|This article is about the Video Game character. You may be looking for the Savior or the TV Series character.|
|Family||(Unnamed) - Sister|
|First Appearance||"Around Every Corner"|
|Last Appearance||"Around Every Corner" (Unknown)|
|Series lifespan||"Around Every Corner" to "Around Every Corner" (Unknown)|
|Molly (Video Game) Gallery|
Erin Yvette Gallery
- "I used to live here with my sister. She was fourteen years old. When the dead started walking and Crawford shut itself in, it seemed like a pretty good deal at first. We were safe, we had everything we needed to survive. Then the rules started coming down. No-one who couldn't justify their place, earn their keep. No-one who required special care. My sister was diabetic, and by Crawford's rules, that made her a liability. I kept it a secret. Kept her safe for as long as I could. But in the end, I couldn't protect her. That's when I got out. Crawford, they always talked about how their system worked, how anything was better than becoming one of them. But I saw what they'd already become. I just wished I could have seen it before it was too late. Before they came and took my sister away. This is all that I have left of her. I didn't have time to take it when I got out of Crawford. I just wanted it, okay?"
- —Molly to Lee about her sister and how she tried to protect her from Crawford. (Determinant) [src]
Molly is an original character who first appeared in Telltale Games' The Walking Dead: Season One. She is a lone female survivor who has displayed high amount of skill in agility, parkour, climbing and close quarters combat. Though relatively uncaring, rude, and extremely cocky, Molly does what she can to protect those she trusts.
Upon first meeting Molly, she seems to be entirely unsympathetic and selfish, as she almost leaves Kenny and Lee to be devoured by walkers. Eventually, though, it is revealed that beneath her aggressive attitude are the remains of a caring person. She cared greatly for her little sister, whose assumed death may have caused her somewhat selfish outlook on survival in the apocalypse.
Not much is known about Molly's life prior to the outbreak, but that she did have a diabetic 14-year-old sister. She reveals she already lived in Crawford with her sister before the outbreak began.
After the zombie epidemic spread across the world, Molly and her sister were already living in the district of Crawford in Savannah, Georgia. Due to Crawford Oberson stepping up and taking control of Crawford, she, along with hundreds of other followers, sealed off the district, scrounged weapons, ammo, cars, batteries, and any other supply of vital importance of staying alive in the new world.
Later on, the safe sanctuary of Crawford tightened its security, eliminating any liabilities such as children, the elderly, and the sick. Unfortunately, her sister was stricken with diabetes, thus targeting her for banishment/execution. To retrieve medicine for this disease, Molly made a deal with Crawford's doctor, Walter Ashe, and she committed to having sexual intercourse with him in exchange for medicine. Unfortunately, Oberson began sending an inspector down to take inventory of the medicine, and would've discovered their secret. To hide it, Ashe cut off their deal, frustrating Molly. Before Molly knew it, her sister's symptoms began to show, and Crawford's men captured her and presumably killed her.
Unable to stay at Crawford, she left, beginning the life of a scavenger, scouring houses and cars for supplies. She devised a tactic in which she would ring bells to distract walkers, and would then move to search the cleared areas.
Molly was first seen near the start of the episode. Lee looked up at a church bell tower and saw Molly sneak past, attempting to hide out on the roof. Lee can choose to shout, stating he saw someone on the roof causing the bells to chime. Then, groups of zombies appear because of the sound of the bells.
Later on near the docks, Lee watches Molly climb down a building through a telescope. Molly walks to a news-stand and begins searching for something. Lee sneaks up on her, but she had disappeared. She appears behind Lee and depending on how quickly Lee reacts, Lee will either get hit or block her attack and counter it, resulting in either her or Lee falling to the ground.
Clementine walks up behind Lee or Molly (depending on what happened) preventing the situation from escalating further, leading to Lee realizing that Molly is not the mysterious stalker, while she notes that he is not from Crawford. Kenny then sneaks up behind Molly with a gun raised to her head but she trips him, causing his gun to go off. Molly warns Lee, Kenny, and Clementine against poking around in the area as the nearby Crawford community are very hostile towards strangers roaming in their territory, and especially when it comes to strangers with children. She explains that they lead a very extremist survivalist policy, meaning that anyone who cannot pull their own weight is either killed or cast out from their community.
After the gunshot provokes the walkers around, the group tries escaping through a back alley. Clementine, Molly, and Kenny make it safely to high ground but Lee was trapped with the walkers coming from both sides. Molly drops her ice tool to Lee so he can open a manhole and escape down into the sewers.
When the group decides that they will go to Crawford for medicine, fuel, and a battery for the boat, Molly accompanies them, acting suspicious, making a very qualified guess that the community used the school-nurse's office as a makeshift clinic, implying that she had some inside knowledge of the place.
She joins Lee in his search for the battery in the nearby auto-shop, but soon runs off on her own, later appearing again, struggling with a walker in medical scrubs, which she throws off a roof, and proceeds to stab repeatedly in a frenzy with her ice tool. Lee questions her behavior, but she claims she was just making sure it was dead. Getting inside the garage, Lee discovers a powered car on a hydraulic lift, and asks for Molly's axe to puncture the hydraulic system. Molly is reluctant, and tells him to take good care of "Hilda", as she calls the tool.
Getting the car off the lift does, however, trigger its alarm, and Lee and Molly narrowly escapes a large group of walkers by climbing onto a truck and through the roof. Molly suddenly breaks off on her own again to run a personal errand, taking the battery with her, as leverage in case the group should think about leaving her behind.
