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- "That little girl's in my care! We've been through more together than you can imagine. Anyone who tries to get between me and her - ANYONE! - is gonna wind up dead! You hear me?"
- —Lee threatening Vernon. (Determinant)[src]
Lee Everett is the protagonist of Telltale Games' The Walking Dead: Season One. Convicted for murdering a state senator who slept with his wife, Lee is freed from this fate by the apocalypse and encounters a young girl named Clementine. He took Clementine under his care, and the two met up with a group of survivors. Lee rose up to protect them, becoming co-leader with Kenny and Lilly before becoming the sole leader of the group. Lee's personality is, to some extent, up to the player, but he is consistently smart, independent and resourceful. Lee also cared deeply for Clementine. It was because of Lee that Clementine learned how to defend herself from both people and the undead in the apocalypse.
Note: As the player character, several of Lee's actions cited in this article are determinant.
Prior to the outbreak, Lee was a professor who taught history for over six years at the University of Georgia. He had a mother, father, and a brother living in their hometown of Macon, Georgia, looking after their family business. Lee felt neglected by his family after he killed a state senator who had an affair with his wife, severely hurting his relationship with his family. Later on, Lee finds out that he's lost his entire family, and takes it upon himself to kill his own reanimated brother, mortified at the loss of his family despite the walls that had come between them.
Most of Lee's major decisions and dialogue are left up to the player; however, based on the choices given during conversations and Lee's automatic responses to certain events, it's shown that he is smart, reasonable, independent, and generally kind. This is reinforced by Doug/Carley's statement that "everyone looks up to him," voicing their interest in having him be the leader of their group. Unfortunately, Lee is also easily agitated and highly protective, which is shown whenever his people, particularly Clementine, are threatened, and it is clear that he would go very far to ensure their safety. This protectiveness also enables the player to have Lee act outwardly angry at Clementine in certain situations where she puts herself or others at risk, displaying that Lee's temper sometimes gets the best of him. This history of periodic violence is reinforced by his backstory, as he presumably killed the senator in a fit of rage.
The characteristic Lee commonly displays throughout the series is the ability to be compassionate and altruistic, primarily portrayed in his relationship with Clementine, devoting most of his actions, and eventually his life, to ensuring her safety. Lee can direct death threats toward anyone he believes is a danger to Clementine and can be generally aggressive to most characters, such as violently shoving Kenny when he was in denial of his son's imminent death and physically pinning Vernon just for suggesting he take Clementine, although these actions are determinant. In addition to protecting Clementine, Lee also ensured that she would be able to protect herself without him by cutting her hair and teaching her how to use a pistol.
During his conversation with Carley about his past involving the senator, it's implied that Lee had no intention of killing him and he claims that it was purely accidental, but nevertheless feels guilty, speaking with a tone of remorse whenever questioned about the incident. If Lee chooses to confide with Clementine as well, he can soften the story by saying the senator was a bad man. Whenever a character is pitted in a near-hopeless scenario, Lee tries his best to encourage and help them (either that or the player is given the choice to), such as always caring for Clementine and talking to her when she feels listless, senselessly tackling Andrew St. John to selflessly protect Duck, and trying to support Kenny when Duck gets bitten.
Although most of Lee's success in combat scenarios are influenced by the player, he is not a pushover by any means. If need be, he can defend himself and others by whatever means necessary, being competently skilled with most firearms and a capable fist fighter. Evidence of this includes his fight with Andrew St. John, in which he successfully managed to incapacitate him (either by beating him until he could no longer fight back or by kicking him into the electric fence after being pinned) despite initially being restrained by the larger man. He successfully shot several bandits dead when they attacked the motel, managing to save the group and get them to safety in the RV. Against the stranger, he could successfully pin and strangle him to death despite being shot, infected and only having one arm. When facing Molly, he was able to dodge her attacks and knock her to the ground each time he hit her, despite her swiftness and her disarming him. He was also able to defeat dozens of walkers, his most impressive feat being when he pushed his way through an entire herd, killing several of them with just a shard of glass and a cleaver. He could also disable a walker with just two punches to the face when helping Kenny rescue his son. He didn't always have such success, however, since he was thrown to the floor by Kenny in the meat locker, overpowered by Danny St. John despite striking him with a weapon, thrown from the RV by Lilly, and knocked to the ground by Larry with a single punch to the face; of those instances, being overpowered by Danny and punched by Larry will happen regardless of player choice.
Throughout the story, Lee displayed great physical strength on several occasions. He was able to pin Vernon and Lilly with no trouble and restrain an enraged Kenny with a little assistance from Vernon. He could also pry Lilly away from helping her father and a walker from Katjaa with little effort. When strong armed by Andy, Lee was able to force him off and knock him to the ground. In his fight with Kenny, he was shown to be strong enough to pin him against a wall and choke him without causing any permanent injury, despite Kenny actively trying to harm him. Lee even managed to lift a door frame that collapsed on him with or without Kenny's help, despite several walkers being on top of it and trying to claw at him around it. He could also throw one off of him despite his leg being injured, pushed a zombie into a rebar by only striking its head with a rifle, throw another to the floor when it tried to attack Clementine and shove off two walkers while trying to push through the herd after biting him. He could force two doors closed despite several walkers pushing against it, keep Omid from falling while he melted the cables to a tanker, pull Ben up when the he was dangling over a ledge, singlehandedly push a car to barricade the motel, lift Clementine above his head on a few occasions, and free Doug from a group of walkers.
Lee comes from Macon, Georgia. His mother, father, and only brother worked at the family's pharmacy in Macon. Lee had been a history professor at the University of Georgia for six years before the incident with the senator. He owned a pet fish, which he kept on his desk at work. His wife had a traveling job that kept her away for significant periods of time, something that had been difficult for their relationship since Lee wanted to have a family but her job prevented that. One day, he came home sick from work at the university and discovered his wife sleeping with a state senator. Angered, Lee killed him in a fight. For this, he was convicted of murder. Lee later claimed the two got into a fight and he killed him by accident. (Determinant) Near the start of the apocalypse, Lee was being transported by a police officer to the Meriwether County Correctional Facility.
