|This article is about Katjaa's husband. You may be looking for his son.|
|Age||Late 30's to mid 40's|
|Occupation||Commercial Fisherman (Pre-Apocalypse)|
|Family||Katjaa - Wife (Deceased)|
Kenny Jr. - Son (Deceased)
Sarita - Girlfriend (Deceased)
(Unnamed) - Sister-In-law
(Unnamed) - Father
|First Appearance||"A New Day"|
|Last Appearance||"No Going Back" (Determinant)|
|Death Episode||"No Going Back" (Determinant)|
|Cause of Death||Shot in the head/hip by Clementine. (Determinant)|
|Series lifespan||"A New Day" to Present (Determinant)|
|Kenny is shot in the hip or the head by Clementine. (Determinant)|
|Kenny (Video Game) Gallery|
Gavin Hammon Gallery
- "Now... You take care of Alvie here... You... You live a good life, okay? Don't waste this. Okay? Now... I'm gonna go... I'm gonna go before one of us... before one of us changes their mind. Now... I'm gonna walk away and... I might not look back... Not 'cause I don't want to... I'm real glad to have met you, Clementine."
- —Kenny's last words to Clementine before he leaves her behind at Wellington. (Determinant)[src]
Kenny, sometimes nicknamed Ken, is one of the main characters in Telltale Games' The Walking Dead. A likable, but nevertheless flawed man, Kenny acted as the de-facto leader of Lee Everett's group. He is a sharp, hard-working person who likes to take action and make things happen, though his short temper and failure to think things through often get the better of him.
Kenny is generally a likable and caring man, but often lets his short temper take over. This flaw allows him to get carried away, and act before thinking. For example, when in the truck headed to Howe's Hardware, he cuts his bindings off and plans to punch Troy, Carver, and Tavia and take their guns instead of waiting and thinking of a plan, which was the more sensible thing to do.
Kenny is also known to be very emotionally involved with the events in the story. He is loyal to those who treat him well, but unforgiving to those who don't. This is proven when he called Ben Paul a "shitbird" more than a year after his death, meaning that he did not forgive him for giving the bandits supplies. He is willing to take risks for those he cares about, but is also willing to let those who wrong him suffer for it, shown when brutally killing Carver for what he did to him and the group.
Finally, Kenny is often known to be irrational. Specifically when it came to Duck being bitten, where he would insist that he "was fine" and that they should just pay attention to the road. This is also hypocritical, because when Larry has a heart attack in the meat locker of the St. John's Dairy Farm he insists on killing Larry, as he may come back as a walker, even though he may not have been dead.
Fort Lauderdale, Broward County, FloridaEdit
Before the outbreak, Kenny was a commercial fisherman from Fort Lauderdale, Florida. While fishing, he commercially caught snapper and yellow fin, but in the summers, he'd take tours down and sailfish. His dad liked to fix broken cars, but he was a "mean son'a bitch". He also went to Mexico.
He met his wife, Katjaa, after acquiring a sick octopus and needed it to be patched up, taking it to her veterinarian office. She and their son, Duck, are his main priorities. He originally had a pet dog, but had to "put him down", even though he couldn't stand it. He always said that it was the best to get fresh tuna from his catch, then grilling it, and having Katjaa prepare it.
He and his family were returning from Memphis, Tennessee after visiting Katjaa's sister when the outbreak started. He and Duck were seen making a stop at Gil's Pitstop, just before the outbreak started.
Lee and Clementine first encountered Kenny and his family while staying on Hershel's Farm. While he knew the situation of the apocalypse was messed up, Kenny firmly believed that the government and military would sort out the mess very shortly. Lee could learn about Kenny's boat, that he hoped to use as a back-up plan, along with other details about his family. When both his son and Shawn Greene were attacked, Lee had to make a choice on who to save. If Lee chose Duck, Kenny and Lee save him from the oncoming walkers. However, Shawn is killed and the group is kicked off Hershel's farm. If you chose to save Shawn, Kenny saves Duck easily but runs off instead of assisting you. Shawn tells Hershel about your attempt to save him right before his death. Hershel gets upset with Kenny and somewhat thanked Lee for trying to save Shawn, but kicks the whole group off the farm regardless. Kenny offers a ride to Macon, nevertheless, however, his relationship with Lee would change depending on who Lee tried to save.
Upon approaching Macon, the group ran out of gas and began traveling on foot. Kenny attempted flagging down a person in the distance, but it turned out to be a group of walkers. One of them attacked Duck, but he was rescued by Carley and Glenn who lead them into Lee's family drug store. There, they met Doug, Lilly, and her father, Larry. When Larry saw that Duck was covered in walker blood, he assumed that Duck had been bitten and attempted throwing him out. Kenny stood firmly in between them, threatening to hurt or kill Larry if he even touched Duck. How Lee responded to the argument will affect Kenny's relationship with Lee. After Lee saved Clementine from a walker and Larry suffered a heart attack, Kenny began to assess the situation and assigned Doug and Carley to keep a lookout on the street. Lee later talked to Kenny, who took a moment to discuss the outcome of what had happened with Shawn. Either way, Lee attempted to console Kenny over the guilt he felt on the outcome.
When Lee and Lilly accidentally tripped the pharmacy alarms, Kenny did his best to prepare for the group for the escape, while Lee, Carley, and Doug provided cover. When Larry punched Lee and abandoned him for the walkers, Kenny rescued him in the nick of time. Depending on Lee's relationship with Kenny, he either commented on not leaving a good friend behind or how he was rescuing Lee despite thinking he was a jerk. When the group arrived at the motor inn, Kenny heard gunfire from the city which he hoped was the military, "winning this thing." He, along with the rest of the group, agreed that they should hole up in the motor inn until all of the trouble passed over. Right when they began to think everything was okay, the power shut off around them.
Three months after the drugstore attack, Kenny was out with Lee and a new survivor named Mark hunting for food. Lee and Mark discussed how Kenny had been getting into arguments with Lilly over the last few months, since they disagreed on how to lead the group. When Lee and Mark hear screams and find Ben Paul, Travis, and David Parker, Kenny was right behind them to assist the situation. Kenny offered to hold off the approaching walkers as Lee decided to either free David from the bear trap or leave him to die. Following the choice, Kenny headed off with the group back to the camp.
