|Age||8 ("A New Day")|
9 ("No Time Left")
|Occupation||Elementary School Student|
|Family||Ed - Father (Deceased)|
Diana - Mother (Deceased)
Lee Everett - Guardian (Deceased)
Omid - Guardian
|First Appearance||"A New Day"|
|Series lifespan||"A New Day" to Present|
Melissa Hutchison Gallery
Clementine is an original character and the deuteragonist in Season 1 and the main protagonist of Season 2 of Telltale Games' The Walking Dead. Clementine is a young girl who joins Lee Everett in an effort to find safety in the zombie apocalypse in Season 1 and will continue her survival in Season 2.
For only being nine years old, Clementine displays remarkable intelligence and maturity, presumably due to the seriousness of the environment. When she last attended school, Clem was in the first grade, which she described as "easy". She is able to be practical and improvise in situations such as helping Lee brace the door with his father's cane when the walkers close in on the drug store. She also picks up on subtle things most children her age would not be bothered by. When Ben was interrogated by Lilly after Lee brought him and his teacher David to the motor inn, she quickly drags him away from the argument before he could get pulled in, saving the boy any trouble.
Compared to Duck's more oblivious attitude, Clementine is much more aware of the current events going on in the group, such as the power struggle between Lilly and Kenny. As of Episode 2, Clementine reveals to Lee that she is aware that her parents are "gone," stating that she'd rather have him lie to her because it is more comforting to hear. However, it is unknown whether she perceives her parents as truly dead or just missing for the time being.
She is also a very kind-hearted and polite girl, as she displays adequate manners when talking to the adults. Clementine isn't a conformist and is not afraid to speak out on her mind, believing that everyone should do their best to be a kind Samaritan unless threatened otherwise. Evidently, she disagrees with the group's choice of looting a station wagon full of rations left behind by survivors, claiming that the owners may return for their supplies.
However, despite her maturity, Clementine is still relatively innocent in the way children are, for example in Episode 3: Long Road Ahead, Clementine admits to putting a bug on Duck's pillow and in Episode 2: Starved for Help while Katjaa is taking care of Maybelle, she tells Lee to not lick the salt lick and that it's "gross". Lee will ask Clementine, "Did you lick it?" who will reply with, "I don't know." Her view towards how society should react in a zombie apocalypse is often more idealistic than realistic, which can affect her understanding towards a particular event.
Depending on how Lee responds to her, she may show affection or distaste towards him. At the end of the day, however, she still sees Lee as a father-figure and the person she can trust the most.
Clementine comes from a loving family with her mother and father. She used to own a pet hamster before the outbreak occurred. One night, it managed to open its cage door. The next morning she and her family had found it, but discovered that the hamster had eaten half a box of cookies. She was in the first grade, which she considered to be easy. She's smart and can hold her own if necessary - known to spend hours building elaborate make-believe tales in her treehouse rather than watch cartoons or play with dolls. Sometime before the outbreak, her parents left for a trip to Savannah and left Clementine with a babysitter named Sandra.
Clementine first appears in the game after Lee Everett shoots the head off of a zombie cop when she is told to go and get help. She is later in a treehouse hiding from the walkers and had been for a few days. Sandra was apparently not so lucky, as Clementine mentioned that she had heard Sandra screaming a couple nights after her taking sanctuary in the treehouse. Sometime shortly after, a man arrived and attempted to break into Clementine's house, so he could steal their TV, but walkers scared him away. She was later found by Lee Everett while he was wandering through her house in search of help. She thought about dropping a hammer on his head, in case he had bad intentions, like the previous man. After helping him fight off Sandra, now a walker, he begins to realize her parents may not have made it and decides to look after her. Lee begins to feel affection and concern for the young Clementine.
