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Edith (Video Game)

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This article is about the Video Game character. You may be looking for the Novel Series character.
"Clem open up! It's me. The group from last week -- they're back. And now they're armed. This is bad, Clem. There's a lot of them. Too many of them. I don't like the looks of it. (...) No I need you to pack whatever you can. Be ready to run, just in case. And now they're angry. Pack whatever you can. Be ready to run, just in case. They got a lot of cars and they're seriously pissed off. This is... gonna get ugly, I know it. Pack your stuff. When I get back we gotta get the hell out."
—Edith telling Clementine to plan and escape while Edith stalls the New Frontier. (Determinant)[src]

Edith is an original character who determinately appears in Telltale Games's The Walking Dead: Season Two and a returning character in Season Three. She is the caretaker for Clementine and AJ if the player chose leave with Kenny and to stay in Wellington at the end of "No Going Back".

Character

Edith is a woman that appears to care about the lives of many people, not wanting to see anyone suffer. She demonstrates that she never liked having to give survivors "the bad news" in spite of her relatively safe position to refuse any survivor the right to enter. If seen at Wellington, then she is shown to be upset to have to tell Kenny and Clementine that she would have to deny them, indirectly mentioning her disagreement with the community's policy. Her caring personality causes her to question her clear instructions to turn away survivors with a bag of supplies by asking her superiors if she could let in two children (and even determinately violating her community's policy by giving Kenny a second bag after seeing his and Clementine's argument). If Clementine had chosen to enter Wellington, then Edith becomes another caregiver of Alvin Jr. with Clementine, bonding with the two of them over the course of the next two years. Edith's concern for Clementine's and A.J.'s safety was displayed in her willingness to stall the New Frontier so that Clementine could gather her supplies rather than trying to escape outright and in her attempt to carry A.J. away from the invading force, ultimately giving her life for the two children.

Pre-Apocalypse

Nothing is known about Edith's life before or as the outbreak began.

Post-Apocalypse

At some point following the outbreak, Edith made her way into a settlement in northern Ohio known as Wellington. She served as a lookout and guard over one access point, allowing her to meet many survivors seeking refuge behind the large walls of the community. Close to two years after the apocalypse, Wellington had officially stopped accepting survivors into the settlement, as the population was barely sustainable with the supplies they had. Edith did not enjoy her job of informing survivors that, despite their probably hard treks to Wellington, they would not be let inside. She was instructed to hand out one duffel bag of numerous supplies to each survivor or group that came to enter in compensation for their troubles.

Season 2

"No Going Back"

Edith only appears in this episode if Clementine chose to go with Kenny at the rest stop. She is first seen situated as a guard for the Wellington survivor camp. As Kenny and Clementine excitedly approach the large wall surrounding the community, Edith fires a warning shot at the ground a short distance in front of the. She warns them to drop their weapons over a loudspeaker before coming any further. At Kenny's request, Clementine drops her pistol and the two of them continue toward the wall. Edith is then seen talking to someone in the camp over a radio, informing them of the survivors outside. They share introductions, Edith taking a particular interest in Alvin Jr., the newborn infant Kenny was carrying, by noting how cute he was. At Clementine's prompt, (Determinant) Edith sadly announces that she has some unfortunate news to share with them. She drops a duffel bag full of ammunitions, medicines and food for them from her vantage point. After Kenny asks why she was giving this to them rather than opening the gate, she tells them that the Wellington settlement was no longer accepting survivors inside the walls due to overcrowding. Kenny, numbed, asks of her what they were supposed to do until she expresses her guilt. Kenny then pleads for Edith to take in Clementine and the baby, saying that they are only "a little girl and a baby boy". He breaks down in tears, begging for her to ask someone if she would be allowed to open the gates for them. Close to tears herself, Edith steps away from the wall to speak to one of her superiors again. She returns moments later with an offer to take in the children, but Kenny would have to leave. Kenny eagerly thanks her for this and turns to Clementine, handing her the baby and requesting that she think about his future. He asks her to take Edith's offer and live in a place of safety where she would not have to be afraid any longer and where she could live as a child instead of a survivor.