Back at the camp, Lilly and Kenny had yet another argument over bringing more people into the group. This caused Lilly to become frustrated and forced Lee to divide the rations for that day. Lee can talk to Kenny during this time, which Kenny will discuss how he planned to head to the coast with his family once he repaired the RV they had discovered. Whether Lee supported his decision or attempted to persuade him to stay, Kenny's mind was made up by that point. Kenny also discussed the current state of their friendship, which is either good or bad based on Lee's decisions in "A New Day". Kenny refused to accept any rations until you had fed Duck. If you fed Duck and Clementine, Kenny supported your decision since it is what "a real man does" and offered you a place on the RV when the time came.
When Katjaa and Lee were attacked by a reanimated Travis or David, Kenny began accusing Ben of not telling the group that the person was bit. At this point, Ben revealed that simply dying, and not being bitten, was how a person turned. Everyone was already infected and true death only came through destroying the brain. It is then that the group encountered the St. John brothers, who offered to trade food for gasoline. The group agreed that Lee, Mark, Ben, and Doug/Carley should go to investigate their dairy to prove their story.
When Ben and Doug/Carley came back from the dairy, Kenny came with the rest of the group to check it out. They arrived right when Mark was attacked by bandits, however, which lead Kenny to be a bit concerned. He was seen later pushing Duck on the newly rebuilt swing, where Lee talked to him about the current situation of their friendship. Whatever their state is, Kenny mentioned about how there would come a time where Lee would have to pick sides. When Lee returned from scouting Jolene's camp, Kenny was found with Katjaa, Duck, Clementine, and Andrew St. John tending to the family's cow. Kenny had been in another argument with Lilly over his suspicions of the St. John's. He mentioned that there was a locked door that Andy was particularly fast to lock up and he had heard metallic sounds from there. With Lee's help, they distracted Andy long enough to retrieve tools to break the lock. Unfortunately as soon as they broke the lock, the St. John's called everyone for the dinner they had prepared. Kenny told Lee that he would make an excuse for him while Lee broke the lock and looked inside.
Kenny was eating at the dinner table with the rest of the group when Lee discovered that Andy, Danny, and Brenda were cannibals and had cut off Mark's legs to serve for dinner. The brothers knocked Lee unconscious and threw him, Kenny, Larry, Lilly, and Clementine into the barn's meat locker. Kenny became distraught over knowing the St. John's had kidnapped his family. When Larry suffered a heart attack and his pulse had stopped, Kenny came to the conclusion that he was dead and that they needed to kill him before he reanimated. Whether Lee decided to help him or attempt to save him, Kenny picked up a salt lick and crushed Larry's head with it. Though shocked that he went through with it, Kenny justified himself that he did what was necessary to protect the group. Kenny's relationship with Lee would be seriously affected by what Lee chose to do here and he would either appreciate Lee for backing up him on making a hard and morally questionable decision, or resented him for leaving him alone to do it. Immediately after, Clementine crawled through an air vent and freed them, Kenny rushing out to save his family. When Danny caught them sneaking up, Lee engaged in a fight with him. Either Kenny or Lilly would come to Lee's rescue, and afterward, Kenny rushed to the house. Kenny was later seen confronting Andy, who was holding Duck hostage. Kenny lunged at Andy, but was shot in his side. Lee eventually overpowered Andy and, after deciding to kill him or spare his life, the group left the dairy as walkers demolished the barrier and overran the farm.
As the group walked back, Kenny took a moment to discuss with Lee about what had happened. Either the two of them would be on good terms or Kenny would tell Lee that they needed to stay out of each other's way for a while. When the group discovered an abandoned car, Kenny was the first to propose looting the car for the abundance of supplies it contained. Lee either agreed with the looting or decided against it, but Kenny participated in the looting, nevertheless.
At the beginning, he and Lee scavenged Macon for supplies. They encountered a girl who was being attacked by walkers. Kenny urged Lee to not shoot her, stating that she's buy them more time to scavenge. Lee had a choice to leave her, or to put her out of her misery.
Back at the Motor Inn, Kenny and Lilly got into another fight over whether or not to leave the inn. If Carley was saved in "A New Day", Lee had the option of telling him about his past, and Kenny appreciated his honesty. Lee also realized that Kenny had not told Katjaa the truth about what had happened in the St. John's meat locker.
The bandits later attacked the Motor Inn, and the group fled in the RV. Still hostile toward Lilly, Kenny called for Lee to leave her behind, but she eventually got in the vehicle. After Lilly killed either Doug or Carley, he once against insisted that she was left behind, and Lee can either agree or disagree with him. At this time, Lilly tells the group about Lee's past. However, depending if the player tells Kenny about Lee's past, Kenny will say that his past doesn't matter. No matter what, Kenny still wants to leave Lilly behind. Back on the RV, Katjaa revealed that Duck had been bitten during the attack.
Kenny refused to believe that Duck was going to die until the very end. When Lee got the train up and running again, Kenny took over the steering. Katjaa, seeing that Duck was on his last legs, eventually realized that he was inevitably going to die, and asked Lee to have Kenny stop the train, so they could say their goodbyes. Kenny was still in denial and Lee either had to physically fight him, or talk him down to get him to stop it. If the latter was chosen, it was revealed that he still felt guilty over Shawn's death, and that he thought Duck dying was the world's way of punishing him.
Saying goodbye to Duck, Kenny, and Katjaa agreed that they didn't want him to reanimate, and decided that one of them should shoot him in the head. Lee could tell one of them to do it, or alternatively offer to take care of Duck himself instead.
Regardless of his decision, Kenny and Katjaa took Duck into the nearby forest to make sure that Clementine didn't have to see him die. Hearing a gunshot, Lee ran into the forest to find Katjaa had committed suicide and Kenny had completely broken down with sorrow beside her. Lee either let himself kill Duck, or insisted on doing it himself.
Kenny, depressed and in state of half-way shock, started driving the train again, and received a sip of whiskey from Chuck. When the group met Omid and Christa, Lee could relay Kenny's story to them, to gain their trust. Kenny also agreed to instruct Omid on how drive the train.