After leaving the house, they encounter Shawn Greene and Chet or Andre in the street, depending on whether Lee decides to look for help at night or during the day. Shawn mistakes Clementine as Lee's daughter, to which Lee gives Shawn an explanation on how he knows her. Shawn then takes Lee and Clementine to his father's farm. When Shawn tells his father, Hershel, Lee's story, Hershel asks Clementine if she knows who Lee is, to which Clementine responds with yes. The next morning, Clementine and Lee meet Kenny and his wife, Katjaa, along with their son, Duck. Clementine was befriended by Katjaa almost immediately, with her acting like a motherly figure for Clementine. Clementine also witnesses the walker attack that kills Shawn, which causes Hershel Greene to kick the group off his farm as he blames Kenny and possibly Lee for not saving his son. Kenny's family offers to take Lee and Clementine to Macon, Lee's hometown, to which Lee accepts.
The group's pickup truck runs out of gas shortly after arriving in downtown Macon. As they were exploring the streets, they were almost immediately advanced upon by walkers. The group was saved by the intervention of Glenn and Carley, who led them into a nearby drug store owned by Lee's parents. As soon as they met the rest of the group who had holed up in the store, including Doug, Lilly, and her father, Larry. As the adults argue over the fate of Duck, whom Larry believed was bitten, Clementine informs Lee she needs to use the restroom. Lee tells her to just go use the one in the store, but as she opens the door, she is attacked by a walker that had been undetected by the group. Clementine is grabbed, but Lee saves her and in turn is saved by Carley, who shoots the walker.
Clementine was then charged with the task of keeping in contact with Glenn over her walkie-talkie while he retrieved gasoline for Kenny's pickup truck at a nearby motel. While the group waited and attempted to find a way into the pharmacy to obtain nitroglycerin tablets for Larry's heart condition, Clementine helped Lee search the office and asked him about himself and his family. She also asks about the cane Lee finds while clearing the office, to which he repsonds it was his dad's, and that it was "better at protecting this place than any guard dog." Clementine is also present when Carley approaches Lee and tells him she is knowledgeable about his past. Clementine asks Lee about this later, wanting to know if he is "a bad man."
After the pharmacy's alarm prompted a large scale walker attack, Clementine assists Lee in blocking the doors by retrieving his father's cane and handing it to him, after which he slides it through the handles. She also witnesses either Carley or Doug being devoured by the walkers after Lee chooses who to save. She is tripped and grabbed by another walker as they escape, but Lee saves her a second time.
Later, as the survivors regroup in a motor inn, Clementine expresses her distress to Lee over having broken her walkie-talkie when she fell, which she had used to talk to her parents. She promises she will try to stay strong.
Clementine is seen at the Motor Inn when Lee returns with his hunting party. Sometime earlier, Clementine had lost the hat that her dad had given her and asks Lee if he can find it. Clementine still keeps the walkie-talkie with her even though it is broken, which she admits she only uses to hold make-believe conversations with her parents to make her feel better. When Lee is dividing the rations, he has the option to give some of the food to Clementine. After being taken to the dairy with Lee and the other survivors, she is seen playing on the swing with Duck and Kenny. Lee will have a couple chances to talk to Clementine while on the dairy where he can either be direct with her or give her reassuring answers. When Mark is attacked and impaled in the back by the bandits, Lee comments on Mark being lucky and Clementine tells Lee she wants him to stay lucky as well. Lee will also retrieve Clementine's hat from Jolene's camp, to which Clementine will be overjoyed.
If Lee is fast enough when he discovers the St. Johns' true nature, he can stop Clementine from eating Mark's leg (which she believes is just some type of animal meat). If Lee is too slow, she is seen to be in distress about what she has done. After Lee is knocked unconscious, Clementine is one of the survivors locked in the meat locker. There, she witnesses Larry either being killed by Lee and Kenny or just Kenny, which causes her to break down momentarily. Clementine helps them escape by climbing through an air vent and opening the meat locker's door from the back of the barn. Clementine escapes the dairy with the other survivors after Lee and the other survivors deal with the St. John's.