The episode begins with Lee Everett, handcuffed, sitting in the back of a police car. The police officer is driving him to prison. After a while the officer begins chatting with Lee about whether or not he is innocent because, as the officer remarks, Lee hasn't given him the "I didn't do it" speech. He also tells him a story of a man who had professed his innocence and begun crying for his "mama", despite the fact the police caught him in the act of murdering his wife. Before long, the officer crashes his car into a walker he hadn't seen and runs off the road into a ditch, knocking Lee unconscious. Lee awakens at least a day later and discovers that his leg is wounded. He breaks out of the wrecked cruiser and walks towards the apparently dead police officer as a result of self defense from the walkers. After Lee unlocks his cuffs with the keys he found on the dead policeman, the officer reanimates and attacks him, and Lee is forced to kill it with the shotgun that fell from the cruiser during the crash. The gunshot attracts several walkers to the site and Lee barely escapes them, managing to quickly limp up a hill and pull himself over the fence of a nearby house's yard. He decides to look for help inside, finding a pool of blood in the kitchen and an answering machine containing messages that recount of the quickly worsening situation for the couple, Diana and Ed, that lives in the house where it is implied that they were about to die. He discovers a hand-held two-way radio in a kitchen drawer and is contacted by Clementine, the young girl who lives in the house. She has been hiding in her tree house while her parents are away in Savannah. Clementine suddenly screams and Lee is attacked by a zombified Sandra, Clementine's babysitter. Lee is nearly bitten several times but eventually kills the walker with a hammer Clementine gives him. Lee promises Clementine that he'll look after her until they find her parents. Clementine asks what they should do now, and depending on what Lee chooses, Lee and Clementine either leave the house immediately or wait until dark sets in.
Leave Immediately: If they leave during the day, they head outside and meet Shawn Greene and his friend Chet. The two friends are trying to get to Shawn's dad's farm, but the road is blocked by cars. In exchange for his help in clearing the cars out of their path, Shawn offers to take Lee and the girl to safety. However, Chet announces that there were walkers closing in on them. Lee and Shawn rush to move the car out of the way and, after clearing the road, they escape the walkers and drive to the Greene family farm.
Leave at Night: If Lee chooses to wait until night, Clementine says that they could hide in her tree house until the sun went down. Once it was dark outside, the two walk into the street, where they are shot at by an unknown assailant. Lee and Clementine take cover behind a car as a man announces that he is of a Georgia State Patrol searching the area. Clementine is frightful that they were going to die, and Lee can say that they were only there for him. Clementine is confused by this, and asks why that was, but Lee ignores her and stands up with his arms raised in surrender. Two men walk around the car to meet them, and a police officer hastily puts his gun down upon realizing that they were not infected. The other man with him introduces himself as Shawn Greene and the cop as Andre Mitchell. Shawn notes how Lee's leg is wounded and says that his father could help. He makes the offer to take Lee and Clementine with him when a walker stumbles around a fence and snarls at them. They all get into the car and drive away, swerving out of the way to avoid hitting the walkers. As Andre drives them to Shawn's farm, all of them are silent.
This next part is non-determinant and happens regardless of the player's decisions:
Chet/Andre leaves, and Shawn introduces Lee and Clementine to his father, Hershel Greene. Hershel asks Clementine if she knows Lee. She says yes and Hershel takes care of Lee's leg. Hershel questions Lee about his whereabouts and doings before the apocalypse. It is Lee's choice to either lie to Hershel or be honest with him (slightly edited version of and closest to the truth, leaving out only the most troublesome details). The next day, Lee is introduced to Kenny Jr. (also known as Duck), Kenny, and Katjaa, and helps around the farm. If Lee lies to Hershel, he confronts him about his dishonesty in the barn. Regardless of Lee's previous answers, Hershel also tells him that trust and honesty are important when dealing with other people, especially with the trying times ahead.
As they talk, someone screams and they leave the barn to investigate. Hershel gets his gun while Lee runs to see what's going on. When Lee gets to the source of the noise, he sees Shawn pinned under a tractor tire. It appears Duck, sitting on the tractor, inadvertently trapped Shawn. There are three walkers near the tractor, two try to get to Shawn and one tries to get Duck.
Lee can choose to save Duck or Shawn but, regardless of his choice, Shawn dies. The only thing the choice affects is how Hershel acts towards Lee (if Lee saves Shawn, he thanks Lee but blames Kenny; if Lee saves Duck, he is angry with both of them). Either way an angry Hershel would tell Kenny and Lee to leave his farm and never come back. As Kenny and his family prepare to leave, he encourages Lee and Clementine to come with them.
When they arrive in Macon, they run out of gas and stumble upon a group of walkers. They are saved by a group holed up in a pharmacy. A woman named Carley saves Duck from a walker and they run inside. There is an argument over how risky it was to save them and what to do with Duck, as Larry, a member of the group in the pharmacy, suspects he was bitten. Lee can side with Larry or Kenny. After choosing, Clementine is attacked by a walker who was locked in the bathroom and Lee saves her with help from Carley. Glenn then leaves on a supply run at a nearby motel to get food and gas.
Larry starts to have a heart attack and she says explains they have run out of pills. Lee goes looking for the keys to the Pharmacy and we learn the group is in Lee's family pharmacy and that his family is dead. Lee helps out around the store and Carley reveals she is a reporter and knows who he is and what he did. Lee can decide whether or not to trust her, and whether to tell Clementine what he did.
Afterwards, Glenn calls on the walkie-talkie and says he is trapped at the motel. Carley and Lee go out to get Glenn and learn that there is a woman trapped in a nearby room, and decide to save her by taking out a group of walkers one by one. After saving her, they discover she was bitten and Lee must choose to give her the gun or not so she can commit suicide. Regardless of his decision, she will get the gun and kill herself.
After the motel incident they return to the pharmacy with the gas and Lee and Doug go out to the gate to look around. They find a trapped walker beneath a fallen pole, who Lee quietly realizes is his brother. Lee says he might have the keys and shows Doug a picture of him and Lee's parents that was recovered from the office. Lee uses a remote control that he found in the pharmacy office on the TV's in the store across the street, breaks the lock on the gates with the axe he found at the motel (because no one knows the combination), and hurls a brick at the storefront to shatter the window and allow the TV noise to attract the walkers away from Lee's brother's corpse. Lee puts down his undead brother, grabs the keys, and runs back in to the pharmacy.
With keys in hand, Lee and Lilly enter the medical section of the store but trip an alarm, attracting the attention of all the walkers in the area. Now they must hold out until Kenny can fill his truck with the gas Glenn retrieved from the motel and bring it around to rescue them. After locking the entrance doors, Lee must choose to save Carley or Doug. After the other dies, Lee saves Clementine from a walker. On their way out, Lee is blocked by Larry, who assaults Lee by knocking him to the floor just as a horde of zombies closes in on him. Just before Lee is attacked by a zombie, Kenny comes to his rescue, killing the zombie with his axe and helping Lee to his feet. Lee takes one last look at the building once owned by his parents, now flooding with zombies, then shuts the door and flees.
