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Shel (Video Game)

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"I'm sorry. It's just... the watch dogs... I guess they found a puppy. (...) Yeah. I guess it just... it just got to me, ya know. It was so little. You don't think about babies any more, but... after a while you just kinda accept... this is it. But then... you know... there it is. You see it and you want to protect it. ...And now it's gone."
—Shel to Becca. (Determinant)[src]

Shel is one of the six protagonists and a survivor of the outbreak in Telltale Games' The Walking Dead: 400 Days DLC, and determinately a returning character in Season Two. She has her own personal story.


Location Unknown

Nothing is known about Shel's life before or as the outbreak began, other than she has a younger sister named Becca.


Season 1

"400 Days"

"Day 2"

Shel and her little sister, Becca, can be seen running away from walkers outside the prison bus Vince is in. They were seen with another girl who was then devoured by a zombie.

"Day 236"

Shel is part of a group of survivors from Gil's Pitstop as she attempts to create a safe place for her younger sister Becca. Among the group are Roman, Stephanie, Clive, Boyd, and Joyce.

When an unknown intruder who can't speak English breaks into the camp and steals food, Roman and Boyd argue whether the intruder should be executed. When the group can't decide, Roman makes Shel decide the fate of the intruder. Stephanie and Boyd vote to let the intruder live while Roman, Clive, and Joyce believe the intruder should die.

Depending on the choices the player makes, Shel can choose to either let the intruder go, in which causes the attack of Gil's Pitstop and Boyd's death, or kill him on the spot.

"Day 259"

After the decision the player makes, Shel is filled with regret and/or guilt for what happened 23 days ago as it has now affected the group.

Roman meets with Shel and reveals Stephanie was caught trying to escape with some of their supplies. As punishment, Stephanie is locked in a truck with Roman insisting she must be killed, as an escaped member of the group cannot be trusted to keep their location a secret.

Depending on the player's choices - if Shel agreed to keep the intruder alive, Roman states her decision was wrong and it cost Boyd's life, so now she has to pay for it. If Shel decided to let Roman kill the intruder, Roman reminds Shel of the agreement that was made.

Shel explains the situation to Becca about Stephanie, and she is upset, but angry at her. Shel then opens a drawer as she sees a gun and keys to the RV, causing the two sisters to briefly argue. The player then decides whether to take off in the RV with Becca, or go through with the execution.

"Day 400"

Shel, along with Becca and the four other survivors, meet a woman named Tavia at their campsite who approaches them and offers the group to join her community.

In-Game Decisions

Shel accepts Tavia's offer (Unknown)

If Shel accepts Tavia's offer, she appears in Season 2 along with her sister, Becca.

Shel stays at the camp (Unknown)

If Shel stays at the camp, she will not appear, leaving her status unknown.

Season 2

"In Harm's Way"

Shel will only appear in this episode if she goes with Tavia. She appears as Clementine is going with Bonnie to do her first chores and is then encountered as Becca asks who the girl is. Shel defends Clementine saying she's had a rough day and is new. It is unknown what happened to Shel and Becca during the walkers attack on Howe's Hardware.

In-Game Decision

Depending on the choices the player makes in "Day 259" will determine Shel's choice in either going with Tavia or stay in the group's campsite

Left in the RV

If the player chooses to leave the gas station in the RV, then Shel will join Tavia, with Becca joining her out of fear of Roman.

Killed Stephanie

If the player chooses to kill Stephanie, then Shel will agree with Tavia's offer if Tavia brings up the existence of other children at the settlement. If this is not mentioned, Shel and Becca choose to stay at the campsite.

