|Age||8 ("A New Day")|
11 ("A House Divided")
|Occupation||Grade School Student|
|Family||Ed - Father (Deceased)|
Diana - Mother (Deceased)
Lee - Mentor/Guardian (Deceased)
Omid - Guardian (Deceased)
Christa - Guardian
|First Appearance||"A New Day"|
|Series lifespan||"A New Day" to Present|
Melissa Hutchison Gallery
- "I'm still. NOT. BITTEN. I never was. And you left me out here to die."
- —Clementine to the cabin survivors after killing a walker. (Determinant)[src]
Clementine, affectionately nicknamed Clem by many of her companions, is an original character and the deuteragonist in Telltale Games' The Walking Dead: Season One and the main protagonist of Season Two. A mature, kind and polite girl, she acts as the moral compass of the group, and tries her best to maintain the humanity of the group in a post-apocalyptic world. After losing the people that were the closest to her, Clementine becomes hardened and more mature on her outlook, but still bravely overcomes the dangers of a post-apocalyptic world head-on and tries her best to maintain some of her previous faith in humanity intact and hope, hanging on to what Lee taught her and her own values.
For only being eleven years old, Clementine displays remarkable intelligence and maturity, presumably due to the seriousness of the environment. When she last attended school, Clementine was in the first grade, which she described as "easy". She is able to be practical and improvise in situations such as helping Lee brace the door with his father's cane when the walkers close in on the drug store. She also picks up on subtle things most children her age would not be bothered by. When Ben was interrogated by Lilly after Lee brought him and his teacher/friend to the motor inn, she quickly drags him away from the argument before he could get pulled in, saving the boy any trouble.
Compared to Duck's more oblivious attitude, Clementine is much more aware of the current events going on in the group, such as the power struggle between Lilly and Kenny. As of "Starved For Help", Clementine reveals to Lee that she is aware that her parents are "gone," stating that she'd rather have him lie to her because it is more comforting to hear. However, it is unknown whether she perceives her parents as truly dead or just missing for the time being.
She is also a very kind-hearted and polite girl, as she displays adequate manners when talking to the adults. Clementine isn't a conformist and is not afraid to speak out on her mind, believing that everyone should do their best to be a kind Samaritan unless threatened otherwise. Evidently, she disagrees with the group's choice of looting a station wagon full of rations left behind by survivors, claiming that the owners may return for their supplies.
However, despite her maturity, Clementine is still relatively innocent in the way children are, for example in "Long Road Ahead", Clementine admits to putting a bug on Duck's pillow and in "Starved for Help" while Katjaa is taking care of Maybelle, she tells Lee to not lick the salt lick and that it's "gross". Lee will ask Clementine, "Did you lick it?" who will reply with, "I don't know." Her view towards how society should react in a zombie apocalypse is often more idealistic than realistic, which can affect her understanding towards a particular event.
Depending on how Lee responds to her, she may show affection or distaste towards him. At the end of the day, however, she still sees Lee as a father figure.
After seeing her undead parents, being forced to either shoot Lee or leave him to turn, and after Omid is shot and killed, Clementine loses whatever childlike innocence she had left. Even after more than a year, these events have clearly changed her, and she misses them greatly, especially Lee. She no longer holds an idealistic or hopeful view of the world, and instead strives only to stay alive. She's much more ready, willing, and able to defend herself from any attackers, though her young age means she has to heavily rely on her own resourcefulness instead of strength. If the player so chooses, she can also be cold and aggressive to people who do her wrong, even going so far as to resort to blackmail. On the other hand, she can also attempt to appeal to the better nature of people, showing that she still has at least some of her previous faith in humanity intact.
Clementine comes from a loving family with her mother and father. She used to own a pet hamster before the outbreak occurred. One night, it managed to open its cage door. The next morning she and her family had found it, but discovered that the hamster had eaten half a box of cookies. She was in the first grade, which she considered to be easy. She's smart and can hold her own if necessary - known to spend hours building elaborate make-believe tales in her treehouse and reading books rather than watch cartoons or play with dolls. She also played soccer, but admits that she didn't like it. Sometime before the outbreak, her parents left for a trip to Savannah and left Clementine with a babysitter named Sandra.