The survivors relocate to the motel where they intend to set up a base. Glenn tells Lee that he has to leave to find his friends in Atlanta with or without his and the group's blessing. Larry reveals that he also knows about Lee's past, and will not hesitate to use it against him if ever steps out of line. Just when things seem calm and for the most part peaceful, the street lights begin shutting off one by one until all the power goes out.
After three months since the apocalypse began, Lee is seen hunting in the forest with Mark, a new member of the group. They talk about Kenny and Lilly and the arguments they have as Lilly is rationing food and Kenny is trying to feed his family. They are then interrupted when they hear screaming and find three survivors: Ben Paul, his friend Travis, and their teacher, David Parker. David's leg is caught in a bear trap and Lee must choose whether to leave David behind or save him. Regardless either David or Travis will die. If David is left to die Travis is accidentally shot trying to go for one of the rifles, but if David is freed (by cutting off his leg) Travis is distracted before the walkers attack him and they eat him alive.
After taking Travis/David back to the motor inn with Kenny and Mark, Lilly will yell at them for bringing back more mouths to feed. She decides that Lee should take charge by giving him the group's rations. Depending on who is handed food, Lee can either improve or mend his relations with other members of the group. After dividing the third ration he has to decide if he will eat or if he will give someone else the last ration. Afterwards, Lee is informed by Katjaa that the wounded (David or Travis) has died. Only to find that they have now reanimated as a zombie and try to attack Katjaa. Either Carley, Larry or Mark will save Lee after he saves Katjaa from the zombie.
They confront Ben (now the only surviving member of his group) and ask him why they didn't tell them his friend was bitten. Ben swears that the recently deceased was not bitten, and he explains to them that everyone is infected anyhow and when they die they will come back unless the brain is destroyed. Carley or Doug (depending on who Lee saved in the last episode) can be heard shouting at some survivors outside the Motel. They introduce themselves as Andrew and Danny St. John. They offer a deal; they need gas for their generator and Lee's group needs food. Lee, Carley or Doug, Mark and Ben go with them. During this time they witness two bandits arguing in the woods. The heated argument ends when one shoots the other in the head repeatedly killing him instantly.
After moving on they arrive at the St. John Family Dairy that Mark instantly takes liking to. Lee is slightly suspicious and tells Mark to keep an eye open. After being introduced to Brenda St. John they offer to help clear up the electric fence of 'fried' walkers. Andy St. John has turned off the electrical fence at this time Mark and Lee are removing the walkers who have "fried". After fixing one of the posts, the electricity comes back on, and Lee is enraged by Andrew's carelessness; but they are suddenly attacked by bandits. Mark is shot in the shoulder with an arrow and they both make their way back to the gate via hiding behind a tractor. The bandits withdraw after they reach the gate. At this point Carley/Doug have informed the others, about the barn and have now arrived at the farm. They are shocked to see Mark has been shot and is immediately taken in by Brenda and Katjaa. Lee learns that Ben and Carley/Doug have chosen to stay at the Motor Inn until they come back.
At this time, Danny St. John asks Lee if he would like to go to the bandits' camp to get some payback. Lee can decide to go after checking up on everyone. When he arrives at the bandit camp he discovers a camcorder and then Clementine's hat which she had recently lost. Jolene, a lone crazy woman, shows up threatening them with a crossbow, Lee can choose to kill her immediately, or try to reason with her. If he chooses not to kill her she will tell him that she had a little girl whom the bandits abused (probably raped) and perhaps killed. She begins to tell Danny she knows what he is and knows what he does to those "people". Danny quickly shoots her in the forehead, instantly killing her. Regardless of Lee's actions, she will die no matter what.
After returning, Kenny seems somewhat suspicious about the Dairy. Lilly is still angry about the idea of leaving the Motor Inn and wants to go back but Larry advises her not to, saying that they should stay for dinner at least. Lee goes into the barn where he finds Duck and Clem. Kenny is there with Katjaa and Andy. They find a locked door and Kenny begins to get increasingly suspicious. As a method to distract Andy to peek inside Lee tampers with one of the generators, thus luring Andy away. After removing the lock on the barn door Lee is told that dinner is ready. Kenny and Clem leave with Duck and Katjaa but Lee stays behind and continues to investigate. Upon opening the door he discovers what a slaughter room with bloodstains. Andy appears suddenly and explains that they still hunt for animals to keep themselves fed but Mama (Brenda) hates a mess so they do it in the barn. Lee is disturbed but goes along with his story.
Lee later joins them at dinner. He requests to go to the bathroom to investigate, still suspicious. Upon discovering a hidden room, he finds a legless Mark. Mark is barely conscious and warns him about the brothers, telling him not to eat dinner revealing that they are cannibals. Lee then has to rush downstairs and warn Clementine not to eat the dinner- however Lee has to get him there and shout on time. Lee tells everyone about the food, and the St. John brothers retaliate threatening them at gunpoint. Brenda reveals that they were taught never to waste food, as their reasoning for eating humans, and said that Mark was going to die anyway. Mark is heard falling down the stairs where he is seen crawling around calling for help. Filling the group with horror, Danny uses the distraction and knocks Lee unconscious.
He next wakes up in a meat locker with Larry, Clementine, Kenny, and Lilly. Kenny reveals that they have Katjaa and Duck, and then Larry unexpectedly has a heart attack (due to his medical condition). He stops breathing and Kenny assumes that he is dead and wants to destroy his brain, but Lilly insists that he isn't and they need to resuscitate him. Lee must choose to side with Kenny or Lilly. Regardless who he chooses Larry dies. Larry is either killed by Lee and Kenny, or just Kenny who crushes his head with a salt block (or lick, as said in the game). Regarding on Lee's choice either Kenny, Lilly or both will be extremely upset with Lee. Clem is able to crawl out of the meat locker via air vents and unlocks the door, and Kenny goes to find his family while Lilly is mourning Larry. Lee tells Clem to watch over Lilly and leaves to find Kenny.
Both are then confronted by Danny St. John who is unexpectedly taken out by Lilly or Kenny. Lee may then kill or spare Danny's life, and this decision is noted by Clementine. After Lee goes to find Kenny and the others, he meets Carley/Doug with Ben. Lee explains the situation and tells them to go round the back, as using the gate would be too dangerous. Lee returns to the St. John's house where he finds Brenda holding Katjaa hostage, and carefully walks forward, trying to negotiate while driving her towards an undead Mark at the top of the stairs.
While outside Kenny is confronting Andy who is holding Duck hostage. Kenny is shot and Lee attacks and fights Andy, and he eventually gets the upper hand, and Lee can either choose to savagely kill Andy or leave him for the walkers who are now overtaking the dairy.