Having escaped a horde of walkers following them in the train, Kenny was still obviously depressed, but he had also gone back to focusing on following his plan of escaping in a boat. If his relationship with Lee was previously strained, he seemed to have decided to let the hostilities rest for the time being. Him and Lee then overheard a transmission to Clementine's walkie-talkie from a mysterious person inside Savannah. Disturbed by this sudden turn of events, the duo look upon the city in awe.
The group got off the train and made their way to the riverfront. Kenny lead them, but was obviously depressed and shocked about his wife and son's sudden deaths. Lee attempted to talk with him about their next move, but no matter what, he was single-mindlessly obsessed about finding a boat. Along the way, a church bell rung, and the voice spoke up on the walkie-talkie, telling them to get out of the street for their own safety, and this angered Kenny, who felt the man was toying with the group. Suddenly, dozens of walkers began pursuing the group. Kenny took many of them out, but was tripped and nearly bitten by a walker. He was saved by either Lee or Christa. When more walkers arrived, Chuck was surrounded, Kenny leading the group to the back of a house. While there, he argued about Omid's condition with Christa, openly airing his wish to leave Omid behind, if he didn't show any improvement soon, causing Lee to break it up. He, Lee, and Ben searched for a way inside the house. Once inside, the group decided that they needed to escape, as the radio man was stalking them. Seeing the house as a temporary safe-zone, Ben and Kenny searched the upstairs for walkers. He heard something and headed to the attic. Inside, he discovered a child walker who reminded him of Duck. He stared at it, paralyzed, and couldn't bring himself to kill it.
Lee came up and saw the child walker as well. Kenny either admitted that he was a coward since he couldn't kill his own son, and that he couldn't kill another kid. Lee could either kill it, or convince Kenny to redeem himself and kill it. Either way, Kenny asked Lee to bury the kid. While Lee buried him in the backyard, a man was seen watching him. Becoming worried, Kenny and Lee decided to go find a boat at the riverfront. Along the way, Lee may ask Kenny if he was okay, which Kenny ignored. Another church bell went off, and Kenny drew his gun. He thought the radio man was luring the walkers toward them, but he and Lee quickly discovered that the walkers were being lured away. Reaching the riverfront, the duo find all of the boats destroyed or stripped of parts, almost completely crushing Kenny's hopes. In desperation, he ordered Lee to help search the area, although Lee considered it a hopeless undertaking. While he and Lee searched, they spotted an unknown survivor nearby. They believe it was the radio man, and planned to capture him. Kenny hid around the corner with his gun, while Lee snuck up on him. When the survivor was about to kill Lee, or be killed by Lee, Clementine showed up and begged them not to. The survivor stopped and revealed herself as Molly. Kenny appeared from behind the corner, gun drawn, but Lee told him not too shoot. Molly knocked Kenny over in self-defense, causing his gun to fire. She explained to them that other people took all the boats, fuel, and batteries when the apocalypse began. She also told them about Crawford, and the horrific nature of it. Walkers arrived, due to Kenny's gunshot, and they ran into a nearby alley. Molly escaped, and was about to abandon them, but Clementine convinced her to save them. She saved Kenny and Clementine, but Lee was forced to retreat to the sewers.
Lee returned later with Vernon, a doctor, but discovered Kenny drunk on whiskey. Kenny explained that he had lost all hope, and drinking was the only thing that kept him from thinking about Duck and Katjaa. But he threw the booze away when Clementine discovered a boat in the backyard shed. Given a new sense of purpose, he looked it over and found that he needed fuel and a battery to get it up and running, but also realized that the boat can't fit the whole group. To get everything, plus the medicine for Omid, the group decided to sneak into Crawford at night. While there, they found Crawford overrun with walkers. They locked themselves in the Crawford Catholic School and split up to find everything. Kenny and Brie, a member of Vernon's group, narrowly survived and retrieved the fuel. Once everyone was back, they attempt to break into the armory, as walkers forced themselves into the building. A panicked Ben revealed that he was the one who had dealt with the bandits, and caused the deaths of Duck and Katjaa. Kenny snapped and tried to kill Ben, but was held back by Lee and Vernon. Kenny abused Ben verbally and announced that he would not be accompanying them in his boat. Walkers broke in and the group retreated to the armory.
The armory was empty except for a few rounds. They took the rounds and ran. Kenny discovered a loaded shotgun and tossed it to Lee. They all ran to the bell tower and found a way out through a window. As they climbed out, Ben was grabbed by a walker and pulled over the ledge, but managed to hang on. Lee killed the walker, but Ben dangled over the edge and attempted convincing Lee to escape and leave him behind, which Kenny also urged Lee to do. Whatever Lee's choice, he escaped with or without Ben. Back at the house, Kenny either praised Lee or scolded him, based on if he saved Ben or not. He then went to repair the boat with the new fuel and battery.
Later, he, Christa, Omid, and Ben (Determinant) find Lee outside, where Lee reveals that someone kidnapped Clementine. Lee may or may not of informed them of his walker bite. If Lee told them about the bite, Kenny was shocked and could not believe it.
Results of Lee's actionsEdit
Depending on Lee's relationship with Kenny, Kenny decided whether or not to help with finding Clementine. Kenny did not help if Lee never backed him up or agreed with him. If this happened, he instead decided to get the boat to the river and wait for them. If Omid and Christa didn't join Lee in the search for Clementine, Kenny can also make the decision to leave Savannah without Lee.
If Lee was always helpful towards Duck and Katjaa, despite having disagreements with Kenny and tells him that he views Clementine as his family, Kenny admitted that, although Lee failed to support him on some important decisions, he always helped his family when they were in trouble, and it would be hypocritical of him to deny help towards Lee when he was in the same situation. He still was angry at Ben, and protested when he offered to go with them, and Lee either agreed with him or told him that Ben was coming along no matter what, to which Kenny reluctantly agrees.
If Lee always backed him up and agreed with him on things in the past, Kenny jumped immediately at the opportunity to help, saying that Lee is his closest friend.
If Kenny agreed to help, he followed Lee (along with others who joined), who believed that Vernon was the suspect. When they reached the underground morgue of Vernon's group, they found it empty. Lee became distraught, and they noticed a giant herd of walkers outside. The radio suddenly came on and the unknown man claimed that he has Clementine, but revealed that it was not Vernon.