Clementine shows distress after their escape if Lee had chosen to kill either of the St. John brothers or decided to assist with Kenny killing Larry. When the group finds an abandoned car, Clementine makes it clear she doesn't want to steal from the car because she fears that its owners may return. If Lee chooses to loot the car, she will show distaste at his decision, but Lee can give her a hoodie and convinces her that it is alright to take it. If Lee chooses to not loot the car, she will hold Lee's hand and deny Katjaa when she offers her the hoodie. Clementine is shown to respect this decision while they stand by and watch the others taking the supplies. However, she will accept some batteries given to her by Doug/Carley, and use them for her walkie-talkie.
After Lee and Kenny return from gathering supplies, Clementine runs up to him, happy to see he made it back. He tells her that he'll catch up to her in a minute and goes into Lilly's room. While Lee is in Lilly's room, Clementine is forming a leaf rubbing on some paper near the staircase. After Lee comes back out after being informed about the stolen supplies, he asks Clementine if she broke a flashlight. She asks if Duck accused her of doing it because he is always accusing her of things (like putting a bug on his pillow, to which she actually admits she was guilty). When Lee finds the shattered glass from the flashlight, he discovers a pink chalk X on a wall and questions her if she is in possession of any pink chalk. She told him she didn't know where it went as it had went missing.
When Lee discovered the stolen supplies and presented them to Lilly, Clementine and the others (minus Lee and Lilly) were gathered together by the bandits. Once Lilly shoots the leader, the group scatters. As more bandits arrive and begin shooting at the group, she takes cover behind a barricade with Duck and Katjaa. When Lee clears the area of bandits, she runs up to Lee hugging him for comfort before running into the RV. Once the motel is overrun, the whole group escapes in the RV.
While on the road, Lilly begins arguing with Ben and Carley/Doug about them stealing the group's supplies. When Kenny hits a walker, everyone but Duck and Katjaa are outside the RV discussing what to do about the traitor. Clementine is watching the argument from the doorway. Once the walker under the RV had been dealt with, Lilly shoots Carley (intentional)/Doug (accidental) in the head, and can either be left behind or tied up and allowed back in the RV. Once back on the RV, Lee is shown that Duck has been bitten while escaping the motel and he informs Clementine, who says that she doesn't feel good. The two share a close moment together. Lee then has a nightmare about Clementine reanimating and attempting to eat him.
When the road is blocked by a train, the group departs the RV and Lee and Ben investigate, while Clementine is resting with Kenny and his family. When Ben unlocks the train's breaks, Ben goes out to keep an eye on Clementine, Duck, and Katjaa. While Lee is getting the train started, she encounters Chuck, who gives the kids (plus Ben) candy. Once the train is ready, the group heads out along the tracks until Duck spits up some blood and Lee gets Kenny to stop the train. Duck is taken into the woods so that he can be put out of his misery and so Clementine doesn't have to see. Lee explains what is going on and goes into the woods after hearing a gunshot.
While Lee was in the woods, Chuck informed Clementine that she would soon meet the same fate that Duck did. When Lee is informed of this statement, he is angered and storms out to confront Chuck. When Lee returns after Chuck explained himself, he tells Clementine that Chuck had some good points and teaches her how to shoot a pistol, also giving her a haircut so that she is harder to grab by walkers. Lee discovered a map of Savannah in the front of the train and they make a plan of action for when they get to Savannah.
The train is forced to stop again, as the path is blocked by a gas tanker, hanging over a bridge. There are two people arguing on top of the bridge. When Lee climbs up, they introduce themselves as Christa and Omid. When Omid sees Clementine, he is excited and shocked, as he hasn't seen a child in a while.
Clementine will gain a good relationship with both Christa and Chuck. She helps Lee as they are searching the train depot. While they are searching, they are taken by surprise as several walkers emerge from the dark. Luckily, Lee kills them, and also finds a blowtorch to eliminate the overhanging tanker.
Later, when the train gets moving again, Clementine is seen in the engine room of the train sleeping in a chair. Lee then finds Clementine's drawing, which differs depending on the choices Lee had made. Suddenly, Clementine's walkie-talkie activates and a man speaks, saying that he has her parents and she should find him as soon as possible, with or without Lee's consent.