After, Lee discovers a car which is seemingly abandoned. The group considers emptying it, but Clementine objects. Lee can either choose to take Clementine's side, in which case Kenny and Katjaa loot the car, or he can loot the car himself, and hand out the food items to the others. If the latter is chosen then he finds a hoodie which he gives to Clementine, and he can persuade her taking the stuff is okay or not. No matter what, Carley/Doug comes to him and explain that they found batteries for the camcorder he found earlier at the bandit camp. They turn it on and discover Jolene watching them at the motor inn. It is revealed that she knew the several of the bandits by name, calling them "rapists monsters", and that she took a liking to Clementine, seeing her as a replacement for her daughter.
Three weeks after the last episode, Lee and Kenny go back to the pharmacy to find more medicine. They see an unknown girl running out from one of the buildings. She is quickly surrounded by walkers and bitten. Kenny suggests that the girl should be left to walkers so they can go to pharmacy unnoticed. Lee either shoots the girl with his rifle, attracting the walkers with the shot; or leaves the girl to be able to slip unnoticed in the store with Kenny. Inside the store, Lee picks up as many supplies he could before the walkers stormed in. Then he runs for another exit only to be attacked by a walker who broke the door. If his relationship with Kenny is good Lee will get help from him. If not he will have to fight with the walker on his own. After a narrow escape they return to the motor lodge where Lee learns that bandits have been trying to attack the lodge. Ben is on watch duty, Lilly is still upset about her dad, Kenny and his family are hanging in, Carley/Doug is hanging around, at some point Carley reveals that she has had some "thoughts" about Lee, if Lee answers back she gives him a kiss on the cheek, while Clementine is keeping herself busy. An argument soon breaks out and Lilly reveals to Lee that someone in the group is stealing medicine from their supplies. Lee investigates and finds a bag of medicine outside the protective walls hidden in a grate.
Lee reports his findings to Lilly. Regardless of whether or not she said before that she would assume it was him if he didn't find anything, Lilly declares that they had line everyone up to find the traitor. While Lilly and Lee are conversing in her room, four armed bandits have already captured everyone else outside. Lee is ordered to go out before the bandits and stall them. After Lilly kills an unnamed bandit, the rest of Lee's group scatters while the bandits shifted around uncertainly. After Linda and Gary/Drew are both killed, the remaining bandit flees over the motel wall. After the survivor signals to his friends outside with a piercing whistle, two dozen bandits soon attack. During the firefight, Kenny hands Lee a rifle and tells him to cover everyone else. He first rescues Ben and Carley/Doug from a pair of bandits, then rushes to help Clementine and Kenny's family while they fall under fire from four bandits. One is killed by a walker, the rest are killed by Lee. The walker that had previously killed the bandit then attacks both Katjaa and Duck, knocking both of them over. Lee/Kenny shoots and kills it while more walkers flood the motel parking lot. If Doug was saved, Lee must kill eight walkers with his rifle with Doug telling him where they are coming from. If Carley was saved, Lee must kill a minimum of four walkers on his end of the RV before the RV is fixed. After calling to Lilly to get to the RV, he boards himself and rides away from the motel.
Lilly reveals that someone has been trading medicine for protection. While escaping in the RV, Lilly starts to believe that Ben (and Carley if she is alive) stole the medicine. The RV is forced to pull over when a walker gets stuck under it. While on the side of the road, Kenny tries to get the walker loose. The group then begin arguing about who did it. Doug will attempt to calm Lilly down if he survived "A New Day", or Carley will scream at her if she survived. When Kenny kills the walker, Lilly pulls out her gun and shoots Carley. If Lee saved Doug, he will grab Ben and end up being shot in the head saving Ben. Lee subdues Lilly and takes her gun. Lee then chooses whether to leave Lilly on the road or bring her with them, keeping her arms tied.
While traveling down the road Katjaa reveals that the walker that had attacked her had managed to bite Duck. They agree to keep going in the hopes that they can find a cure. The group soon has to stop the RV again, but this time due to a partially wrecked train blocking the road.
Kenny asks everyone to get out of the RV (except Lilly, if Lee brought her with them). Lee can choose to go into the RV and find a pencil, whereupon Lilly comes up and says she is taking the RV, and asks Lee if he wants to come with her. If Lee tries to stop her she throws Lee out of the RV and takes off. However, if Lee agrees to come with her Lilly will say that he should go get Clementine. When Lee steps out of the RV she will drive off. Kenny later reveals that the radiator is broken and Lilly will only manage to drive about 30 miles in the RV.
While searching for any supplies on the train, Lee encounters a dead engineer in the engine cabin he mistakes to be a walker. After making sure it is dead, Lee pulls it away, prompting Ben to push on a glowing button. This sudden stroke of luck causes Lee and Kenny to go on a search to find a way to start the train. Lee meets Chuck, a homeless man living in the train's box car who startles Lee with his sudden appearance, after starting the engine and detaching the dead weight behind the boxcar. He asks Lee if he has taken any of his belongings, nevertheless, whether Lee decides to be truthful to him or dishonest, Chuck joins the group.
Once the train gets moving it is apparent that Duck will not last the journey. After Lee helps Katjaa take care of him he will either talk with or fight with Kenny to stop the train. Both Katjaa and Kenny want to be ones to relieve Duck of his pain. No matter what decision Lee makes in the matter, Katjaa will be the one to take Duck in the woods. After a shot is heard and Kenny's scream (Determinant), Lee travels into the woods to discover that Katjaa has committed suicide, unable to shoot her son. Lee or Kenny is forced to finish the job before Duck turns, or alternatively, leave him to reanimate.
They continue on the track. After a while, they stop because there is a truck hanging off the edge of a bridge and blocking the path. During an argument between Kenny and Chuck, two more survivors appear on the bridge, Christa, and Omid. They turn out to be helpful and decide to assist them in removing the truck from their path. Clementine and Lee decide to check a warehouse beside the road where they find a blowtorch, however, while Lee and Omid were busy cutting the tanker free Ben spots what appears to be thousands of walkers attracted by the noise the train had made traveling up to that point and had now caught up with them. While Lee and Omid successfully managed to cut the tanker free before the walkers got too close, however when they tried to make a quick escape from the bridge Omid hurts his leg (regardless if Lee pushes him off or not) and Lee chooses to help either Christa or Omid onto the train, but either way both survive.
Shortly before their arrival in Savannah, Clementine's walkie-talkie comes to life with a stranger talking on the other end who seems to know Clementine and had conversations with her before. Lee and Kenny are surprised by this as they thought it was broken, leaving them to wonder who this stranger is and what they want with Clementine.