Killed Victims

This list shows the victims Shel has killed:



"Roman, we've talked about this. Becca doesn't have to deal with this kind of thing. (...) It's better than the alternative. I'd rather she have a shorter happy experience in this world than one full of fear and death and horror. As long as she knows how to protect herself, it's fine. I don't want her to stop caring about people."
—Shel to Roman regarding Becca. (Determinant)[src]

Shel's care for her little sister, Becca, is her primary focus. Shel does whatever she can to ensure that Becca has a safe environment and the habits that will keep her alive in the oncoming days. Although, Shel disapproves of some of the practices that Becca keeps she tries to lean her away from them and teaches her the danger Becca puts herself through doing such practices. Unlike Shel, Becca has a more hardened view of outsiders and perceives Stephanie's later actions as a true betrayal that warrants death as punishment.


"Look, I know it's a risk, but what else is there? If you guys are going, then so are we."
—Shel agreeing to go with Vince and the others to Tavia's community. (Determinant)[src]

Shel seems to have a good relationship with Vince and seems to view him as the leader of their group, or at least a reliable friend who did the bulk of the watch duty. Shel is shown to obey and respect Vince, as seen when she agrees to accompany Vince and the others to Tavia's community. (Determinant)


"Maybe she wasn't. Maybe she just wanted to get outside these walls for a while. Ever since the... incident, you've made this place feel... I dunno... oppressive."
—Shel to Roman. (Determinant)[src]

Roman sees Shel as an important part of their group, and allows her to make the final swing vote in deciding if the stranger who broke in to steal their supplies should be killed or be let go. Depending on the in-game choice, no matter what Shel chooses, Roman will respect and obey her decision. When he catches Stephanie trying to escape camp, Roman lets Shel know they absolutely cannot let her go. He gives her the burdensome task of killing Stephanie.


"But she's one of us. Th-this is different."
—Shel to Roman about Stephanie's betrayal. (Determinant)[src]

Stephanie and Shel are good friends and get on well with each other. Shel was grateful to Stephanie for teaching Becca how to play a guitar. When Shel learns of Stephanie's attempted escape with most of their supplies, Shel is stunned by the news and tries to defend her from Roman, saying that they shouldn't punish her and that she is one of them. Realizing the inevitable, Shel tearfully brings the news to Becca, and has to ultimately decide whether to kill her friend or not.


"Are you judging him based on race?!"
—Shel to Joyce about Roberto. (Determinant)[src]

Joyce and Shel have a neutral relationship while surviving together in Gil's Pitstop. When Roberto is caught stealing, Joyce is confident on about killing him, Shel can agree with her or not. Shel and Joyce are seen interacting again if Boyd died or not.


"Looks nice,Boyd."
—Shel to Boyd about his art. (Determinant)[src]

Boyd and Shel have a neutral relationship while surviving together in Gil's Pitstop. Boyd seems to care about Shel and Becca noticing that there not safe and should leave the group. If Boyd dies, Shel is upset and feels like it was her fault.


"Did he hurt anyone?"
—Shel to Clive about Roberto. (Determinant)[src]

Shel and Clive have a neutral relationship while surviving together in Gil's Pitstop.They both seems to be a good terms with each other.Clive will warn Shel about the danger of strangers and killing Roberto is for the best, Shel can agree or disagree with him.


"That truck stop was a death trap!"
—Russell to Shel. (Determinant)[src]

Shel and Russell seems to be on good terms with each other. They with few another survivors have set up camp and have been together for a while. Russell will tell Shel that Gil's Pitstop wasn't a good place.


"There's no way that guy is still looking for you."
—Wyatt to Shel and Becca about Roman.(Determinant)[src]

Wyatt and Shel seems to be on good terms with each other. Wyatt will try to tell Shel and Becca that there don't have to be worried about Roman anymore.


"This is a good thing. I know it is."
—Bonnie to Shel and the rest about going with Tavia.(Determinant)[src]

Shel and Bonnie seems to be on good terms with each other. While Shel's sister Becca seems to have a beef with Bonnie, Shel seems to have a neutral relationshipwith her.


"So... who wants to come with me?"
—Tavia to Shel and the rest.[src]

Shel distrust Tavia when they first met. Tavia will offer Shel and the rest a save place to live. Base on choice Shel will ether stay at camp or will go with Tavia.


