...
1 ? ? 1 ? ?
2

28 Gold or 2.8k/45m

2 minutes 1 ? 3
3 83 Gold or 17k/4h 5 minutes 2 36 5
4 172 Gold or 56k/6h 10 minutes 2 64 7
5 ? 15 minutes 2 ? 9
6 474 Gold or 430k/15h 20 minutes 3 ? 11
7 ? ? 3 ? 13
?

Supplies Storage

"Increases storage capacity for supplies."

Level Cost to upgrade to/time Storage capacity BP Available at Council level...
1 400 Supplies 2.500 7 2
2

22 Gold or 2.4k/22m30s

10.000 13 3
3 36 Gold or 4.9k/1h 30,000 20 4
4 107 Gold or 30k/4h 70,000 39 6
5 208 Gold or 75k/6h 140,000 ? 8
6 328 Gold or 210K/9h 280,000 97 10
7 500 Gold or 490K/15h 560,000 133 12
8 807 Gold or 1.07M/21h 1,120,000 ? 14
?

Farm Plot

Level

Cost to upgrade to/upgrade time

Production

Holds Max

BP Available at Council Level
1 Free 60 240 3 1
2 2 Gold or 100/3m 110 440 4 2
3 7 Gold or 400/10m 200 1200 9 3
4 28 Gold or 2.8k/45m 340 2040 16 4
5 83 Gold or 17k/4h 540 4320 36 5
6 172 Gold or 56k/6h 800 6400 64 7
7 312 Gold or 140k/11h 1100 11000 100
8 474 Gold or 430k/15h 1500 14000
9 713 Gold or 860k/21h 2200 19200 ? 13
10 15

Tents

"Produces Experience Points."

Level Cost to Upgrade to/Upgrade Time Production Holds Max BP Available at Council Level
1 400 Supplies 30 240 0 2
2 28 Gold or 2.8k/45m 55 440 16
3 43 Gold or 6.5k/1h30m 100 800 25 4
4 119 Gold or 32k/5h 170 1360 49 6
5 227 Gold or 79k/7h30m 270 2160 81 8
6 373 Gold or 240k/13h 400 3200 121 8
7 578 Gold or 610k/18h 550 5500 12
8

Guilds

To be added to wiki soon

Weekly Challenges

You can play challenges alone or join a guild and get more rewards.

More info to be added

Achievements

Achievements are earned by reaching certain milestones within the game and provide rewards such as gold or radios.

/***EDITOR'S NOTE: Sometimes updates come out that add new achievements, so this list may not contain all achievements within a short period of time from the latest update. Also, please update '?'s, as I did not have the information or ability to find out the values at the time of editing, once the reward is collected, I am unable to view what the reward was for that achievement.***/

Title Description Reward
Kill walkers Kill 50 walkers 5 gold
Kill walkers II Kill 200 walkers ?
Kill walkers III Kill 2,000 walkers ?
Kill walkers IV Kill 20,000 walkers 300 gold
Complete episode Complete EPISODE 1 5 gold
Complete episode Complete EPISODE 2 ?
Complete episode Complete EPISODE 3 ?
Complete episode Complete EPISODE 4 ?
Complete episode Complete EPISODE 5 30 gold
Complete episode Complete EPISODE 6 30 gold
Complete episode Complete EPISODE 7 30 gold
Complete episode Complete EPISODE 8 30 gold
Complete episode Complete EPISODE 9 30 gold
Complete episode Complete EPISODE 10 30 gold
Complete episode Complete EPISODE 11 30 gold
Complete episode Complete EPISODE 12 30 gold
Complete episode Complete EPISODE 13 30 gold
Complete hard episode Complete EPISODE 2 in hard mode 30 gold
Complete hard episode Complete EPISODE 3 in hard mode 30 gold
Complete hard episode Complete EPISODE 4 in hard mode 30 gold
Complete hard episode Complete EPISODE 5 in hard mode 30 gold
Complete hard episode Complete EPISODE 6 in hard mode 30 gold
Complete hard episode Complete EPISODE 7 in hard mode 30 gold
Complete hard episode Complete EPISODE 8 in hard mode 30 gold
Complete hard episode Complete EPISODE 9 in hard mode 30 gold
Complete hard episode Complete EPISODE 10 in hard mode 30 gold
Complete hard episode Complete EPISODE 11 in hard mode 30 gold
Complete hard episode Complete EPISODE 12 in hard mode 30 gold
Complete hard episode Complete EPISODE 13 in hard mode 30 gold
Complete nightmare episode Complete EPISODE 2 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 3 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 4 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 5 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 6 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 7 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 8 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 9 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 10 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 11 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 12 in nightmare mode 30 gold
Complete nightmare episode Complete EPISODE 13 in nightmare mode 30 gold
Survivor I Get a level 5 survivor 5 gold
Survivor II Get a level 10 survivor 10 gold
Survivor III Get a level 15 survivor 30 gold
Get epic Recruit epic survivor (fulfilled if legendary is recruited) 10 gold
Get legendary Recruit legendary survivor 25 gold
Risk and reward Complete 5 deadly missions 30 gold
Risk and reward II Complete 50 deadly missions 100 gold
Risk and reward III Complete 500 deadly missions 500 gold
Join Guild Join or create a guild 2 radio
Do your part Complete a challenge mission ?
Get stars Get 10 challenge stars ?
Get stars II Get 150 challenge stars 30 gold
Get stars III Get 1000 challenge stars 100 gold
Council Upgrade council to level 3 2 radio
Council II Upgrade council to level 6 3 radio
Council III Upgrade council to level 9 ?
Council IV Upgrade council to level 12 5 radio
Council V Upgrade council to level 15 5 radio
All the supplies Collect 1,000 supplies 5 gold
All the supplies II Collect 10,000 supplies 10 gold
All the supplies III Collect 100,000 supplies ?
Level up Collect 1,000 experience points 5 gold
Level up II Collect 10,000 experience points 10 gold
Level up III Collect 100,000 experience points ?
Defend the camp Kill 10 walkers in camp 5 gold
Defend the camp II Kill 100 walkers in camp ?
Defend the camp III Kill 1,000 walkers in camp ?
First of many Find epic equipment 10 gold
Now we're talking Find legendary equipment 20 gold