Lee and the group are walking down the streets of Savannah, Georgia. Suddenly a bell of a nearby bell tower starts ringing. The noise attracts walkers towards the group. In the midst of chaos, Lee spots Clementine and Ben pinned up against a wall. Lee tells Ben to help Clementine, but he runs away in panic. Despite his efforts, Lee is unable to help Clementine with his gun but fortunately, Chuck comes to Clementine's rescue and attracts the walkers around her to chase him instead. Chuck then tells the rest of the group to run as he draws the walkers to aside. This is also the last time he is seen alive.
The survivors arrive at an abandoned house. After scavenging for supplies, Lee finds Kenny in the attic, staring at a reanimated child. Apparently, the boy had starved in his hiding and Kenny marks the walker's strong resemblance to Duck. Lee can either kill the boy himself or state it would be for the best if Kenny did it. If neither of the men did the deed, Christa will eventually kill the boy. Regardless, Lee ends up burying the child's body and sees the stranger, who has been observing him, for the first time.
Later Kenny leaves with Lee to find a boat. This is when Lee encounters Molly. The two fight for a short moment, the fight ending in either Molly about to kill Lee, or Lee about to shoot Molly. Suddenly Clementine appears, having followed Lee, and tells the two to stop fighting. Molly realizes Lee isn't a threat but Kenny, unaware of this, appears with his weapon drawn from ambush. Molly tackles him and Kenny accidentally pulls the trigger. She then explains Kenny and Lee everything about Crawford, the survivalist community of Savannah, and reveals herself to be the one ringing church bells around the city.
Kenny's gunshot was heard by the nearby walkers and they corner the group. While Molly, Kenny, and Clementine manage to escape, Lee is separated from them and flees into the sewers, where he finds Chuck's disemboweled corpse. He then stumbles on the hideout of Brie, Vernon, Clive, Boyd, and Joyce. Vernon points his gun at him as he enters but Lee is able to talk him out of shooting him, much to the dismay of Brie who thinks Lee is from Crawford and that they will be attacked by his group when they find out their location. Vernon guides Lee back to the house where he reunites with his group and Molly, and Vernon, being a doctor, was able to check Omid's injury. It turns out there was a boat in the shed of the house all the time but it lacks a battery. The group decides to sneak into Crawford to find the missing battery, gas and medical supplies for Omid's infected leg. Vernon joins the group with Brie.
Lee can leave Clementine at the house with or without a gun to take care of Omid; however, she insists to be taken with the group in which Lee can also agree on. Lee and others arrive at the school building in the center of Crawford. Apparently, it has been used as the main storeroom for all their supplies. It is soon revealed that Crawford had fallen in front of the walkers. While the group separates to find supplies, Lee goes looking for the battery for the boat with Molly. With she nowhere to be seen, Lee heads for the next door garage. Then, suddenly, a walker wearing a doctor's robe, falls from a roof of a building. Molly reappears and begins to impale the walker out of pure anger.
The two eventually find the battery and Molly takes it. She takes off to her own business, leaving Lee back at the school building. Lee finds Christa and Vernon in the clinic, trying to bust open a locked cabinet of medical supplies. After finding several tapes, the code for the lock of the cabinet is seen on these. The tapes also explain the reasons behind fall of Crawford as also Molly's history with the community.
A horde of walkers attack the school, forcing everyone to retreat back into a classroom leading to Crawford's armory. On the way to the classroom, Molly is attacked by a walker. If Lee misses a shot at the zombie, he is forced to leave Molly behind; however, if Clementine was brought along she will shoot the walker and thus saves Molly. At the classroom, Ben realizes he accidentally let the walkers into the school and has a break down. He decides he has to tell Kenny that he is responsible for Katjaa and Duck's deaths. Vernon and Lee restrain Kenny from attacking the boy. A quick voting takes place on whether the group should or should not leave Ben behind. Lee can choose his opinion. If Clementine is tagged along, Lee can change his opinion on the second time around. The walkers push in the classroom and devour Brie.
Lee and the group bust open the armory door leading to a bell tower. Lee is then seen running up the bell tower, fighting off several walkers, throwing some off the stairs and shooting others. At the top, Ben is then attacked by a walker, which Lee can or cannot shoot. Regardless Ben is pulled over the ledge and Lee grabs him if the walker was shot. He now has the choice to let him fall to his death or pull him up. Clementine will be very upset with the decision if he chooses to let him die, having lost a friend. The group escapes from the tower on the roof of the building.
Lee and the group arrive back at the house, to find Omid alive and Vernon treats him with the antibiotics. If Clementine was left at the house, she has also managed to trap or kill a walker, depending on whether Lee left a gun with her. Later Vernon suggests Lee leave Clementine with his group. Lee can agree or loudly disagree on this.
Clementine will ask Lee if they will look for her parents before they depart with the boat. Lee can lie to her and say that they will, or be honest and say that it will likely not happen.
Lee wakes up the next day to discover that Clementine is no longer in the house. He walks outside when he finds Clem's discarded hat. Lee climbs over the fence and finds Clementine's walkie-talkie and picks it up but is attacked by walker. Lee realizes the walker managed to bite him. Omid, Christa, Kenny and Ben (Determinant) come looking for Lee, telling him that Clementine is nowhere to be found. Lee can then reveal that he was bitten or he can keep it a secret. Lee states Vernon has kidnapped her and insists on going after them. Afterwards he either asks his companions for help finding Clementine or tells them to wait at the boat while he looks for her. Depending on Lee's choices some of the group members can refuse his offer.
After making it back to their hideout it is revealed that Vernon and the rest of his group had left, leaving the place abandoned. Lee then looks up outside the window to see a large herd of walkers passing by. Coming to realize that the large number of walkers attracted by the noise the train made traveling there had caught up with them once again leading them to wander into and infest all of Savannah.
Lee then gets a mysterious transmission from a man over the walkie-talkie, who reveals that he isn't Vernon. The man also informs Lee he has Clementine and tells Lee to choose his next words more carefully, to which Lee starts to respond, but is at a loss for words in shock.
This episode links up to the same point where "Around Every Corner" left off, with Lee's words to the man on the radio remaining the same as chosen in the former episode. Realizing Clementine is elsewhere in the city and not in the hospital morgue, he and the group that came with him look for a way out, as the herd of walkers seen in "Long Road Ahead" arrives in Savannah. Lee manages to open a nearby elevator door but passes out after opening it from exertion and his bite. Depending on who was brought with him, he can wake up among them or on his own and ends up choosing whether to saw his arm off with a bone-saw in order to potentially save himself from the bite's infection or to at least buy him some time.