If Kenny accompanied Lee's group, he was present when the Stranger contacts him. He assured Lee that it was okay. As walkers forced themselves in, he blocked the door and told Lee to find a way out. After discovering a way, Lee passed out from the symptoms of his bite. When he awakened, he found Kenny about to chop his arm off. Lee prevented him from committing the act, but had the choice of cutting off his arm or not. If he chose to do it, Kenny will either do it (if it was just him with Lee), or he would tell Christa to do it (if she came). Once that is done, the group escaped to the roof. On the roof, Kenny searched for a way down and noticed Crawford in the distance and cursed it. When Lee managed to use Molly's bell-ringing philosophy to distract the walkers, the group headed back to the manor house. Back at the house, they found that the boat was taken by Vernon and his cancer survivor group. Either Vernon left a note (if everyone came with Lee) or someone will be locked in the garage and will inform the group (if someone was left behind).
If Kenny stayed behind, he will be beaten up by Vernon's group and tossed in the garage, being locked in by a braced shovel. Lee will free him from the garage. He will either be shocked by Lee's arm, or ask if the bite is paining him.
He and Christa get into a fight on where to head. If Ben was saved, he will yell at Ben, causing Ben to snap on him and tell him off. Kenny will apologize to Ben if he does so. Walkers quickly approached and the group took shelter in the house. They attempted to deal with the walkers, but were forced to take shelter in the attic. In the attic, he and Lee got into a fight, due to Kenny panicking on what to do with Lee, calling it another "Larry situation." Lee either throws something at the wall, or Kenny does. They discover that they could break through the corroded wall. They took shifts on breaking it, and Kenny went first. On his break, he and Lee discussed what happened in the previous episodes and will make up for anything that had happened. Kenny says that even though he is angry about his situation regarding Ben, he never thought things the way Ben did. He, Lee, and Christa then all share a drink. Once through the wall, they made their way into the neighbor's house and discover a couple who had committed suicide. Kenny reflected on how suicide was bad, and will reflect on how Katjaa did the same. He took a moment, and Lee discovered a way out of the house. Before they left, he uncovers one clip for his gun.
In Game DecisionEdit
If Ben was saved, the group jumped to the next house, but Ben fell. Lee and Kenny headed down and uncover Ben with a balcony rung ripped through his stomach. As Kenny attempted to yank him off the rung, walkers heard Ben's cries and investigated the alley. Seeing it as the only way, Kenny pushed Lee out of the alley if he refused to leave, saying that it's something he's gotta do,and that he needed to find Clementine. He used his last bullet to put a dying Ben out of his misery.
If Ben was killed in "Around Every Corner", after making their way across the rooftops, Kenny bumped into Lee, causing the walkie-talkie to fall through a hole into an abandoned warehouse. Christa jumped in to get it, causing Omid to panic. Lee and Omid attempt to pull Christa out, but they can't reach her. Kenny jumped in and boosted Christa out. After that, Lee frantically screamed for Kenny as he fired his last shots. Lee was stricken with grief, assuming Kenny was devoured by the walkers, but remained focused. When Christa asked how he felt after Kenny's supposed death, he simply said that Kenny was a good man.
Both Kenny and Duck make a cameo appearance at Gil's Pitstop in the intro sequence. In Shel's Story, the remaining survivors of the cancer support group align themselves with Roman, Shel, and Becca as allies at the pitstop. Depending on the in-game choice in "No Time Left", and if Kenny stayed behind to guard the boat, he will be mentioned by Boyd as the "guy with the mustache" they beat up when speaking about the past experience of having stolen the boat in Savannah.
Kenny does not appear in this episode, but is shown as a drawing along with Duck and Katjaa, that Clementine made near the end of "Long Road Ahead". She has the option of burning it in a fire.
Kenny first appears in this episode at the ski lodge, along with Sarita and Walter. Initially, they are arguing with the cabin survivors once they are spotted, but as soon as Kenny sees Clementine once more, the argument ends and Clementine's group is allowed inside the ski lodge.
Clementine and Kenny sit down in front of the fireplace and catch up with each other. He explains that after he was separated from Lee, Christa and Omid, he managed to evade the walkers, and escape Savannah. After a time, he holed himself up in an old restaurant, and was found by Sarita. The two traveled together looking for safety and overtime the two developed a relationship. Several weeks prior to "A House Divided," they found a ski lodge somewhere in Virginia, where two men were living, Walter and Matthew. They then formed a group at the lodge.
Kenny then asks Luke and Nick to help bring in the supplies before the storm could hit, and recommended Clementine to help Walter with dinner. Later, when dinner is served Clementine can choose which table to sit at, but Kenny will be at which ever table she is at. Kenny then states that their group is planning to head north to Wellington in Michigan. Kenny then gets into an argument with Nick in which Clementine can choose to be neutral or side with either one. He then accidentally calls Clementine "Duck" when asked for a can of food, which then deeply saddens him.
Kenny later appears outside checking the windows in preparation for the storm, and asks Clementine and Walter to help. They then spot a woman peering into the windows. She asks for food for her "family" to which Walter allows, but Kenny still remains unsure. Regardless Walter gives Bonnie a big box of food. Kenny then asks Clementine to leave, as he needs to talk with Walter alone.
Kenny exits the lodge to discover the windmill spinning too fast and making much noise. He tells the group that they need to shut off the windmill before it draws in walkers. After getting to the windmill, a small boom is heard as a transformer blows, resulting in the power shutting down. He and Luke go to investigate, while Clementine shuts down the windmill.
After Carver and his gang arrive at the lodge and take everyone hostage, Clementine can choose to find Kenny and Luke or surrender. Regardless, Kenny shoots and kills Johnny which causes Carver to kill Walter. Bill then grabs Alvin, and marches him to the window:
If Clementine tells Kenny to shoot, Kenny will fire and hit Carver in the shoulder. However, Carver then gets back up and instantly shoots Alvin in the head. Carver then grabs Sarita, and Kenny surrenders realizing that she could be killed. If Clementine tells Kenny not to shoot, Alvin is spared.
If Clementine surrendered in the lodge, Carver grabs her and points a gun to her head. Regardless, Kenny then surrenders, and Carver orders Troy and Bonnie to grab the remaining survivors and bring them back to their settlement.
