|This article is about the Video Game character. You may be looking for his Comic Series, TV Series or Assault counterparts or the other Comic Series character.|
|Age||Late 50's to early 60's|
|Family||Shawn Greene - Son (Deceased)|
(Unnamed) - Daughter
|First Appearance||"A New Day"|
|Last Appearance||"A New Day"|
|Hershel Greene (Video Game) Gallery|
Chuck Kourouklis Gallery
- "You're gonna have to depend on the honesty of strangers if you're gonna make it. And if those same people get to questioning yours, you're gonna be in trouble."
- —Hershel to Lee.[src]
Hershel Greene is a comic-adapted character who appears in Telltale Games' The Walking Dead: Season One. He owns a farm outside of Atlanta which he tends to and helps Lee and Clementine when they arrive with his son, Shawn Greene.
Little is known about Hershel prior to the outbreak aside that he was a former veterinarian, and he was a family man who owned a farm that has been in his family for generations. His oldest son, Shawn, also appeared in the video game.
Hershel is first seen after Shawn brings Lee and Clementine to his father's farm; Hershel tells Lee that they can stay in the barn for the night with the other family. After hearing the story Lee gives Shawn about how Lee knows Clementine, Hershel asks Clementine if she knows Lee. She will say yes no matter what. Hershel notices Lee's injured leg and offers to patch it up. While applying the bandage, Hershel asks about Lee's injury and Lee will either stick as close as possible to the truth, essentially lying by omission, or straight up lie about it (depending on Lee's choice). Shawn then tells Hershel they need to barricade the fence. If Chet survives, Hershel will not believe they are in any immediate danger and says that they will be just fine. If Andre Mitchell appears and Chet dies, Hershel will immediately agree.
The next morning, Shawn, Duck, and Lee help barricade and reinforce the fence. After helping with the fence, Lee finds Hershel in the barn. If Lee lied to Hershel, he will have picked up on the contradictions in his story, and will tell him to become a better liar, but no matter what he implores him to trust in the honesty of strangers because it will be important for survival in the times ahead. Immediately a scream is heard and Hershel rushes to get his gun, while Lee goes and sees what is going on. By the fence, the tractor is on top of Shawn with walkers trying to get him, while the other tries to get Duck. Depending on Lee's choice, they will attempt to save Duck or Shawn. Either way Duck will survive and Shawn is killed by the walkers. Hershel kills the walkers and rushes to Shawn. If Lee attempted to save Shawn, Shawn will tell Hershel this before he dies. Furious at the loss of his son, Hershel lashes out at Kenny. If Lee saves Duck over Shawn, Hershel will scold him for not trying to save him. If Lee chose to attempt to save Shawn, Hershel does acknowledge that towards him. However, no matter what, he kicks everyone off his farm and tells them to never come back.
Hershel can be briefly mentioned by name when Lee consoles Kenny how "he didn't kill Hershel's son".
For the rest of the events of Season 1, Hershel's whereabouts remain unknown, until his story is picked-up again in the comic series when he meets Rick Grimes' group. For further details see:
- Main article: Hershel Greene (Comic Series)
This list shows the victims Hershel has killed:
- Three zombies.
- "Well, I'm glad you're okay."
- —Hershel to Shawn after the latter gets back to the farm.[src]
Shawn and Hershel were son and father, and seemed to have a relatively positive relationship. Although Shawn seemed to have trouble listening and following his father's rules, they were obeyed eventually. Shawn, after discovering the imminent threat of the zombies, attempted to sway his father into agreeing with building fortifications around the farm, to which Hershel agreed. Right after Shawn's death, Hershel sobbed, cradling his corpse in his arms, before angrily ordering the visitors off of the farm.
- "You're gonna have to depend on the honesty of strangers if you're gonna make it. And if those same people get to questioning yours... you're gonna be in trouble."
- —Hershel giving Lee advice whilst warning him about lying to people.[src]
Due to Hershel's short time in the game, they don't interact much. When Lee first arrives at the farm, he will volunteer to fix his leg. Hershel will begin to question Lee about what happened and he has the option of lying or telling the truth. If you lie, he will automatically know it, but will keep it to himself. When they talk the next day, Hershel can confront him about the lie and tell Lee he has to become a better liar to survive. Whether you told the truth or lied, he will talk with you about the trust of strangers and the matter of family, but this is cut short by Shawn's scream. As Hershel gets his gun, you have to choose to save Shawn or Duck. If you save Duck, Shawn will die and Hershel will blame you and kick the group off of his farm with no mercy. If you try to save Shawn, he will still die, but Hershel will be more sympathetic towards Lee, but will still kick the group off of his farm. Lee respected his wishes, and left.
- "SORRY?! Your son is alive... you don't GET to be sorry!"
- —Hershel to Kenny after the latter left Shawn to die.[src]
Hershel blamed Kenny for Shawn's death, as Kenny helped Duck get away from the walkers, but then ran away and didn't attempt to help Shawn. Hershel grew a hatred for Kenny and kicked him and his family off of the farm.