Regardless, Lee and any others begin climbing the elevator shaft of the hospital, which is seen to be overrun by hordes of walkers on the inside and out. The group, or Lee, arrives on the roof and sees the streets crowded with thousands of walkers. However, using Molly's strategy from "Around Every Corner", Lee manages to reach a bell tower next to the roof. Ringing it, he draws the hordes to the tower, thinning the streets and allowing the group to push on back to the manor.
Depending on who came with Lee in "Around Every Corner" and/or was left behind with the boat, the result on arrival can differ. If anyone stayed behind, Lee finds the shed doors held closed by a shovel. Lee opens the door and finds his companions inside. They reveal shown that they were ambushed by Vernon's group, which horribly beat them then stole the group's boat. If everyone accompanied Lee, the boat is seen missing and a note left by Vernon is found explaining that it was he and his group who taken the boat and apologize to Lee and the group for stealing it. Lee, however, still focuses on finding Clementine, and insists on going to the Marsh House. However, the herd catches up with them and invades the manor. The group puts up a vicious stand but is forced into the attic where they are trapped. A squabble between Kenny, who is paranoid of Lee's bite and him turning, even if his arm was removed, and Lee began, culminating in Lee throwing a stone bust head at Kenny, however, if Lee didn't throw the bust in time, Kenny will instead. Regardless, the bust will be thrown at the wall. The wall is shown to be weak and decaying and leading to the house next to it. The group breaks through it and ends up in a sealed room where a couple committed a double-suicide, locking their room off from the walkers infesting the house.
Lee finds a balcony where it is possible to cross to the next roof, and the group follows. If Ben is still alive, the balcony will collapse and fall as he begins to jump. If Ben is not alive, Kenny will not fall in the jump but will perish in a later event. Regardless, Lee will run down in an attempt to save the both of them. If Ben fell, however, it is shown that a balcony railing stabbed him in the stomach. His yells of pain attract walkers, and Kenny forces Lee to leave, telling him to go on and find Clementine. Kenny uses the last bullet in his pistol to mercy kill Ben, and is overtaken by the horde that enters the alleyway where they are.
As Lee, Christa, and Omid finally reach the waterfront just across from the Marsh House, they are forced to climb over a large Maccabe Imports sign to get to the next rooftop, as walkers crowd the street below. As either Lee or Omid and Christa climb over, (Determinant) the sign collapses. Armed with a cleaver he found earlier, and a shard of glass if his arm was not amputated, he orders Christa and Omid to go on and meet him later and to take care of Clementine when he is "gone". (Determinant) Lee descends into the streets and fights his way through the massive horde of walkers between him and the hotel.
He arrives at the Marsh House and searches several rooms until he finds one with a bedroom and closet door roped together. He walks in curiously, only to have a man appear behind him with a pistol drawn. Though Clementine calls out, thinking she hears Lee, her abductor puts the gun to Lee, forcing him to be quiet and abandon his possessions. In a psychotic but calm state, he sits down with Lee and has a discussion with him, asking him if he had ever "hurt anyone". After Lee's response and a short talk, the man reveals the station wagon from "Starved For Help" belonged to him and his family. Whether or not Lee and Clementine looted it, his reaction is the same. It is revealed his son went missing on a hunting trip. When he returned to the station wagon where his family stated, he and his wife went back out but failed to find his son still. They returned, and Lee's group had stolen his supplies, effectively ruining his life as some of Lee's group had stated. His wife took their daughter and left, and he remorsefully reports that "they didn't get far" before being killed. He demands to know if Lee thinks of him as a monster. Regardless of Lee's answer, he still says that he is not like Lee. He begins citing past mistakes he had made in previous episodes, such as bringing Clementine to the St. John Dairy (Determinant), abandoning Lilly after the motel was attacked (Determinant), and bringing Clementine to Crawford where she easily could have died. (Determinant) Lee asks how he could have known about all of that. Smiling, he reveals the walkie-talkie that he had been using to communicate with Clementine, smug that Clementine had been willing to share so much of Lee's faults with a stranger.
In the end, the man tells Lee that he will take Clementine and "hurt [Lee], so bad." Before he does, however, he asks that Lee see reason and allow him to raise Clementine as his own daughter, saying that he knew "how to be a dad." Lee can accept his offer or aggressively rebuke him, but the man, still holding the gun, begins talking to his wife's severed head he keeps in a bowling bag (which is shown to be reanimated), saying that it would all work out.
Clementine escapes from the adjoining room and, using one of several objects Lee laid on a table at her captor's order (Determinant), sneaks up and attacks him just as he says "she wouldn't hurt a fly."
Lee and the stranger begin a fierce brawl, each trying to get the gun which is knocked around the room. When Lee corners him in the closet and begins strangling him with his one good arm, Lee can either kill or spare his opponent, and if he kills him, has a choice of shooting him in the head to prevent reanimation or not. If he spares him, the man attacks Lee again only to be shot in the head by Clementine.
Lee and Clementine reunite, and just as they leave, a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck", spilled on him as he fought the herd, Lee understands that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well.
The two initially manage to wade through the walkers outside on the street well, until Clementine sees her parents, Ed and Diana, who are now walkers, walking the streets. Saddened and terrified, Lee tries to calm her but passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. Lee then shows Clementine that he was bitten, or tells her why he amputated his arm. He begins to limp over to where the exit is, but slumps to the ground and cannot move. Clementine begs him to get up. He tries twice but fails both times. His voice begins to grow very hoarse and he starts becoming extremely tired. Depending on the next few actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, can choose to tell her to restrain him to a nearby radiator in order to keep him from attacking her. They find a zombified security guard trapped in an office where an emergency exit lays, Clementine can pick up handcuffs on the ground to attach the walker's left hand (on Clementine's side) to a bar to the walker's right.When Clementine attempts to take either his gun or keys based on Lee's decision, the walker attacks her, if the walker was handcuffed, his cuffed arm will snap in two and the walker will proceed to attack. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can give some advice and it is given that Clementine will remember it (this being a likely hint to a future installment).
After telling her he will miss her, that she should remain strong, or says nothing, they give their final goodbyes.
Have Clementine shoot Lee (Dead): Lee closes his eyes, and Clementine, in a nearly- if not already- broken-down state, will shoot him with the gun she obtained from the zombified security guard and leave to go out on her own, with a goal given by Lee's advice.
Have Clementine leave Lee to turn (Undead): Clementine will leave him handcuffed/laying next to the radiator. Seconds later, his lifeless body slumps to the floor. She tearfully goes off into the fields of what can be assumed to be the outskirts of Savannah.
No Answer/Stay Silent (Determinant): Clementine will decide based on Lee's choices throughout the game whether to shoot him or leave him to turn.