Kenny appears in the back of the truck driven by Carver's group with the rest of the captives, immediately demanding to know if Carver, Troy and Bonnie did anything to Clementine. During their journey, he searches for a means of cutting his binds and manages to do so using a broken-off piece of metal against the wall of the truck and argues with the others over attempting to surprise Carver's men when the truck is stopped, but ends up hitting his head against the door when the truck comes to an abrupt halt. Troy quickly discovers that his binds have been cut and orders him to come over so that he can bind him once more.
When taken to the courtyard, Kenny quickly begins to devise an escape plan and urges Clementine to help him, distracting Reggie so she can scope out the area for any weaknesses that they could exploit. The following day, he is seen pinning Mike against a barricade against the window over being made to work on the extension when Clementine walks in, only for the barricade to come loose, enabling several walkers to break in through the exposed glass. Using a hammer, he fights off the walkers whilst Clementine tries to flee, and is not seen until later on.
When he learns of Luke's plan to escape using the radios, he is initially skeptical and prefers the idea of drawing in the walkers instead but will agree with Clementine if she suggests using elements from both of their plans. However, when Clementine finally steals the radios they are almost caught with them, only for Kenny to discreetly slip the radio into Clementine's coat pocket under the guise of tidying it.
Later, when Luke is discovered alongside one of the radios and Carver threatens further repercussions unless the other one is returned, Kenny quickly takes the blame for the radio Clementine is holding before she is able to speak up, but upon handing it over Carver responds by beating him over the side of his face with it to the point of unconsciousness. Clementine has the option of attempting to restrain Sarita from intervening or attempt to help Kenny herself but will be beaten down if she takes the latter option, receiving a cut along the side of her face. Carlos is later seen treating Kenny, though he warns that his eye socket has been crushed with little hope for the eye, and that the severity of the brain damage will be unknown.
Much to the group's surprise however, Kenny regains consciousness and manages to bring himself to his feet, remarking that he'll be fine. When Luke suggests that some may need to be left behind due to being in no state to travel, Clementine has the option of angrily refusing to leave Kenny behind in response.
Soon enough, the group put their plan into action with the PA System being activated until they're held at gunpoint by Carver, only for Clementine to suddenly drop in and leave him stumbling for a few moments, giving the group the opportunity to fight back. When Rebecca learns of Alvin's death (Determinant) and outright demands that Luke shoot him, before the group can decide on what to do Kenny withdraws a pistol and shoots out both of Carver's knees, leaving him bleeding out on the floor. Then, retrieving a crowbar, he urges the others to leave, suggesting that they won't want to see what he plans to do. Carver begins to goad and taunt Kenny, pointing out his damaged eye before suggesting that he and Clementine are alike, and urging her to watch him being bludgeoned.
Regardless of her decision, Kenny proceeds to brutally beat Carver to death with the crowbar, until his face is rendered a bloody pulp, before eventually accompanying the others outside. He is not seen after this point for the remainder of the episode.
The episode starts following Clementine's decision to either hack Sarita's arm off or kill the walkers surrounding her:
If Clementine hacked Sarita's arm off: Sarita will scream and attract the walkers around her. Kenny will notice Sarita, and will kill all of the walkers around her. He will notice the bites on Sarita and mourn her, screaming at and blaming Clementine.
If Clementine killed the walker that bit Sarita's forearm: Sarita will begin to panic at the sight of her bitten arm. Kenny, hearing the panic will rush over to her and Clementine with Mike. Kenny will reassure Sarita and the four will run out of the herd, however Clementine will be left behind and ford through the herd with Rebecca and Jane.
After arriving at Parker's Run with Jane and Rebecca, Clementine will be greeted by Bonnie and Mike. If Sarita's arm was amputated, Kenny will be depressed and at the bench, looking down. If the walker was killed, a pale and weak Sarita will be lying on Kenny's lap with Kenny comforting her. Kenny is now extremely hostile, mentioned by Bonnie when Mike advised Kenny to amputate Sarita's arm. Either way, Clementine will be convinced to talk to Kenny, where he will lash out on her and blaming her Sarita's death and saying that apologies don't matter. Clementine will then leave him alone and go off to search for Luke, Sarah and/or Nick (Determinant) with Jane.
After returning to Parker's Run with Luke and/or Sarah (Determinant), Clementine will be given the option to ask about Kenny, where Bonnie will reveal that he went into the tent with Sarita if the walker was killed or alone. Bonnie will also ask Clementine if Kenny has experience with delivering babies, where Clementine will tell Bonnie that he had a family. Clementine will enter the tent to see Kenny looking down at the ground or at Sarita, who was put down to prevent reanimation. Kenny is also more composed and calm. In the conversation between him and Clementine, he will rant about how he couldn't save his loved ones and about being beat by Carver. Clementine can either console him or snap and remind him that he isn't the only one to have lost people. Whatever Clementine says, it will return Kenny to a semi-rational state of mind and he leaves the tent to the group, where Rebecca is in pain. The group will split to find supplies and an area to help deliver Rebecca's baby, where Kenny has agreed to help.
After helping Jane, Mike and Bonnie and returning to the group, it's revealed that Rebecca's water has broke and her screams of pain has attracted a herd of walkers. Bonnie, Mike and Clementine will help take Rebecca to the observation deck while Kenny will handle the herd of walkers. However, it is shown that he has extreme anger when he continues to brutally beat a walker repeatedly. The group voices their concern as they watch it from afar.
After Clementine sees Jane and Luke, who were supposed to keep watch but had sex at the observation deck, Kenny lashes out at Luke. He accuses him and Jane of acting like a pair of teenagers and they begin to argue. The herd arrives and they start to climb the stairwell, piling themselves against the iron gate to break through. With Rebecca's water broken, Kenny rushes to her side to help deliver the baby. Clementine can either choose to stay and reassure Rebecca or hold off the walkers outside. Regardless, Clementine will eventually assist the group outside by barring the door and cutting the cables that hold the observation deck in place. The deck collapses and Sarah is caught in the fall, shattering her legs and becoming trapped in a mound of debris. Jane will be hanging on and Clementine can ether choose to help her up and abandon Sarah or ask Jane to help Sarah. Regardless of the choice Sarah will be devoured and Kenny will deliver Rebecca's child, a baby boy.