Clementine arrives in Savannah along with Lee, Kenny, Omid, Christa, Chuck, and Ben. Lee has taken her talkie because of the man she has been speaking to. She asks him if she can just hold it for a little while. Lee will say no but how he presents this to her is up to the player. Soon the group hears a church bell going off which attracts the walkers to the group, causing them all to scatter. Clementine and Ben are cornered against a wall and Lee orders Ben to protect her, but he flees instead, angering Lee and frightening Clementine. Lee shoots the approaching walkers to protect her. As one is about to grab her, Chuck kills it with his shovel, allowing the group to escape into a mansion nearby.
The mansion is locked down tight and Lee attempts to find a way inside. He notices that the doggie-door is locked and the dog's collar remote activates the lock, and is needed to unlock the door. Lee begins to dig up the dog's grave, presuming that the dog was buried with his collar. Clementine will ask what's buried there and Lee's response will either hurt her, or she witnesses the decomposing dog and gets sad. When Lee uncovers the collar and unlocks the doggie-door, Clementine crawls inside and opens the door for the group so they can enter and is either praised or chastised by Lee. Clementine is sitting by Christa and Omid while Lee searches the first floor to make sure it's safe. After Lee goes upstairs to assist Kenny, she notices Lee reburying the dog, along with the boy who used to live in the house, and goes back inside with the others. Lee and Kenny travel deeper into the city towards the docks to find a boat for the group, and Clementine is left in Ben's care. At some point, Omid's leg takes a turn for the worse, and Christa calls for Ben's help and Clementine sets off alone to find Lee and Kenny.
Clementine comes just in time to save Lee from being killed by a woman named Molly, or vice versa. When Molly notices Clementine, she realizes that Lee and Kenny aren't from Crawford as there are no children allowed anymore. After learning about Crawford's philosophy, walkers begin to advance towards the group and Molly flees into a nearby alleyway. Clementine yells for Molly's help and is hoisted up to Molly, where she is safe from the walkers. Lee can't get up the fire escape and is forced to go through the sewer as Clementine yells to him, worried. Lee yells back to go back to the house where he'll meet her. Molly manages to get Clementine and Kenny safely back to the mansion.
Once Lee finds his way back to the mansion with Vernon's help, she is nowhere to be found. Lee ends up finding her in a shed in the backyard. Clementine is overjoyed to see him again and shows him a boat she discovered in the shed that they can use. Later, Kenny informs the group that all the boat needs is some gasoline and a battery and it will be ready for the water. The group ends up deciding to look for what they need in Crawford as that's where all of the living survivors of Savannah are. Clementine asks if she can come too because she believes that's where her parents are. Lee can either say yes or no.
In Game DecisionEdit
If you say no, she will pout and go back upstairs to her room. She will be outside to see the group off and asks Lee what she should do if something happens to Omid while they are gone. Lee will either tell her to hide or give her a gun to protect herself and the mansion. While gone, a walker forces itself into the house and attempted to get upstairs, but she was able to stop it by either trapping it behind the double doors on the first floor or shoot it, depending on if Lee gave her the gun or not. She will run downstairs, excited to see Lee made it back. She'll ask him about her parents. She will also ask where Molly is (if Molly was left behind). Soon after, the group will check on Omid and notice that he is fine once he wakes up. Depending on Lee's choice to save Ben or not, Omid will either say he looks worse than him (rescued) or ask where he is (didn't rescue). If Ben was rescued by Lee, when Clementine is back in her room, she'll mention that Ben is different than he was before he left. If Ben was killed, Kenny will reveal what happened and Clementine will look at Lee in horror and run to her room. When Lee goes to Clementine's room, she'll ask what Kenny meant by "he did what he had to do". Lee can either change the subject, say he was a danger to the group, say that he didn't want to be saved, or say nothing.