If Lee threatened Vernon when they first met and went with all his group, including Kenny, Christa, Omid, and Ben (Determinant) to the morgue in his search for Clementine, the choice is determinant in unlocking a dialogue in Shel's story. One of the survivors of the cancer group, Clive, will remark of Vernon's unwillingness to shoot Lee after being verbally intimidated by him. However, Clive states that had it been himself Lee spoke to in the same fashion, he would've not hesitated to shoot the man.
Clementine is seen looking at the photo of Lee that was torn by him at the drugstore when he found the picture of his family in "A New Day". She can say that she misses him to Christa at the start of the game. When Clementine and Sam are looking at the trapped walker, if Lee cut off his arm in "No Time Left" she will say that the walker probably tried to cut off his arm and that it never works. She also mentions him if she confides in Luke later on, remarking that he taught her how to survive. When Pete asks her if she can use a gun, she tells him that she can and has the option of confiding that it was Lee who taught her.
If Clementine chooses to teach Sarah how to shoot, her teaching method will emulate the way Lee taught her previously, though she professes ignorance to Lee's statement that the gun was "just a thing". Kenny mentions Lee to Clementine after being reunited with her and tells her that he "half expected Lee to walk up right next to her" and mentions that they were like "two peas in a pod." Kenny then becomes saddened at the confirmation of his death through Clementine, though he also expresses pride that Lee had managed to overcome all odds and save her. (Determinant)
Lee can be mentioned by Clementine when she tells the others how they escaped from The Marsh House by smearing themselves with walker guts, to which Kenny will say "good one, Lee".
If Clementine killed Lee in "No Time Left", she tells Jane how she had to put him down, after killing a zombified Nick, if the latter was saved in "A House Divided". When Clementine is trying to get through to a catatonic Sarah she can tell Sarah about how Lee protected her and died so she could live, comparing him to Carlos. This has a positive effect on Sarah, and convinces her to put her glasses back on.
Later, while attempting to get through to Kenny in the tent, Clementine can angrily state that she had to shoot or leave Lee, telling Kenny not to act like an asshole and pretend he's the only one who has lost people. This causes Kenny to angrily storm out of the tent, saying that he can't even look at her.
Clementine can tell Bonnie and Luke that Lee was a good man and that she wishes he was there. Luke will say that he wishes he could have met him. Whilst working on and sitting in the truck, Kenny and Clem will discuss Lee, honoring his memory.
After Clementine is shot by Arvo and loses consciousness, she "awakens" in a dream where Lee is sitting beside her. She questions what had happened, and she becomes aware that she is in the RV they had used before arriving at the train.
Everyone else (besides Kenny) is asleep in the RV and Lee tries to get her to go back to sleep. Clementine realizes that Duck had been bitten, but Lee assures her that Duck might live, though Clementine is unconvinced. She feels bad for calling him a crybaby and believes that she wouldn't get the chance to apologize. She then asks him why Lilly killed Carley/Doug. (Determinant) He responds by telling her that Lilly had been depressed for a long time, that sadness had turned to anger at the world for causing her such pain and she had chosen to take that anger out on someone else. He tells her that people do not always make sense, which Clementine says is stupid. She asks him if he had ever been that mad before, and Lee says that he was once. (Determinant) He explains that "bad things happen to everyone" and that some people react to them differently.
Lee asks Clementine her opinion on leaving Lilly behind or letting her stay. (Determinant) Lee then tells her that "part of growing up is doing what's best for the people you care about... even if, sometimes... that means hurting someone else." Clementine, however, does not want to accept this, and Lee asks her what he can say to make her feel better. If she asks him to say that she wont have to hurt anyone, he remains silent. Alternatively, Clementine can ask him to say that everything would be okay in the end, to which Lee would say that she would make it okay. She could also ask him to say that he wouldn't leave her, to which Lee would smile to and reassure her that that would never happen. (Determinant)
Regardless of what the player asks, Clementine quietly begins to cry, but Lee soothes her with a smile. Clementine curls up against him and falls asleep.
If Clementine chose to go with Jane in "No Going Back", she can choose to adopt "Lee" as Alvin Jr.'s middle name.
Additionally, in the second Kenny flashback, Lee can be mentioned once again. Kenny highlights how well Clem is looking after AJ, and the positives that comes with having and protecting a family you love. Clementine agrees, and can determinantly reply "it brings out the best in us. I felt it with Lee"., enforcing that Clementine feels she is looking after AJ like Lee looked after her.
Furthermore, Kenny can respond to this line by acknowledging that Lee was "a good man". Depending on Lee and Kenny's relationship in Season 1, Kenny can acknowledge that he did not always treat Lee the best way and wishes he treated him better. This is the second time Kenny speaks positively about Lee on screen, ever since Lee's death in No Time Left.
Lee can be breifly mentioned when Louis asks Clementine if she has ever killed someone she loved.
- Zombie(s) (Caused, Alive, Determinant) (Indirectly Caused, Determinant)
- Stranger (Indirectly Caused)
- Clementine (Indirectly Caused; Out of Mercy, To Prevent Reanimation, Determinant)
Clementine's interactions with the stranger lead him to Savannah as he was bent on revenge for Lee's actions leading to his family's deaths. He took advantage of Clementine's innocent nature and secret resentment towards Lee for the acts of survival he committed, which she didn't understand was needed. Because of the stranger kidnapping Clementine, and dropping Clementine's radio outside the house, he caused Lee to bend down to pick it up, and gets bitten on the arm from the walker in the trash.
As the two initially manage to wade through the walkers outside on the street well, Clementine sees a zombified Ed and a zombified Diana walking the streets. Lee tries to calm a saddened and terrified Clementine, but passes out once more. Waking up in what appears to be a jewelry store, Clementine had taken Lee there for safety. Depending on the next few actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, can tell Clementine to restrain him to a nearby radiator in order to keep him from attacking her. They find a zombified security guard trapped in an office with an emergency exit. If Lee does not tell Clementine to restrain him, he can instruct her to restrain the security guard before she attempts to take either his gun, keys or both, based on Lee's decision. Despite being restrained or not, the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee gives her helpful advice and after telling her he will miss her or that she should remain strong, or says nothing, they give their final goodbyes, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes and dies quickly.