The group looks distraught at the baby in Kenny's arms, who appears to have died in childbirth. Fortunately the baby coughs and the group is relieved to see him alive, especially Kenny who is brought to tears at the sight of the newborn. He gives him to Rebecca who dotes over her new son. Later that night Rebecca asks Clementine if she would like to hold her baby, which Clementine can accept or refuse. Rebecca begins to fall asleep and Kenny takes the child off her hands, which Luke picks up. He angrily confronts Kenny about his behavior toward the baby, convinced Kenny thinks Rebecca's son is his own child. Kenny denies this but comes to terms with his feelings for the baby. He is convinced that the group needs to keep moving to find proper food and shelter for Rebecca's son, so he orders the group to leave at first light. Clementine can either agree or disagree with him while Luke rebukes the decision, convinced that Rebecca needs rest before she can move.
The group begins their journey the next day (with the exception of Jane, who was convinced she couldn't stay with the group because Sarah's death reminded her too much of her own sister Jaime's death) and are greeted by snow as the temperature has dropped to a chilling cold. Rebecca struggles to keep up and has to stop at a burned out car to regain her strength. While the group waits for her they spot Arvo approaching them. Kenny and the others draw their weapons and conceal them behind their backs while he limps over to them. Arvo greets them warmly and asks the group for help with his sister, who is in need of bandages. During the conversation Arvo's group surrounds them from the woods and he explains what happened at the Observation Deck. Whether you chose to rob Arvo or not he claims that Clementine stole from them and demands all of their supplies in exchange. Kenny aims at Buricko. During the standoff Clementine notices that Rebecca has fallen unconscious with her head slumped over. To her horror Rebecca died of hypothermia and reanimated in only a few minutes. Clementine can either call out for Kenny or shoot Rebecca herself. If she calls out Kenny will shoot her without hesitation and the situation escalates to a firefight, with gunshots from both sides being heard as the screen turns to black and the episode ends.
The episode opens with the Kenny shooting at the Russians, trying to protect the baby. No one from the group is killed, though Mike is shot in the arm and Luke is shot in the leg when trying to get a shot in to help Kenny. When the group finally finishes of the Russians, the only remaining survivor is Arvo. He tells them not to kill him because he has food, water, and supplies in a shelter. Kenny doesn't believe him but the group says to trust him. Before leaving, they mourn Rebecca, Kenny then sworn to protecting the baby at no costs, he talks to Clem he was thinking to call the baby Alvin Jr., after his dad. He then ties Arvo so he can't escape.
After walking for a while they come across a small shelter that they stay the night in. Luke tells the rest of the group that it's his birthday and they celebrate with rum. Clementine convinces Jane and Kenny to come over with the group and have fun. When going over to Kenny he says that they should name the baby AJ- Alvin Junior. Mike tries to give some to Arvo but he yells at him to get away. They wake up the next morning. While Kenny follows Arvo, a walker goes behind Kenny's back and Clementine shoots the walker. They see an ice lake where they can cross to the shelter that Arvo is talking about. Walkers are approaching fast behind them so they have to move quick. Arvo starts to run and Kenny chases after him. Luke is seen on a cracked piece of ice that will give in at any second.
Kenny and Mike will both shout for Clementine to not do so, but neverthelsss, Clementine will go towards Luke with him telling her not to and the ice cracks making them both fall. Clementine sees Luke get dragged under by a walker before Jane pulls her up. Luke drowns in the icy depths of the lake.
Clementine shoots all of the walkers approaching while Bonnie tries to go over to help Luke but the ice cracks. Bonnie is pulled up by Clementine and she sees Luke under the ice but can't help in time. Clementine can attempt to crack the ice but Luke dies because of the lack of oxygen.
Jane pulls Clementine up and rushes her in the half built shelter Arvo was talking about. While Jane is looking for something to start a fire with, Kenny starts yelling at Arvo on how it's his fault and how he was lying. Mike and the group try to help Arvo but then Arvo screams "Fuck You" to Kenny, similar to Ben's outburst to Kenny in No Time Left. Kenny punches him in the face and starts hitting him. Clementine can break up the fight but is accidentally hit by Kenny or she can ask him nicely to stop and how upset he was making her. Jane comes back with food and tells Kenny that Arvo wasn't lying at all. Kenny regrets his actions but ties Arvo up for the night. The group go to sleep in the shelter. Clementine wakes up and sees Mike talking to Arvo about how Kenny wasn't right for doing that to him. Jane tells Clem that Kenny is outside trying to fix a truck that he found. Kenny requests for your help outside. You help Kenny try to fix the truck but it doesn't work. You talk about possible locations to go to when it is fixed and how much longer AJ has to live. Kenny tells you to go back into the house. Jane tells Clementine that she has to watch out for Kenny and that sooner or later she will have to make a decision to kill him or continue with him. You both look outside and see Kenny got the truck up and running. When they're outside they have a debate on where to go. Kenny says to go to wellington, Mike says to Texas, and the others say back to Carver's camp. Kenny gets mad and tells them they're all going to Wellington as he fixed the car, therefore, he has the say on where it goes. The rest of the group angrily goes inside while you stay and talk with Kenny. He reviews the choices of Lee and Clementine up until now and says that he wishes Lee were still alive. He also says that Clementine needs to be on his side for this important decision. You decide to sleep on the decision.
In the middle of the night Clementine hears something outside. When she goes to investigate, she sees that it's Bonnie, Arvo, and Mike trying to escape with the truck. You see Mike, Bonnie and Arvo trying to go without you Jane and Kenny. You have the choice to shout for them both, ask why they are doing what they are doing and you can ask if you can go with them. Mike will try to take the gun from Clementine which you can threaten him with or give him it. When you finally give Mike the gun Arvo will shoot you in the shoulder, to which Kenny hears from inside the house. Clementine starts passing out when Kenny comes outside yelling at the group. She wakes up in a realistic flashback to Season 1, soon after Doug/Carley was killed, with Lee sitting with Clementine. Kenny (without his beard and jacket) is seen driving the vehicle.
Clementine wakes up in the back seat of the truck with Kenny, Jane, and AJ. Kenny tells you that the rest of the group left on foot with Arvo. Kenny and Jane start arguing about the safest location so go to. The argument gets heated when Jane starts telling Kenny how everyone hated him and feared him including Sarita and his past family. The road stops with cars and debris in the way. Kenny gets out and tells them to wait while he goes and looks for fuel, as they were running on fumes. In the event that Kenny is unable to return to the truck, he advises them to meet him at a rest stop one mile away. Clem and Jane hear gunshots after Kenny disappeared from view. They try to drive away from approaching zombies but crash.