Daily Quests

You may hold up to three daily quests at any given time.

If there is room, one new quest will be added a day.

Once a day, you may choose to replace a quest with another random one.

Completion of the quest will give player a random reward.

Specific quests will reward an extra challenge star if completed on a challenge mission - see table below for specific quests that reward challenge stars.

***EDITOR'S NOTE: This is not a complete list!!! I apologize if there are any mistakes in the table, as I do not have a complete list myself and new quests may be added with updates that I am unaware of!!!***

Quest # Challenge Stars?
Complete Story Missions 2/3? No
Collect Challenge Stars 15 No
Take No Injury 2 No
Do Not Kill Any Walkers 1 Yes
Use Melee Weapons Team 3 Yes
Use Ranged Weapons Team 3 Yes
Use All ____ Team* 3 Yes

*May say any of the character classes. This quest will only appear if you have three or more survivors of that specific class.

Outposts[2]

Introduced to the game on March 1st, 2016.

Outposts are bases created by players beyond their camp. You can raid any outpost for Trade Goods and boost your own reputation. This feature brings player versus player gameplay to No Man's Land.

To get started with your outpost, first tap on the glowing fort icon on the right. Then, complete the mission to secure the outpost from Freemen. You will then get to build the new buildings and design your defense!

"Produces Trade Goods"

Maximum number: 1

Level Cost to Upgrade to/Upgrade Time Production Holds Max BP Available at Council Level
1 ? 50 400 ? ?
2 60 Gold or 24k/10m 55 440 49 ?
3 ? ? ? ? 8
4 ? ? ? ? ?
5 ? ? ? ? ?
6 ? ? ? ? ?
7 ? ? ? ? ?
8

Walker Pit

The Walker Pit can be used to prepare walkers for defending your outpost. Walkers can be utilized for good! You can level up the walkers you have, and you can add more walkers to your team. Level up the walker pit to capture more walkers!

Level Cost to upgrade to Amount of Normal/Armored/Tank walkers BP Available at Council Level
1 4/0/- 4
2 82 Gold or 17k/4h 4/1/0 43 5
3 119 Gold or 32k/5h 6
4 172 Gold or 56k/6h
5 9/2/2
6 474 Gold or 430k/15h
7 713 Gold or 860k/21h ?/?/2

Trade Goods

Trade Goods enable you to buy more resources to help you survive. They are used in the trade shop. The Trade Goods Store opens up once you have freed your outpost, and created your own defenses for it. They can be found in the build/shop menu or directly from the outpost's menu under "Get Crates". Currently you can get supplies, XP, and radio phones in the shop, but in the future you will also be able to get guaranteed rarity items, in addition to special items! (last updated: 2/29/16)

You can get more Trade Goods by raiding another player's outpost, or from challenge maps.

Influence

Influence is how you rate against other players, in player versus player action. It is gained by winning outpost fights.

How to win at an Outpost

You must finish one of the following three objectives:

  • Capture the flag(s)
  • Loot the crate(s)
  • Kill the defenders!

Gallery

Videos

Trailers

Aggregate Scores

Coming Soon

References

  1. http://www.nextgames.com/
  2. 2.0 2.1 2.2 2.3 2.4 Found in the help menu within "The Walking Dead: No Man's Land" mobile game.
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