Later in the episode, Lee, depending on Lee's decision, Lee can watch a tape and discover that Molly is from Crawford. She was having sex with Dr. Ashe, the man she threw off the roof, to obtain medicine for her 14-year old diabetic sister. Logan ends the deal in fear of being caught, leaving Molly outraged with his decision. Later, her sister was taken away and presumably killed, leading Molly to abandon Crawford.
As Lee is about to head back to the meeting place, Molly arrives and hands him the battery. If Lee watched the tape, he can confront Molly about her past, and Molly will reveal that she was out getting a photograph of her sister, the only she has left of her, from her old room. Lee can either express sympathy for her, or be angry that she didn't tell the truth.
Suddenly, Ben comes running at them with a hatchet, before discovering that they aren't walkers. Lee quickly puts two and two together, and realizes that its the same hatchet he used to block the entrance to Crawford with. In the same instant, a small horde comes through the entrance, and Molly confronts them, killing two in the process, but soon gets into a struggle with one of them.
Clementine Comes to Crawford (Unknown)
If Lee chose to bring Clementine with him to Crawford, she will kill her first walker, leading Molly to be colored impressed with the girl's marksman skills.
Clementine Stays at the House, Shoot the Walker (Unknown)
If Lee has Clementine stay at the house, he will have to shoot the walker himself. If he manages to do so, Molly will be grateful for having saved her life.
Clementine Stays at the House, Shoot Molly (Unknown)
If Lee leaves Clementine at the house, he will have to shoot the walker himself. If he shoots Molly by mistake, she will fall onto the floor and scream out in pain. She ends up losing her weapon, and runs off in the opposite direction.
Clementine Stays at the House, Miss the Shot/Hesitate (Unknown)
Failure to shoot the walker will result in Molly being pushed down onto the floor. While she manages to fight off the surrounding walkers with her bare hands, she is forced to run away, being separated from the group.
Depending on the player's decisions, Molly and the group will arrive safely back at the house. Lee catches Molly as she is about to head back into Savannah on her own, despite always saying that she should be on the boat because she saved Kenny and Lee's lives. Lee questions her sudden change of heart, and she claims she's "better off by herself", but it is heavily implied that she does it to avoid pushing the group into an unpleasant decision when the time comes, and bids farewell to Lee, telling him to take care of Clementine.
Molly is briefly mentioned by Lee when he tells the group how she used church bells to draw the walkers attention.
When the group is discussing a plan to escape Howe's Hardware, Kenny, or Clementine, mentions how Molly used the Savannah bells to draw the attention of walkers away.
This list shows the victims Molly has killed:
If Lee fails to complete a task, it is possible for Molly to die. Her death will result in a game over and Lee will re-spawn. Below is a pictorial list of when Molly can die.
- Molly named her weapon "Hilda", and displays affection and seems to care for the weapon like it is a person. When "Hilda" is not in use, it is strapped to Molly's backpack.
- Molly refers to the zombies as "Geeks", a name used by some characters in the TV series.
- Molly has displayed high amount of skill in agility, parkour, climbing, and close quarters combat.
- One of Molly's lines in Episode 4, "Come on, what are you, chicken?" (said to Lee), is a reference to Back to the Future, which Telltale Games made a game based off.
- A good deal of her lines are quotes that are similar to lines from the Star Wars saga, mostly from Han Solo. This is a possible nod to Lucasarts, as Telltale Games developed Tales of Monkey Island and Sam & Max.
- According to unused audio clips, Molly also had a father in Crawford with her sister. His name is not revealed, but it is known that he was part of the cause of Crawford's fall, as he is the one who personally hanged Oberson in the bell tower. His fate was not revealed.
- She is one of the three characters Erin Yvette has voiced, the others being Bonnie and Sandra.
|Video Game Characters|
|Everett Family||Lee • B.|
|Clementine's Family||Clementine • Diana • Ed|
|Suburban Georgia||Andre • Chet|
|Greene Family||Hershel • Shawn|
|Kenny's Family||Kenny • Kenny Jr. • Katjaa|
|Macon||Lilly • Glenn • Carley • Doug • Larry • Beatrice • Irene • Mark|
|Stone Mountain School||Ben • Travis • David|
|St. John's Dairy Farm||Terry • Andrew • Danny • Brenda|
|Save-Lots Bandits||Danielle • Gary • Drew • Linda • Jolene|
|The Railroad||Christa • Omid • Charles|
|Savannah||Molly • Clive • Joyce • Anna • Boyd • Vernon • Brie|
|Prison Bus||Vince • Justin • Danny • Bennett • Clyde • Jerry • Marcus|
|Rural Road||Russell • Wyatt • Eddie • Nate|
|Pitstop Outskirts||Bonnie • Leland • Dee|
|Gil's Pitstop||Shel • Becca • Roberto • Walt • Roman • Michelle • Stephanie • Jean|
|Forest Scavengers||Victor • Ralph • Winston|
|The Cabin||Luke • Sarah • Nick • Carlos • Peter|
|Rebecca's Family||Alvin Jr. • Rebecca • Alvin|
|Moonstar Lodge||Sarita • Walter • Matthew|
|Howe's Hardware||Mike • Tavia • Lowell • Tyler • Vera • Tisha • Jane • Hank • Troy •|
William • Reggie • Johnny
|Russian Group||Arvo • Buricko • Natasha • Vitali|
|Randy's Family||Randy • Patricia • Gill|
|Animals||Maybelle • Sam • Walter|
|Walkers||Jon • Beth • Crawford • Logan • Jeff • Fivel • Sandra • Tess|
|Alive characters appear in green. Dead characters appear in red and italics. Unknown characters appear in blue. Undead characters appear in grey and italics. Determinant characters appear in purple. With italics, determinant characters either die or turn undead. Without italics, determinant characters either die, stay alive or are left with unknown status.|