Depending on Clementine's decision, Clementine will either stay at the Wellington camp and leave Kenny, or leave together with Kenny. If she chooses to stay, Edith will open the gates to the camp while Kenny walks away. She meets Clementine below and welcomes her in while watching Kenny leave. If Clementine instead chooses to leave with Kenny, Edith will have a teary voice, commenting that Clementine "means business" and dropping down an extra bag of supplies, explaining that she is "only supposed to give out one per group" to imply her sympathies for them. She then tells them to check back in a month or so to see if there is any space for them. Kenny apologizes for his language, thanks her for the help, and Edith wishes them safety.

Season 3

Edith only appears in this season if Clementine chose to leave Kenny at the end of "No Going Back". Clementine settled in with the community under the watchful guidance of Edith. Edith appeared to act motherly to both Clementine and Alvin Jr., caring for their needs. Edith appeared to show the most amount of attention to them, evidenced by Clementine being the first person she went to at the first sign of danger. At some point in the two years Clementine was a resident of the community, Wellington was approached by a large, armed force calling themselves the New Frontier. Some deal was struck between the two peoples, Wellington apparently receiving some form of service from the company in exchange for supplies. Within that week, the New Frontier soon began encroaching on Wellington supply lands in large divisions and cut them off from any form of food or medicine. As Wellington was starved, the group received "the go-ahead" to raid the community and take all of its remaining supplies and kill its inhabitants.

"Ties That Bind - Part 1"

Edith first appears in this episode after Clementine notices a loud, strange sound from outside. Edith knocks on her door urgently, asking to be let in. After Clementine opens the door, Edith hurriedly informs her that the New Frontier had returned and that they were angry. As the New Frontier rams through the gate and people scream, Edith goes back out to stall them for a few moments as Clementine gathers some "bare essentials" for them to run with. Edith begs one of the raiders to leave them be. The raider says that the community had been withholding supplies from them, claiming that this attack had been brought on by Wellington's greed. Edith runs back to Clementine's room, grabs the baby, and tells her to run to the trees.

Edith carries A.J. outside of the walls away from the explosions and gunfire from within. A member of the New Frontier notices them and fires, missing at first. After noticing that Edith was already out of breath running a short distance away from the community, Clementine asks to carry A.J. (Determinant) Before Edith could reply, she is shot in the back of the head, killing her instantly and causing her to fall on top of Alvin Jr. Clementine cries out in anguish before quickly going to Edith's side. She rolls over the corpse, finding the baby crying underneath and soaked in her blood. Trying to reassure Alvin Jr., she tells him that he was okay before she notices a couple of raiders rushing toward her. One bullet fired by her pursuers barely avoids killing her as it hits her cheek. Sparing one final glance at her friend's body, Clementine picks up Alvin Jr. and runs from her home, frightened and alone once more.

Killed Victims

This list shows the victims that Edith has killed:

  • Possibly numerous counts of zombies.

Death (Determinant)

Killed By

When the New Frontier attacks Wellington, Edith attempts to escape with Alvin Jr. in her arms. A scavenger notices her and shoots her in the head, killing her instantly.

Relationships

Kenny

"We can take the children, but just the children."
—Edith to Kenny about Clementine and A.J. (Determinant)[src]

Edith and Kenny had a very brief relationship, that only occurs should Clementine go with Kenny to Wellington. Upon meeting Edith, Kenny initially becomes outraged with Edith for denying him and Clementine entrance to Wellington, despite the fact that they were carrying a baby with them. Edith apologized for Wellington's over-stressed living quarters, and tried giving him a duffel bag of supplies to get him and Clementine to leave peacefully. Although Kenny was angry at her, she was understanding of why and did not retaliate, even becoming tearful when Kenny reveals his selfless desire for Clementine and A.J. to be safe, even if he would not be able to share that luxury. She also gives them an extra bag of supplies and offers them a possible chance of entry within a few months, if they were still in the area and wanted to try again. (Determinant)

Clementine

"Just-- head for-- the woods!"
—Edith to Clementine. (Determinant)[src]

Edith was sympathetic with Clementine, gifting her a bag of supplies and willing to allow her entry into the community due to her being a child. She even affectionately called her "dear" at one point, and was brought to tears by Clementine's selfless act to not abandon Kenny. (Determinant)

In Season 3, Clementine and Edith had a strong relationship, as they were together for over 2 years. Edith worries and speaks to Clementine about Wellington being under attack and tells her to get ready and escape. When the settlement was under attack, Clementine and A.J. on Edith's back, the pair run for their lives and whilst running, Edith gets shot in the head. Clementine was saddened by her death. Clementine rolls her body over and grabs a bloody A.J. from underneath her

Alvin Jr.