This list shows the victims Lee has killed:
- Georgia State Senator (Accidental, Pre-Apocalypse)
- Atlanta Police Officer (Zombified)
- Sandra (Zombified)
- Shawn Greene (Indirectly Caused, Determinant)
- Irene (Caused, Out of Mercy, Determinant)
- B. Everett (Out of Mercy, Zombified)
- Carley (Caused, Determinant)
- Doug (Caused, Determinant)
- David Parker (Caused, Determinant) (Caused, Alive, Determinant)
- Travis (Indirectly Caused)
- Jolene (Determinant)
- Larry (Caused, Assumed Before Reanimation, Determinant)
- Danny St. John (Determinant)
- Andrew St. John (Determinant)
- Tess (Indirectly Caused, Determinant)
- Elizabeth (Indirectly Caused, Determinant)
- Beatrice (Out of Mercy, Determinant) (Indirectly Caused, Determinant)
- Save-Lots Bandit 1 (Caused)
- Gary (If Doug was saved, Determinant)
- Drew (If Doug was saved, Determinant)
- Kenny Jr. (Before Reanimation, Out of Mercy, Determinant) (Caused, Before Reanimation, Out of Mercy, Determinant)
- Fivel (Zombified, Out of Mercy, Determinant) (Zombified, Out of Mercy, Caused, Determinant)
- Jeff (Zombified)
- Logan (Zombified)
- Crawford Oberson (Zombified, Determinant)
- Ben Paul (Caused, Determinant) (Indirectly Caused, Determinant) (Indirectly Caused, Accidental, Determinant)
- Brie (Zombified, Determinant)
- Stranger (Determinant; Before Reanimation, Determinant)
- 5 unnamed Save-Lots Bandits.
- Numerous unnamed bandits (Off-Screen, 12 Hour Skip)
- Numerous counts of zombies.
If Lee fails to complete a certain objective, it is possible for him to be killed. These deaths are non-canon and will result in a game over. Lee will then re-spawn and be allowed to try again. The following is a list of times Lee can die.
- In a Q&A with Jake Rodkin and Harrison Pink, lead designer, and designer of "Long Road Ahead", it was stated that the prison Lee was being transported to in the beginning of the game is in fact the same prison that the survivors stay at in the comic, Meriwether County Correctional Facility.
- In "Starved For Help", Lee has to decide who to give food to. 11% of players choose to feed Lee, the second least out of any character, only before Doug.  
- Lee is one of the few survivors, in the comic universe, who survived after being bitten, others being Morgan, Allen, Jim, Dale, Peter Joseph Randall (Determinant), Sarita (Determinant), as well as Kenny Jr.
- Lee is one of seven determinant characters with a undead or dead status, the other being Duck, the stranger, Danny, Bennett, Walt, and Sarita.
- As stated in "Long Road Ahead", Lee shows a particular interest in the American Civil War, a likely explanation for why he became a history professor.
- Depending on Lee's actions, he has killed the most named characters in the game, (26 plus five unnamed Save-Lot Bandits and the stranger) including mercy killings, defending himself and Clementine, and zombified people.
- The ending of "No Time Left" shows Clementine finding a shotgun shell and seeing two people in the distance. This is analogous to Lee finding a shotgun shell and seeing someone in the distance at the start of the game in "A New Day".
- Lee's determinant fight with Kenny in Season 1 is strikingly similar to Kenny's fight with Mike in Season 2:
- The fight occurs in the third episode of each season.
- Both have the fight start by one shoving the other down. (Determinant)
- Both victors win by pinning the other against a wall, Kenny pinning Mike and Lee pinning Kenny. (Determinant)
- When both also release the other, they stay standing. (Determinant)
- Lee can get bitten multiple times in "No Time Left" without dying, a total of two, by the first two appearing contest winner zombies in the herd while on his way to the Marsh House to find Clementine.
- Lee is the only character that can be bitten multiple times in the Video Game and not be directly killed by walkers.
- In "No Time Left", players can finally discover the truth behind Lee's status as a convicted murderer. When talking with the stranger, Lee can mention how he hurt his wife, in which he explains how he became angered at her traveling lifestyle. He found his wife sleeping with another man that Lee admits to killing.
- Game Informer lists Lee as #1 in the 'Top 10 Heroes of 2012', while, GamesRadar staff named Lee on number 84 in their 'Best Video Game Hero'.
- Clementine's brother was one of the original ideas for the main character of Season One, rather than Lee, but was eventually axed due to the pre-existing relationship between the two. 
- Lee is the final character in Season 1 to have a determinant status (not counting the "400 Days" DLC).
- He is also the first playable character to have a determinant status.
- It was stated by Melissa Hutchison, the voice actor of Clementine, that Lee's death in "No Time Left" was written when the cast were recording the sessions for "Long Road Ahead".
- Lee is one of the sixteen characters with confirmed ages. The others being Duck (10), Glenn (22), Sarah (15), Anna Correa (28), Luke (26-27), Clementine (Season 1: 8-9, Season 2: 11, Season 3: 12-13), Alvin (43), Alvin Jr. (Season 2: 0, Season 3: 1-2), Samantha (22), Paige (22), Greg (16), James (13), Alex (7), Mariana García (10), and Gabriel García (14).
- Lee starts the first season handcuffed and ends the game handcuffed. (Determinant)
- Lee is the only member of his family to not die in Macon.
- If Clementine shoots Lee, after the screen goes black it sounds like Lee's dying breath is heard. It is actually voice actor Dave Fennoy crying due to the emotion of the sequence.
- Lee is one of seven protagonists to die in the entire Walking Dead universe thus far, the others being Jeffrey Grimes from The Walking Dead: The Alien, Brian Blake from the Novel Series, Karina and Hanna from the Webisodes, Jake Powell from the Flight 462 Webisodes, and Madison Clark from Fear The Walking Dead.
- Lee is the only protagonist out in the game series that dies regardless of the players decisions.
- The state senator Lee killed was called "Sam", unused code in an unknown episode show that Lee has a nightmare where either Carley or Doug (depending on who you did let die in episode 1) confront him about how he killed Sam.
- Lee has the most directly killed victims of any person in Season One with a minimum of six and maximum of thirteen. (depending on player decisions)
- In "Long Road Ahead" during the train fight (Determinant) if Lee doesn’t fight back against Kenny he will have a scar on his cheek for the entirety of the game, but if Lee is only hit 3 times the scar will not appear until the Molly fight.
- Having appeared in six total episodes, same as Alvin Jr., Lee has the third most possible appearances of any character in the Video Game, behind Kenny's twelve and Clementine's fifteen appearances.
- ↑ Deaths - Episode 1
- ↑ Deaths - Episode 2
- ↑ Deaths - Episode 3
- ↑ Deaths - Episode 4
- ↑ Deaths - Episode 5
- ↑ Playing Dead: Episode 5 IGN (August 23, 2012)
- ↑ Playing Dead Episode 5 In-Wiki Link
- ↑ Yoon, Andrew. The Walking Dead originally starred Clementine's brother Shack News (December 27, 2012)
- ↑ Melissa Hutchison's Interview Up At Noon with Greg Miller