- "Can't imagine what you've been through, Clementine."
- —Hershel to Clementine shortly after meeting her and Lee.[src]
Hershel seemed to care for Clementine's safety, as he asked Clementine if she "knew" Lee, to make sure he wasn't a danger to her. After Shawn's death and lost in grief, he didn't take consideration for her safety and well-being and kicked her along with everybody else off of the farm.
- "Your son is alive... you don't GET to be sorry!"
- —Hershel to Kenny about his son after Shawn's death.[src]
Hershel took in Duck along with his father and mother for a few days while Kenny worked on getting his truck working again. Duck and Hershel seemed to have a neutral relationship. However, after Duck accidentally drove the tractor onto Shawn's leg and walkers attacked, resulting in Shawn dying, Hershel seemed to be enraged that Duck survived but Shawn didn't. Lost in anger and grief, he kicked everybody off of the farm, Duck included.
- "We got another family of three sleepin' in the barn."
- —Hershel to Lee about the other visitors on the farm, Katjaa included.[src]
Hershel was kind and caring towards Katjaa, as he took in Katjaa along with her family for a few days while Kenny worked on getting his truck working again. Katjaa and Hershel seemed to have a neutral relationship, not minding one another. However, after Duck accidentally drove the tractor onto Shawn's leg and walkers attacked, resulting in Shawn dying, Hershel seemed to be enraged that Duck survived but Shawn didn't. Lost in anger and grief, he kicked everybody off of the farm, Katjaa included.
- Hershel is one of few characters from either the Comic and/or TV Series who make an appearance in the Video Game, the others so far being Glenn and Shawn Greene.
- Despite his moral code in the comics of being against killing walkers, he kills the three walkers responsible for Shawn's death. This can be attributed to the extreme shock/anger he felt at seeing his son killed before his eyes.
- It is likely that once he actually sees Shawn reanimate he begins to believe that the walkers are sick and not monsters.
- If you choose to leave Clementine's house at night, Shawn will tell Hershel that Chet is dead, this in turn will changes Hershel's perspective on the danger that is happening and will agree to Shawn's plan to fortify the fence. This will also lead to less in-dialogue, however if you left at day, Hershel won't see the danger the walkers hold and go against Shawn's idea on the fence, leading to more in-game dialogue.
- Even though Shawn tells Hershel (depending on the player's decision) what connection Lee has with Clementine, he will still refer to her as Lee's daughter after treating his leg wound.
- During his private conversation with Lee in the barn, Hershel discusses the concept of family-noting its high importance in the world and stating that ultimately, "it's all that matters". Later in Season 2, Luke makes a very similar affirmation to this statement when he tells Clementine that having a family is one of the most valuable assets to have during the zombie apocalypse.
|Video Game Characters|
|Everett Family||Lee • B.|
|Clementine's Family||Clementine • Diana • Ed|
|Suburban Georgia||Andre • Chet|
|Greene Family||Hershel • Shawn|
|Kenny's Family||Kenny • Kenny Jr. • Katjaa|
|Macon||Lilly • Glenn • Carley • Doug • Larry • Beatrice • Irene • Mark|
|Stone Mountain School||Ben • Travis • David|
|St. John's Dairy Farm||Terry • Andrew • Danny • Brenda|
|Save-Lots Bandits||Danielle • Gary • Drew • Linda • Jolene|
|The Railroad||Christa • Omid • Charles|
|Savannah||Molly • Clive • Joyce • Anna • Boyd • Stranger • Vernon • Brie|
|Prison Bus||Vince • Justin • Danny • Bennett • Clyde • Jerry • Marcus|
|Rural Road||Russell • Wyatt • Eddie • Nate|
|Pitstop Outskirts||Bonnie • Leland • Dee|
|Gil's Pitstop||Shel • Becca • Roberto • Walt • Roman • Michelle • Stephanie • Jean|
|Forest Scavengers||Victor • Ralph • Winston|
|The Cabin||Luke • Sarah • Nick • Carlos • Peter|
|Rebecca's Family||Alvin Jr. • Rebecca • Alvin|
|Moonstar Lodge||Sarita • Walter • Matthew|
|Howe's Hardware||Mike • Tavia • Lowell • Tyler • Vera • Tisha • Jane • Hank • Troy •|
William • Reggie • Johnny
|Russian Group||Arvo • Buricko • Natasha • Vitali|
|Randy's Family||Randy • Patricia • Gill|
|Animals||Maybelle • Sam • Walter|
|Walkers||Jon • Beth • Crawford • Logan • Jeff • Fivel • Sandra • Tess|
|Alive characters appear in green. Dead characters appear in red and italics. Unknown characters appear in blue. Undead characters appear in grey and italics. Determinant characters appear in purple. With italics, determinant characters either die or turn undead. Without italics, determinant characters either die, stay alive or are left with unknown status.|