If you let her come with you, she will be with the group as they search the school in Crawford where the supplies are held. The group splits into four groups of two, Kenny and Brie will search for gasoline, Christa and Vernon will search for the medication, Lee and Molly will search for the battery, and Clementine and Ben will be left in the classroom where they will all meet up later as a rendezvous point. Clementine is upset that she is being left with Ben, but Lee tells her that he's "leaving Ben with her". After all of the supplies are collected, Molly is attacked by a couple of walkers after Ben's foolishness with pulling out the axe from the door handles. One walker gets in a struggle with Molly, and Lee is offered a chance to shoot it. If Lee misses or does nothing, Clementine shoots it in the head, killing her first walker. Molly tells her, "Nice shot, kid" as Lee, Ben, Molly, and Clementine race back to the classroom to escape the walkers that have entered the school. If Clementine was not brought to the school, and Lee does not shoot the walker, he abandons Molly, leaving her fate unknown.
Once all of the supplies are scavenged, Lee informs the group that walkers are coming and Ben says that it was all his fault and admits that it was his fault that Duck and Katjaa are dead. Kenny attempts to attack Ben, but is held back by Lee and Vernon. Kenny wants Ben out of the group, and Christa agrees. Clementine will ask if she gets a say as well. If Lee says no, she is upset by this. If Lee says yes, she says that Ben is nice, and he is her friend and we don't leave friends behind. Christa is moved by this, and abstains. Lee's vote is determined by the player. If you abstain or vote against Ben she is upset with the decision. If you vote with Clementine, she is happy with your choice. Walkers burst through the door and devour Brie. The group escapes up the bell tower and everyone but Lee and Ben depart down a ladder outside. Lee will either save Ben's life or let him fall to his death (which is what Ben wishes).
Clementine will ask if they'll have time to find her parents before going off on the boat. Lee can either be honest with her or lie to her. Regardless of how Lee answers she will begin crying and he can either comfort her, tell her to get over it, or do nothing. Lee rests on the couch near her to watch her, and gives her back the walkie-talkie as a sign of trust and as an apology. Lee then falls asleep, and Clementine sneaks out of the mansion with her talkie.
The next morning, Lee wakes up to find Clementine missing. He discovers her hat in the backyard and her walkie-talkie on the sidewalk outside. When reaching for the walkie-talkie, he is bitten by a concealed walker, and depending on his choices he'll have assistance in looking for her (to get Kenny to come, you have to either have been very loyal to Kenny, OR respond by telling Kenny that Clementine is your family when you ask him to go with you, or if Lee took care of Duck and Katjaa; to get Christa and Omid to come, you must reveal your bite or left Clementine with a gun to guard Omid at the house; to get Ben to come he must be alive and either Lee was supportive of Ben or mention Clementine; and to go alone you have to tell them you'll do so [or not meet the above requirements]) Lee, and possibly others, will depart to Vernon's group's sewer morgue to find her, believing she was kidnapped by him. Her voice is then heard on the talkie, distressed, and followed by the mystery man who reveals that she is safe and advises Lee to choose his next words very carefully.
Kidnapped by the Stranger because he thought Lee was "dangerous", she is revealed to have been held in a hotel room by him when Lee arrives. Lee walks in curiously, only to have the Stranger appear behind him with a pistol drawn. Though Clementine calls out, hearing the commotion outside her room, the Stranger puts the gun to Lee, forcing him to be quiet and abandon his possessions. Using another walkie-talkie, he reveals to have been monitoring Lee and his group since right after Episode 2's events and has been told much about Lee from Clementine, depending on the decisions the player made throughout Season 1, he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine. He also says, "I bet you don't even know how old she is." Lee answers with eight, but Clementine's birthday was six days ago, making her current age 9. In the end, the Stranger tells Lee that he will take Clementine and "hurt Lee, very bad." While he begins talking to his wife's severed head he keeps in a bowling bag, which is shown to be reanimated, Clementine escapes from the room and, using one of several objects Lee laid on a table at the Stranger's order, sneaks up and attacks him just as he says "she wouldn't hurt a fly." She can also not be told to use anything, in which case she will simply punch the Stranger in the back of his head.