Clementine first appears in the game after Lee Everett shoots the head off of a zombie cop when she is told to go and get help. She is later in a treehouse hiding from the walkers and had been hiding for a few days. Sandra, her babysitter, was apparently not so lucky, as Clementine mentioned that she had heard Sandra screaming a couple nights after her taking sanctuary in the treehouse. Sometime shortly after, a man arrived and attempted to break into Clementine's house, so he could steal their TV, but walkers scared him away. She was later found by Lee Everett while he was wandering through her house in search of help. She thought about dropping a hammer on his head, in case he had bad intentions, like the previous man. After helping him fight off Sandra, now a walker, he begins to realize her parents may not have made it and decides to look after her. Lee begins to feel affection and concern for the young Clementine.
After leaving the house, they encounter Shawn Greene and Chet or Andre in the street, depending on whether Lee decides to look for help at night or during the day. Shawn mistakes Clementine as Lee's daughter, to which Lee gives Shawn an explanation on how he knows her. Shawn then takes Lee and Clementine to his father's farm. When Shawn tells his father, Hershel, Lee's story, Hershel asks Clementine if she knows who Lee is, to which Clementine responds with yes. The next morning, Clementine and Lee meet Kenny and his wife, Katjaa, along with their son, Duck. Clementine was befriended by Katjaa almost immediately, with her acting like a motherly figure for Clementine. Clementine also witnesses the walker attack that kills Shawn, which causes Hershel Greene to kick the group off his farm as he blames Kenny and possibly Lee for not saving his son. Kenny's family offers to take Lee and Clementine to Macon, Lee's hometown, to which Lee accepts.
The group's pickup truck runs out of gas shortly after arriving in downtown Macon. As they were exploring the streets, they were almost immediately advanced upon by walkers. The group was saved by the intervention of Glenn and Carley, who led them into a nearby drug store owned by Lee's parents. As soon as they met the rest of the group who had holed up in the store, including Doug, Lilly, and her father, Larry. As the adults argue over the fate of Duck, whom Larry believed was bitten, Clementine informs Lee she needs to use the restroom. Lee tells her to just go use the one in the store, but as she opens the door, she is attacked by a walker that had been undetected by the group. Clementine is grabbed, but Lee saves her and in turn is saved by Carley, who shoots the walker.
Clementine was then charged with the task of keeping in contact with Glenn over her walkie-talkie while he retrieved gasoline for Kenny's pickup truck at a nearby motel. While the group waited and attempted to find a way into the pharmacy to obtain nitroglycerin tablets for Larry's heart condition, Clementine helped Lee search the office and asked him about himself and his family. She also asks about the cane Lee finds while clearing the office, to which he responds it was his dad's, and that it was "better at protecting this place than any guard dog." Clementine is also present when Carley approaches Lee and tells him she is knowledgeable about his past. Clementine asks Lee about this later, wanting to know if he is "a bad man."
After the pharmacy's alarm prompted a large scale walker attack, Clementine assists Lee in blocking the doors by retrieving his father's cane and handing it to him, after which he slides it through the handles. She also witnesses either Carley or Doug being devoured by the walkers after Lee chooses who to save. She is tripped and grabbed by another walker as they escape, but Lee saves her a second time.
Later, as the survivors regroup in a motor inn, Clementine expresses her distress to Lee over having broken her walkie-talkie when she fell, which she had used to talk to her parents. She promises she will try to stay strong.
Clementine is seen at the Motor Inn when Lee returns with his hunting party. Sometime earlier, Clementine had lost the hat that her dad had given her and asks Lee if he can find it. Clementine still keeps the walkie-talkie with her even though it is broken, which she admits she only uses to hold make-believe conversations with her parents to make her feel better. When Lee is dividing the rations, he has the option to give some of the food to Clementine. After being taken to the dairy with Lee and the other survivors, she is seen playing on the swing with Duck and Kenny. Lee will have a couple chances to talk to Clementine while on the dairy where he can either be direct with her or give her reassuring answers. When Mark is attacked and impaled in the back by the bandits, Lee comments on Mark being lucky and Clementine tells Lee she wants him to stay lucky as well. Lee will also retrieve Clementine's hat from Jolene's camp, to which Clementine will be overjoyed.