Kenny is not seen again until Clementine reaches the rest stop alone. When she walks inside, Kenny appears, relieved to see her safe. His mood quickly changes to worry after he sees that A.J. was not with her. In a panic, he ran out of the building and starts shouting for Jane. Clementine, however, notices Jane walking towards them outside of a different door. After Jane tells them that A.J. was lost, Kenny runs outside in a fit of rage. He later returns in a menacing posture and starts threatening Jane, the latter holding her ground. His loss of A.J., compounded by the fact that he has been abandoned by those who would have been able to restrain him, leads him to attack Jane. Clementine has the option of prying them apart at several points during the struggle, at one point Jane slashing him across the stomach with her knife. After backing away outside, Kenny is gouged by Jane in his wounded eye. After escaping from the gouging, with or without the help of Clementine, he grabs Jane's knife and stabs her in the thigh before proceeding to mount her. He thrust the knife down towards her chest, but his wrists are caught by Jane, who is barely holding on. Clementine now has the option to grab the her gun. Should she grab her gun, she begs them both one final time to stop fighting, crying after she realizes that this would not end peacefully. Clementine now has one final choice to make: shoot Kenny or allow him to kill Jane.
1. Shoot Kenny (Dead)
When Kenny is on the verge of stabbing Jane in the chest, Clementine can choose to shoot Kenny in his chest, making him fall over. Clementine walks over to him, and Kenny tells her she made the right choice. After sharing some last words, Kenny finally bleeds out and dies. Clementine hears a baby crying in the background and realizes it's AJ. When you and Jane arrive at the car that AJ's in, you can either leave her for lying and getting Kenny killed or travel with her to Howe's Hardware. Either way, Kenny is just left to reanimate.
2. Look away (Alive)
If Clementine looks away or does nothing, Kenny manages to stab and kill Jane.
2A. Shoot Kenny (Dead)
Following the death of Jane, Kenny falls off of her out of frustration and pain. Kenny begins ranting on about how he had worked so hard to protect A.J., until he notices that Clementine has not holstered her pistol. She points it at his head, where he resignedly orders her to "do it. Just... just do it." Seeing that he has no reason left to live with Rebecca's son dead and Clementine against him, he offers no resistance as Clementine proceeds to kill him out of anger and perhaps pity.
2B. Don't shoot Kenny and join him on his quest to Wellington (Alive)
Following the death of Jane, Kenny falls off of her out of frustration and pain. Kenny begins ranting on about how he had worked so hard to protect A.J., until he notices that Clementine has not holstered her pistol. Clementine will approach Kenny and ask if he's okay, to which he gives a despondent answer. The two hear a baby crying and find A.J. in a car. Kenny picks up AJ and stated that Jane was a sociopath who just wanted a fight. Clementine can either join him to Wellington, or leave him alone for killing Jane, taking AJ with her. If the former is chosen, they both leave on foot with the baby. Either way, Jane is left to reanimate.
2C. Don't shoot Kenny, Leave him (Unknown)
Following the death of Jane, Kenny falls off of her out of frustration and pain. Kenny begins ranting on about how he had worked so hard to protect A.J., until he notices that Clementine has not holstered her pistol. Clementine will approach and ask Kenny if he's okay, to which he gives a despondent answer. The two hear a baby crying and find A.J. in a car. Kenny picks up A.J. and states that Jane was a sociopath who just wanted a fight. Clementine will disagree, claiming that Kenny was dangerous and leaves him. Kenny, agreeing with Clementine's decision, tells her to raise A.J. well. Clementine and Kenny embraces each other. As Clementine walks away, Kenny says his goodbyes to A.J. and Clementine.
Nine days later, Clementine is by herself with only AJ in her arms. She sees a herd of walkers ahead of her and kills one. She puts the walker's blood on AJ and herself and proceeds to walk into the herd.
Ending 1 - With Kenny and AJ:
If Clementine ends up with Kenny and AJ, endings 1A and 1B can be achieved depending on the player's choices. After nine days, Kenny is seen joking with Clementine, his spirits seeming lifted as he races her to the top of a hill with AJ in his arms. When he reaches the top he pauses and sees Wellington in front of him. A woman named Edith stops them and states that Wellington is overpopulated and they are not taking new survivors in. Kenny will plead with Edith to just take Clementine and AJ. Clementine will disagree with this and both begin crying. Clementine will be given two choices.
Ending 1A - With Kenny and AJ (Alive)
Clementine will tell Kenny that there is no way she would stay without him and essentially, that wherever he goes she has to follow alongside. The woman speaking to them will give them two bags full of supplies and tells them to check in again in a few months for more space in Wellington. Kenny will then look at Clementine, smiling as he tells her she is as stubborn as a damn mule, to which she replies: "Yeah? Wonder where I got that from." A smile on her face also. The two would then gladly walk off in the distance together with A.J. and the supplies, both ready for the challenges that the two may face next.
Ending 1B - With AJ at Wellington (Unknown)
Clementine will hug Kenny as they have a tearful goodbye, before he states he has to leave now and not look back before either of them changes their mind. He gives Clementine his hat and says to give it to A.J. when he grows up and to tell him of Alvin and Rebecca. Before Kenny walks away, his final words are, "I'm glad to have met you, Clementine." The doors to Wellington would then open and Clementine and AJ enter, leaving Kenny walking away in the background before the doors close shut.
When Kenny is on the verge of stabbing Jane in the chest, Clementine can choose to shoot Kenny in his chest, making him fall over. Clementine walks over to him, and Kenny tells her she made the right choice. After sharing some last words, Kenny finally bleeds out and dies.
If Clementine looks away or takes too long to make a decision, Kenny stabs Jane in the chest, instantly killing her. Clementine can then choose to shoot Kenny. If she does, she aims at Kenny, in which he tells her to do it. Clementine then shoots Kenny in the head.