Lee and the Stranger begin a fierce brawl, each trying to get the gun which is knocked around the room. In the ensuing fight, Lee can either kill or spare the Stranger, and if he kills him, has a choice of shooting him to prevent reanimation or not. If he spares him, the Stranger attacks him again, though Clementine shoots him. Lee and Clementine reunite, and Clementine apologizes several times for having trusted the Stranger like she did. Just as they leave, a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck" on him that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well, similar to the TV show episode "Guts".
The two initially manage to wade through the walkers outside on the street well, until Clementine sees her parents, Ed and Diana, who are now walkers, walking the streets. Saddened and terrified, Lee tries to calm her, but he passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. They find a zombified security guard trapped in an office where an emergency exit lays. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain either him or the zombified guard to a nearby radiator in order to keep one from attacking her. After this Clementine attempts to take either his gun or keys based on Lee's decision. Then the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can tell her to avoid cities, go with Omid and Christa, or remain on her own, and it is said Clementine will remember his advice (this being a likely hint to a future installment). They say their final goodbyes in one final, emotional moment, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes, and dies painlessly and quickly.
After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car. While inspecting some shotgun shell casings off the ground, Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, unsure of what action to take, until the two figures stop moving and look towards Clementine. The episode then ends, teasing once more to future installments.
This list shows the victims Clementine has killed:
- Stranger (Determinant)
- Lee Everett (Indirectly Caused) (Out of Mercy, Determinant)
- Numerous counts of zombies.
If Lee fails to complete certain tasks, it is possible for Clementine to be killed. These deaths are considered non-canon, and result in a game over. Lee will then re-spawn and be allowed to try again. Below is a pictorial list of when Clementine can be killed.
Lee's affection towards Clementine was readily obvious the moment he met her. While their relationship starts off as nothing more but a helpful stranger and a little girl, the bond strengthens over the course of the episodes. As Clementine is the closest person to Lee in the apocalypse, both of them came to form a symbiotic relationship, Lee seeing Clementine as a daughter of his own while Clementine considering Lee as her guardian, and later on as a father. However, the relationship eventually takes a toll for the worse when it was revealed that Clementine had been secretly communicating with the stranger on her walkie-talkie. The act of hers had greatly strained the relationship between the two. Although Lee still cares about her, Clementine starts to show slight distrust towards him, sometimes by taking matters in to her own hands, ultimately abandoning him to reach the Stranger, who supposedly has her parents. Their relationship is improved however when the two reunite at The Marsh House after Lee saves her from The Stranger. The two end on a warm but emotional note, as Clementine, in tears, is forced to either leave Lee to reanimate or shoot him. Lee is without a doubt Clementine's greatest influence throughout the series, and his legacy and advice, along with his decisions, will go on with her. How this affects her in Season 2 is yet to be seen.
- "My dad gave it to me."
- —Clementine to Lee about her hat.[src]
Ed is Clementine's father. Although their relationship was not explored, it can be inferred that they had a stable relationship, due to Clementine's desire to find her parents throughout Season 1. Clementine was saddened when she discovered that her parents were walkers.
- "Clementine? Baby, if you hear this, call the police. That's 9-1-1. We love you...we love you...we love y-"
- —Diana to Clementine over a voice-message.[src]
Diana is Clementine's mother. Although their relationship was not explored, it can be inferred that they had a stable relationship, due to Diana calling Clementine in a desperate attempt to warn her to call the police and Clementine's desire to find her parents throughout Season 1. Clementine was saddened when she discovered that her parents were walkers.
- "Go get that girl!"
- —Kenny to Lee before sacrificing himself.[src]
Kenny does not interact much with Clementine, and they are hardly ever seen together, only when in a group discussing things. Kenny states however, that he cares about Clementine as much as he does for Duck and proves this when he risks his life to help Lee rescue her in the final episode (Determinant).
- "She's lucky to have you."
- —Lilly to Lee.