If Lee is fast enough when he discovers the St. Johns' true nature, he can stop Clementine from eating Mark's leg (which she believes is just some type of animal meat). If Lee is too slow, she is seen to be in distress about what she has done. After Lee is knocked unconscious, Clementine is one of the survivors locked in the meat locker. There, she witnesses Larry either being killed by Lee and Kenny or just Kenny, which causes her to break down momentarily. Clementine helps them escape by climbing through an air vent and opening the meat locker's door from the back of the barn. Clementine escapes the dairy with the other survivors after Lee and the other survivors deal with the St. John's.
Clementine shows distress after their escape if Lee had chosen to kill either of the St. John brothers or decided to assist with Kenny killing Larry. When the group finds an abandoned car, Clementine makes it clear she doesn't want to steal from the car because she fears that its owners may return. If Lee chooses to loot the car, she will show distaste at his decision, but Lee can give her a hoodie and convinces her that it is alright to take it. If Lee chooses to not loot the car, she will hold Lee's hand and deny Katjaa when she offers her the hoodie. Clementine is shown to respect this decision while they stand by and watch the others taking the supplies. However, she will accept some batteries given to her by Doug/Carley, and use them for her walkie-talkie.
After Lee and Kenny return from gathering supplies, Clementine runs up to him, happy to see he made it back. He tells her that he'll catch up to her in a minute and goes into Lilly's room. While Lee is in Lilly's room, Clementine is forming a leaf rubbing on some paper near the staircase. After Lee comes back out after being informed about the stolen supplies, he asks Clementine if she broke a flashlight. She asks if Duck accused her of doing it because he is always accusing her of things (like putting a bug on his pillow, to which she actually admits she was guilty). When Lee finds the shattered glass from the flashlight, he discovers a pink chalk X on a wall and questions her if she is in possession of any pink chalk. She told him she didn't know where it went as it had went missing.
When Lee discovered the stolen supplies and presented them to Lilly, Clementine and the others (minus Lee and Lilly) were gathered together by the bandits. Once Lilly shoots the leader, the group scatters. As more bandits arrive and begin shooting at the group, she takes cover behind a barricade with Duck and Katjaa. When Lee clears the area of bandits, she runs up to Lee hugging him for comfort before running into the RV. Once the motel is overrun, the whole group escapes in the RV.
While on the road, Lilly begins arguing with Ben and Carley/Doug about them stealing the group's supplies. When Kenny hits a walker, everyone but Duck and Katjaa are outside the RV discussing what to do about the traitor. Clementine is watching the argument from the doorway. Once the walker under the RV had been dealt with, Lilly shoots Carley (intentional)/Doug (accidental) in the head, and can either be left behind or tied up and allowed back in the RV. Once back on the RV, Lee is shown that Duck has been bitten while escaping the motel and he informs Clementine, who says that she doesn't feel good. The two share a close moment together. Lee then has a nightmare about Clementine reanimating and attempting to eat him.
When the road is blocked by a train, the group departs the RV and Lee and Ben investigate, while Clementine is resting with Kenny and his family. When Ben unlocks the train's breaks, Ben goes out to keep an eye on Clementine, Duck, and Katjaa. While Lee is getting the train started, she encounters Chuck, who gives the kids (plus Ben) candy. Once the train is ready, the group heads out along the tracks until Duck spits up some blood and Lee gets Kenny to stop the train. Duck is taken into the woods so that he can be put out of his misery and so Clementine doesn't have to see. Lee explains what is going on and goes into the woods after hearing a gunshot.
While Lee was in the woods, Chuck informed Clementine that she would soon meet the same fate that Duck did. When Lee is informed of this statement, he is angered and storms out to confront Chuck. When Lee returns after Chuck explained himself, he tells Clementine that Chuck had some good points and teaches her how to shoot a pistol, also giving her a haircut so that she is harder to grab by walkers. Lee discovered a map of Savannah in the front of the train and they make a plan of action for when they get to Savannah.
The train is forced to stop again, as the path is blocked by a gas tanker, hanging over a bridge. There are two people arguing on top of the bridge. When Lee climbs up, they introduce themselves as Christa and Omid. When Omid sees Clementine, he is excited and shocked, as he hasn't seen a child in a while.