"We can't take the rick.We kill him."
—Shel agreeing to kill Roberto. (Determinant)[src]

Shel and Roberto don't interact much, Shel can choose to show him mercy and let him live or can agree that he should be killed. Ether way Shel seems to regret her choose.


"She's one of the new people. She was with Carlos and Sarah and--"
—Shel to Becca about Clementine and her group. (Determinant)[src]

Becca and Shel talk about Clementine and her group, as Becca is negative about them, Shel tries to lighten the tone, saying that Sarah had a hard time and presumably her group as well.


Video Game

Season 1

Season 2


  • Shel, along with Bonnie, Vince, Wyatt, and Russell, were introduced via Vines from the Telltale Games official Twitter account in early June 2013.
  • Shel and Becca both make a cameo appearance in Vince's Story, seen running away from pursuing walkers outside the prison bus. This chronologically makes Shel the only protagonist of "400 Days" to appear in a story before being introduced in her own.   
  • Shel makes the most appearances out of the five playable characters in "400 Days", appearing in Vince's Story, and her own story.
  • Shel's story is the most unique one in the game thus far, by representing numerous "onlys" for "400 Days":
    • The only story where no walkers are killed.
    • The only story to start in a stable refuge.
    • The only story where all deaths are determinant.
    • The only story with living characters that had first appeared in Season 1.
    • The only story where events of Season 1 are mentioned.
    • The only story to take place in only one location.
    • The only story where you can freely move in 8 directions the whole time, besides in cutscenes.
  • Shel's story has no death scenes; it can never result in a game-over, thus making her and Tavia the only playable protagonists with no non-canon deaths.
    • They are also the only protagonists who did not get the chance to kill any walkers in their respective stories.
  • While Shel decides to kill Stephanie or leave in the RV, she reveals that Becca and her survived on their own for a while.
  • Shel is the sixth character Cissy Jones has voiced, the others being Katjaa, Jolene, Linda, Brie, Dee and Norma.
Video Game Characters
Everett Family LeeB.
Clementine's Family ClementineDianaEd
Suburban Georgia AndreChet
Greene Farm HershelKennyKenny Jr.KatjaaShawn
Macon LillyGlennCarleyDougBeatriceLarryIreneMark
Stone Mountain School BenTravisDavid
St. John's Dairy Farm TerryAndrewDannyBrenda
Save-Lots Bandits DanielleGaryDrewLindaJolene
The Railroad ChristaOmidCharles
Savannah MollyCliveJoyceAnnaBoydVernonBrieLogan
Prison Bus VinceJustinDannyBennettJerryClydeMarcus
Rural Road RussellNate
Wyatt's Group WyattEddie
Bonnie's Group BonnieLelandDee
Gil's Pitstop ShelBeccaRobertoWaltRomanMichelleStephanieJean
Winston's Group VictorRalphWinston
The Cabin Alvin Jr.LukeRebeccaSarahNickCarlosAlvinPeter
Moonstar Lodge SaritaWalterMatthew
Howe's Hardware MikeTaviaLowellVeraTylerTishaJaneHankTroy
Sandusky Family TamaraJon
Russian Group ArvoBurickoNatashaVitali
Wellington Edith
Randy's Family GillPatriciaRandy
Michonne's Family MichonneElodieColetteDominic
The Companion PeteSiddiqOakBerto
Monroe RichGabbyJonasJoeNormaZacharyJaneyRandallCam
Fairbanks Residence PaigeJamesAlexSamanthaJohnGregSophia
Season 3 JavierHector
Animals MaybelleSamWalter
Walkers BethJeffCrawfordFivelSandraTess
Alive characters appear in green. Dead characters appear in red and italics. Unknown characters appear in blue. Undead characters appear in grey and italics. Determinant characters appear in purple. With italics, determinant characters either die or turn undead. Without italics, determinant characters either die, stay alive or are left with unknown status.

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