When Lee was in the drugstore, Lilly asked him about Clementine showing a slight care. With nothing left to care for after her fathers death, she showed Clementine the most concern, using her as a reason to find out who was stealing supplies. When Lee cuts Clementine's hair, he asks her if she has something to hold her hair, Clementine replies saying: "Yes, I have these hair thingies, Lilly gave it to me for sleeping." This shows that Lilly cared about Clementine when Lee wasn't around, and treated her well, giving her things she owned.
Katjaa and Clementine meet on Hershel's farm and quickly become friends in "A New Day", Katjaa shows concern about Clementine's well being on numerous occasions and looks after her fairly often, in "Long Road Ahead", if Lee volunteers to shoot Duck then the reason Katjaa takes Duck into the forest is so that Clementine doesn't have to see it happen.
The Stranger talked to Clementine on the radio for weeks leading up to his kidnapping of her. In his delusional state, the Stranger actually cared for and loved Clementine, due to her being the only one (other than Lilly and Lee, possibly) to disapprove of raiding his station wagon, and saying he wanted to "save her" from Lee and his group. Clementine did not return the favor, and appeared to dislike him, despite saying he was nice. If Lee fails to kill the Stranger, Clementine will choose Lee over the stranger, and kill him.
Carley and Clementine seemed to have had a close friendship. If you give Carley an energy bar at the drugstore, she will ask Lee if Clementine doesn't need it. In Episode 2, Carley will give Clementine batteries for her walkie-talkie. Also, in Episode 3, after Carley's death, Clementine, having witnessed her murder, will become distraught and ask Lee about Carley. Lee can decide what to say to her (Determinant).
Similar to Carley, Clementine and Doug seemed to have had a stable relationship. Doug is seen to care about Clementine, as he asked Lee how Clementine was after they all left the St. John's Dairy Farm. He gives Clementine batteries for her walkie-talkie after the group loots the station wagon. After his death in Episode 3 (Determinant), Clementine will sink into a temporary depression-like state over his death.
- "He's just always blaming me for stuff."
- —Clementine to Lee, about Duck.[src]
Clementine and Duck become friends through the zombie apocalypse. They get along for the most part and play with one another as children typically do. Clementine occasionally pulls pranks on Duck, such as when she put a bug on Duck's pillow. When Clementine finds out Duck is bitten, she becomes saddened and finds comfort in Lee. After Duck's death, Clementine clearly misses him, shown by her drawing of him and his family, while in Episode 5, Clementine stills remembers the death of Duck, and also Lee, losing everyone she cared for.
When Christa first meets Clementine, she takes an immediate liking to her, and becomes a sort of motherly-figure after Katjaa dies. Although she may sometimes disagree with Lee on how he's watching over Clementine, Christa is always trying to protect Clementine.
Although Omid and Clementine aren't seen interacting much at all, Omid seems to have taken an immediate liking to Clementine, as seen when they first met on the bridge. Clementine seems to like Omid due to his optimism and sense of humor. She allows him to swear openly (unlike Lee, whom she calls on swearing all the time.) Lee even has the option to mention this to Omid on the hospital rooftop in Savannah. Their relationship may expand in Season 2 as they are seen together at Gil's Pitstop.
Clementine and Ben were seen to have a stable relationship. She has called Ben her friend and said that he's nice. Despite Ben leaving Clementine for dead in the streets of Savannah in "Around Every Corner", she bid no ill will towards him and voted for him to be allowed to stay in the group after his confession of giving supplies to the bandits. If Lee chose to remind Ben that Clementine voted for him to stay in the group, Ben was willing to go along on the search for Clementine, stating that he owed it to her.
- "He gave us candy. Ben, too."
- —Clementine to Lee about Chuck's first actions after being introduced to the group.[src]
Chuck and Clementine didn't get a chance to know each other very well, but Clementine liked Chuck due to him giving her candy. It is later revealed he told Clementine that she would end up like Duck. It turns out the reason for this is because he saw Lee as leaving her unprepared and was just stating how things would turn out in a harsh, but blunt, manner. It is also revealed he truly cared about her safety and gave Lee advice on how to better prepare her for the world. Chuck mentions that if he sees another little girl get eaten, that might destroy Chuck's sanity and will to live.