This list shows the victims Kenny has killed:
- Larry (Assumed before reanimation, but possibly moments after or alive)
- Danny St. John (Caused, Determinant)
- Kenny Jr. (Out Of Mercy, Determinant)
- Fivel (Zombified, Determinant)
- Ben Paul (Indirectly Caused) (Out of Mercy, Determinant)
- Walter (Caused)
- Alvin (Caused, Determinant)
- William Carver
- Sarita (Out of Mercy, Determinant)
- Rebecca (Zombified, Determinant)
- Natasha (Alive) (Assumed)
- Jane (Determinant)
- Numerous counts of zombies.
If Lee fails to complete certain tasks, it is possible for Kenny to be killed. These deaths are considered non-canon, and result in a game over. Lee will then re-spawn and be allowed to try again. Below is a pictorial list of when Kenny can be killed. 
- "A New Day"
- "Starved For Help"
- "Long Road Ahead"
- "Around Every Corner"
- "No Time Left"
- "400 Days" (Flashback)
- Kenny was one of three characters to appear in all five episodes of Season One, the other two being Lee and Clementine. Kenny was also one of the only characters from the original Macon group to make a cameo appearance in "400 Days", along with Duck and the decaying corpse of Carley/Doug, depending on the player's choices.
- Having appeared in 10 total episodes (including 400 Days), Kenny has the most appearances of any character in the Video Game, along with Clementine.
- Kenny and Clementine are also the only characters who debuted in Season 1 (excluding 400 Days) that are confirmed to be alive. (Determinant)
- Kenny is the second member of of his family to be determinately killed by the player.
- Interestingly, both of them share the same name.
- In "Starved For Help", Lee had to decide who to give food to. 37% of players choose to feed Kenny.
- Kenny used to fix cars with his father.
- He also states that his father usually had half-a-dozen of cars in his garage.
- Kenny displayed numerous stereotypes of a redneck.
- He owned and drove a pickup truck in "A New Day".
- He has a mullet hairstyle and a horseshoe mustache.
- He has a taste for alcohol, as seen in "Long Road Ahead" when he shares a drink with Chuck, "Around Every Corner" when he drinks the booze found on the table and "No Time Left" when he finds a bottle of booze in a box while hiding up in the attic.
- He made a racist comment to Lee when they were inspecting the lock at the St. John Dairy, making the assumption that he knew how to pick a lock simply because he was "urban", a kind of terminology for African-Americans.
- He lived in Florida prior to the outbreak, confirmed after Lee calls him out for stereotyping and Kenny responded with, "Jesus, man, I'm from Florida! Crazy shit just comes out of my mouth sometimes, sorry!"
- He states that he's glad he doesn't have to deal with politics anymore because of the outbreak in "A House Divided".
- He becomes angry and confused when Carlos uses a complex vocabulary term for surrender
- He calls Arvo a 'Commie,' due to his Russian origin.
- He tells Arvo to say his sentence "in American".
- Kenny's hand-to-hand combat has improved drastically since Season One.
- In Season One:
- In "A New Day", he was knocked out by Larry with only one punch. (Determinant)
- In Starved For Help, he was able to subdue Danny, though this was probably due to the element of surprise.
- In "Long Road Ahead", Lee has the option to fight him, and he is easily beaten. (Determinant)
- Kenny was beaten up by Vernon and Clive in "No Time Left". (Determinant)
- Kenny was subdued by Molly in "Around Every Corner".
- In Season Two:
- In Season One:
- In an interview, Gavin Hammon, the voice actor who supplies the voice of Kenny, stated that Kenny's "death scene" in the alleyway wasn't originally as open ended. In a first shoot, it was "extremely clear" that Kenny died. However, Telltale later went back and asked Gavin to do a second recording, in which the scene was "more somber", and Kenny was "more resigned".
- Kenny stated that he is Christian near the end of "Around Every Corner".
- Kenny along with Jane are the only determinant characters who have three possible statuses, Kenny is alive if Clementine stays with him, unknown if she leaves him or dead if she kills him.
- No Going Back is the only episode where Kenny is seen without his hat on.
- Should Clementine choose to shoot Kenny, she is the second person known to have shot at Kenny and actually succeed in hitting him. The other is Andy St. John.
- Kenny has the longest documented lifespan with an end in the video game should Clementine choose to kill him, surviving in the apocalypse for almost two and a half years.
|Video Game Characters|
|Everett Family||Lee • B.|
|Clementine's Family||Clementine • Diana • Ed|
|Suburban Georgia||Andre • Chet|
|Greene Family||Hershel • Shawn|
|Kenny's Family||Kenny • Kenny Jr. • Katjaa|
|Macon||Lilly • Glenn • Carley • Doug • Larry • Beatrice • Irene • Mark|
|Stone Mountain School||Ben • Travis • David|
|St. John's Dairy Farm||Terry • Andrew • Danny • Brenda|
|Save-Lots Bandits||Danielle • Gary • Drew • Linda • Jolene|
|The Railroad||Christa • Omid • Charles|
|Savannah||Molly • Clive • Joyce • Anna • Boyd • Stranger • Vernon • Brie|
|Prison Bus||Vince • Justin • Danny • Bennett • Clyde • Jerry • Marcus|
|Rural Road||Russell • Wyatt • Eddie • Nate|
|Pitstop Outskirts||Bonnie • Leland • Dee|
|Gil's Pitstop||Shel • Becca • Roberto • Walt • Roman • Michelle • Stephanie • Jean|
|Forest Scavengers||Victor • Ralph • Winston|
|The Cabin||Luke • Sarah • Nick • Carlos • Peter|
|Rebecca's Family||Alvin Jr. • Rebecca • Alvin|
|Moonstar Lodge||Sarita • Walter • Matthew|
|Howe's Hardware||Mike • Tavia • Lowell • Tyler • Vera • Tisha • Jane • Hank • Troy •|
William • Reggie • Johnny
|Russian Group||Arvo • Buricko • Natasha • Vitali|
|Randy's Family||Randy • Patricia • Gill|
|Animals||Maybelle • Sam • Walter|
|Walkers||Jon • Beth • Crawford • Logan • Jeff • Fivel • Sandra • Tess|
|Alive characters appear in green. Dead characters appear in red and italics. Unknown characters appear in blue. Undead characters appear in grey and italics. Determinant characters appear in purple. With italics, determinant characters either die or turn undead. Without italics, determinant characters either die, stay alive or are left with unknown status.|