Clementine will gain a good relationship with both Christa and Chuck. She helps Lee as they are searching the train depot. While they are searching, they are taken by surprise as several walkers emerge from the dark. Luckily, Lee kills them, and also finds a blowtorch to eliminate the overhanging tanker.
Later, when the train gets moving again, Clementine is seen in the engine room of the train sleeping in a chair. Lee then finds Clementine's drawing, which differs depending on the choices Lee had made. Suddenly, Clementine's walkie-talkie activates and a man speaks, saying that he has her parents and she should find him as soon as possible, with or without Lee's consent.
Clementine arrives in Savannah along with Lee, Kenny, Omid, Christa, Chuck, and Ben. Lee has taken her talkie because of the man she has been speaking to. She asks him if she can just hold it for a little while. Lee will say no but how he presents this to her is up to the player. Soon the group hears a church bell going off which attracts the walkers to the group, causing them all to scatter. Clementine and Ben are cornered against a wall and Lee orders Ben to protect her, but he flees instead, angering Lee and frightening Clementine. Lee shoots the approaching walkers to protect her. As one is about to grab her, Chuck kills it with his shovel, allowing the group to escape into a mansion nearby.
The mansion is locked down tight and Lee attempts to find a way inside. He notices that the doggie-door is locked and the dog's collar remote activates the lock, and is needed to unlock the door. Lee begins to dig up the dog's grave, presuming that the dog was buried with his collar. Clementine will ask what's buried there and Lee's response will either hurt her, or she witnesses the decomposing dog and gets sad. When Lee uncovers the collar and unlocks the doggie-door, Clementine crawls inside and opens the door for the group so they can enter and is either praised or chastised by Lee. Clementine is sitting by Christa and Omid while Lee searches the first floor to make sure it's safe. After Lee goes upstairs to assist Kenny, she notices Lee reburying the dog, along with the boy who used to live in the house, and goes back inside with the others. Lee and Kenny travel deeper into the city towards the docks to find a boat for the group, and Clementine is left in Ben's care. At some point, Omid's leg takes a turn for the worse, and Christa calls for Ben's help and Clementine sets off alone to find Lee and Kenny.
Clementine comes just in time to save Lee from being killed by a woman named Molly, or vice versa. When Molly notices Clementine, she realizes that Lee and Kenny aren't from Crawford as there are no children allowed anymore. After learning about Crawford's philosophy, walkers begin to advance towards the group and Molly flees into a nearby alleyway. Clementine yells for Molly's help and is hoisted up to Molly, where she is safe from the walkers. Lee can't get up the fire escape and is forced to go through the sewer as Clementine yells to him, worried. Lee yells back to go back to the house where he'll meet her. Molly manages to get Clementine and Kenny safely back to the mansion.
Once Lee finds his way back to the mansion with Vernon's help, she is nowhere to be found. Lee ends up finding her in a shed in the backyard. Clementine is overjoyed to see him again and shows him a boat she discovered in the shed that they can use. Later, Kenny informs the group that all the boat needs is some gasoline and a battery and it will be ready for the water. The group ends up deciding to look for what they need in Crawford as that's where all of the living survivors of Savannah are. Clementine asks if she can come too because she believes that's where her parents are. Lee can either say yes or no.
If you say no, she will pout and go back upstairs to her room. She will be outside to see the group off and asks Lee what she should do if something happens to Omid while they are gone. Lee will either tell her to hide or give her a gun to protect herself and the mansion. While gone, a walker forces itself into the house and attempted to get upstairs, but she was able to stop it by either trapping it behind the double doors on the first floor or shoot it, depending on if Lee gave her the gun or not. She will run downstairs, excited to see Lee made it back. She'll ask him about her parents. She will also ask where Molly is (if Molly was left behind). Soon after, the group will check on Omid and notice that he is fine once he wakes up. Depending on Lee's choice to save Ben or not, Omid will either say he looks worse than him (rescued) or ask where he is (didn't rescue). If Ben was rescued by Lee, when Clementine is back in her room, she'll mention that Ben is different than he was before he left. If Ben was killed, Kenny will reveal what happened and Clementine will look at Lee in horror and run to her room. When Lee goes to Clementine's room, she'll ask what Kenny meant by "he did what he had to do". Lee can either change the subject, say he was a danger to the group, say that he didn't want to be saved, or say nothing.