"Aw, what a handsome boy. Look at him. What's his name?"
—Edith to Kenny about A.J. (Determinant)[src]

Edith was surprised and sympathetic to see a baby with Kenny and Clem. She was also excited, and asked Kenny what A.J.'s name was. Edith thought A.J. was adorable, and that he would be a "heart-breaker" when he grew up.

In Season 3, Edith had been looking after A.J. and Clementine. When Edith tried to escape with them during the attack on Wellington, she held A.J. in her arms as they fled only to be shot by a scavenger, the boy crying as she fell onto him.

Appearances

Video Game

Season 2

Season 3

Trivia

  • Edith is the joint second character, along with Randy, Patricia, and Gill, whose appearance is entirely determinant, the first being Andre Mitchell and the joint third character being Vanessa and Donna.
    • Out of all of them, Edith is the only one to appear in two different episodes.
    • As well as being the only one with a determinant death.
  • Aside from Clementine and A.J., (Determinant) Edith is the only named resident of Wellington.
  • Edith is one of two characters voiced by Rebecca Schweitzer, the other being Diana.
  • In unused audio clips, Edith apparently mistakes Clementine for a little boy.[1]
    • In another unused audio clip, it is revealed that Edith has a niece named Christa, saying this after being asked if Clementine's friend Christa is in Wellington.[2]
  • Edith's death in Season 3 is ironic for several reasons:
    • Edith was shot and killed from the same position as her first appearance in the previous season.
    • Before being shot, her killer fired a few shots at her feet, just as she did to Clementine and Kenny if they arrived at her gate.
    • She died holding Alvin Jr., whom she first referred to as a "heart-breaker" if they met.

References

Video Game Characters
Everett Family LeeB.
Clementine's Neighborhood ClementineAndreChetSandraDianaEd
Greene Farm HershelKennyKenny Jr.KatjaaShawn
Macon LillyGlennCarleyDougBeatriceLarryIreneMark
Stone Mountain School BenTravisDavid
St. John's Dairy Farm TerryAndrewDannyBrenda
Save-Lots Bandits DanielleGaryDrewLindaJolene
The Railroad ChristaOmidCharles
Savannah MollyCliveJoyceAnnaBoydVernonBrieCrawfordLoganJeffFivelTess
Prison Bus VinceJustinDannyBennettJerryClydeMarcus
Rural Road RussellNate
Wyatt's Group WyattEddie
Bonnie's Group BonnieLelandDee
Gil's Pitstop ShelBeccaRobertoWaltRomanMichelleStephanieJean
Winston's Group RalphVictorWinston
Moonstar Lodge SaritaWalterMatthew
Howe's Hardware Alvin Jr.MikeTaviaLowellVeraTylerTishaTaraJaneHankRebeccaLukeSarahNickCarlosTroyWilliamAlvinReggieJohnnyPeter
Sandusky Family TamaraJon
Russian Group ArvoBurickoNatashaVitali
Wellington Edith
Randy's Family GillPatriciaRandy
Michonne's Family MichonneElodieColetteDominic
The Companion PeteSiddiqOakBerto
Monroe RichGabbyJonasJoeNormaZacharyJaneyRandallCam
Fairbanks Residence PaigeJamesAlexSamanthaJohnGregSophia
García Family JavierDavidGabrielKateMarianaHectorRafael
Prescott TrippEleanorConradFrancineEli
The New Frontier MaxBadgerAvaLonnieRufus
Richmond Paul
Animals MaybelleSamWalter
Walkers Beth
Alive characters appear in green. Dead characters appear in red and italics. Unknown characters appear in blue. Undead characters appear in grey and italics. Determinant characters appear in purple. With italics, determinant characters either die or turn undead. Without italics, determinant characters either die, stay alive or are left with unknown status.

Start a Discussion Discussions about Edith (Video Game)

  • Why is Edith determinant?

    2 messages
    • Edith was killed by the unnamed group if you choose to live in Wellington? However, wouldn't she still be considered dead if you didn...
    • Her fate is unknown if you don't stay in Wellington, as there's no way of knowing if Wellington was still attacked, and if she d...
  • Why Is Randy's Family Determinant?

    11 messages
    • If you go to Wellington, Randy and his group can be death, but if you go with Jane, Edith is in Wellington, so it is not likely she died...
    • Well, Randy and his group could either be "alive" (if let into Howe's), or "unknown" (if they are left in the danger...

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