- "Hope you kids like swings!"
- —Andrew to Clementine and Duck after fixing the swing.[src]
Clementine doesn't say much about Andrew, but it appears that she thought he was a nice man. If Lee does not fix the swing at the St. John's Dairy Farm, Andrew will instead do it, mainly for the kids' amusement, implying he cared about them, Clementine included. After Lee exposes the St. Johns for who they really are at dinner, Andrew grabs Clementine by her hair, having no qualms about hurting a child.
- Clementine is the youngest playable protagonist of the Video Game.
- Clementine is in first grade, as stated when you talk to her and Katjaa at Hershel's Farm, which makes her age very confusing; assuming she's in first grade, she should be 6 or 7 at the oldest (Even if she had started second grade in lieu of the walker apocalypse). This is most likely a developer oversight, as in the last episode of Season 1, it is revealed that she is 9 years old.
- Lee does have the option to ask how old she is in Episode 1, which she will say eight.
- She has stated she plays soccer, but doesn't really like it.
- Clementine and Duck develop a friendship in the Video Game similar to Carl Grimes and Sophia in the Comic Series.
- Clementine has stated that she has a friend named Alfred, who is allergic to peanuts.
- If Lee offers Clementine an apple to eat, she will tell Lee that she loves apples, and asks if there are any more, which Lee replies no, much to her disappointment.
- Katjaa often took care of Clementine when Lee was not around in cases such as at Hershel's Farm and the St. John's Dairy.
- Her hat was given to her as a birthday present by her father, which explains the attachment she has for it in further episodes.
- Clementine treasures her baseball cap given to her by her father similar to how Carl Grimes treasures his father's sheriff's hat.
- Clementine will wear the hoodie from the station wagon for the remainder of the game if Lee decided to loot the car in Episode 2.
- Clementine confided with Lee Everett in "Starved for Help", that she often uses the broken walkie-talkie to "communicate" with her mom and dad to help her feel comfortable in the zombie-infested world. This trait is very similar to the trait that both Rick Grimes and Michonne from the comic series where they both "communicate" with loved ones that are dead. However, in "Long Road Ahead", it is revealed that the walkie-talkie wasn't broken.
- In Episode 2, "Starved for Help", while rationing food to the rest of the group, 96% of players chose to feed Clementine, the most out of any other members of the group
- Clementine is one of the three survivors who appeared in all of the episodes, the others being Lee and Kenny.
- Clementine is the only child in the Video Game shown to have killed a walker or another living character (Determinant).
- If Lee remains silent when he is given the option to have Clementine either shoot or leave him, Clementine will make the decision herself, with Lee's past actions determining her choice.
- So far, Clementine and Becca are the only children to wield a weapon in the Video Game. Duck was never seen with any type of weapon due to the fact that his parents nor Lilly would let them touch any of their possessions.
- Until now, with Christa's whereabout remaining unknown, Clementine and Omid are the only confirmed survivors from Lee's group to be alive.
- Clementine is the only member of Lee's group appearing in Episode 5 to not be mentioned in "400 Days".
- In the bonus CD that came with the Game Of The Year edition of Season 1, Telltale said that Clementine's combat system will focus more on using the environment to her advantage, like running and hiding, instead of physical fighting.
- ↑ The Telltale blog explains: "Clementine comes from a loving family. She's smart and can hold her own if necessary - known to spend hours building elaborate make-believe tales in her treehouse rather than watch cartoons or play with dolls. She's a brave little one but closes up if she gets scared. Clementine is a girl of substance, letting her actions speak louder than her words." Alan, Meet The Walking Dead Survivors: Lee and Clementine, The Telltale Game, (April 3, 2012).
- ↑ The Walking Dead: Season Two Coming to PS3 and PS Vita
- ↑ Deaths - Episode 1
- ↑ Deaths - Episode 3
- ↑ Deaths - Episode 5