If you let her come with you, she will be with the group as they search the school in Crawford where the supplies are held. The group splits into four groups of two, Kenny and Brie will search for gasoline, Christa and Vernon will search for the medication, Lee and Molly will search for the battery, and Clementine and Ben will be left in the classroom where they will all meet up later as a rendezvous point. Clementine is upset that she is being left with Ben, but Lee tells her that he's "leaving Ben with her". After all of the supplies are collected, Molly is attacked by a couple of walkers after Ben's foolishness with pulling out the axe from the door handles. One walker gets in a struggle with Molly, and Lee is offered a chance to shoot it. If Lee misses or does nothing, Clementine shoots it in the head, killing her first walker. Molly tells her, "Nice shot, kid" as Lee, Ben, Molly, and Clementine race back to the classroom to escape the walkers that have entered the school. If Clementine was not brought to the school, and Lee does not shoot the walker, he abandons Molly, leaving her fate unknown.
Once all of the supplies are scavenged, Lee informs the group that walkers are coming and Ben says that it was all his fault and admits that it was his fault that Duck and Katjaa are dead. Kenny attempts to attack Ben, but is held back by Lee and Vernon. Kenny wants Ben out of the group, and Christa agrees. Clementine will ask if she gets a say as well. If Lee says no, she is upset by this. If Lee says yes, she says that Ben is nice, and he is her friend and they don't leave friends behind. Christa is moved by this, and abstains. Lee's vote is determined by the player. If you abstain or vote against Ben she is upset with the decision. If you vote with Clementine, she is happy with your choice. Walkers burst through the door and devour Brie. The group escapes up the bell tower and everyone but Lee and Ben depart down a ladder outside. Lee will either save Ben's life or let him fall to his death (which is what Ben wishes).
Clementine will ask if they'll have time to find her parents before going off on the boat. Lee can either be honest with her or lie to her. Regardless of how Lee answers she will begin crying and he can either comfort her, tell her to get over it, or do nothing. Lee rests on the couch near her to watch her, and gives her back the walkie-talkie as a sign of trust and as an apology. Lee then falls asleep, and Clementine disappears with her talkie.
The next morning, Lee wakes up to find Clementine missing. He discovers her hat in the backyard and her walkie-talkie on the sidewalk outside. When reaching for the walkie-talkie, he is bitten by a concealed walker, and depending on his choices he'll have assistance in looking for her (to get Kenny to come, you have to either have been very loyal to Kenny, OR respond by telling Kenny that Clementine is your family when you ask him to go with you, or if Lee took care of Duck and Katjaa. To get Christa and Omid to come, you must reveal your bite or left Clementine with a gun to guard Omid at the house. To get Ben to come he must be alive and either Lee was supportive of Ben or mention Clementine, and to go alone you have to tell them you'll do so [or not meet the above requirements]) Lee, and possibly others, will depart to Vernon's group's sewer morgue to find her, believing she was kidnapped by him. Her voice is then heard on the talkie, distressed, and followed by the mystery man who reveals that she is safe and advises Lee to choose his next words very carefully.
Having been kidnapped by the Stranger because he thought Lee was "dangerous", she is revealed to have been held in a hotel room by him when Lee arrives. Lee walks in curiously, only to have the Stranger appear behind him with a pistol drawn. Though Clementine calls out, hearing the commotion outside her room, the Stranger puts the gun to Lee, forcing him to be quiet and abandon his possessions. Using another walkie-talkie, he reveals to have been monitoring Lee and his group since right after the events of "Starved For Help" and has been told much about Lee from Clementine, depending on the decisions the player made throughout Season 1, he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine. He also says, "I bet you don't even know how old she is." Lee answers with eight, but Clementine's birthday was six days ago, making her current age 9. In the end, the Stranger tells Lee that he will take Clementine and "hurt Lee, very bad." While he begins talking to his wife's severed head he keeps in a bowling bag, which is shown to be reanimated, Clementine escapes from the room and, using one of several objects Lee laid on a table at the Stranger's order, sneaks up and attacks him just as he says "she wouldn't hurt a fly." She can also not be told to use anything, in which case she will simply punch the Stranger in the back of his head.
Lee and the Stranger begin a fierce brawl, each trying to get the gun which is knocked around the room. In the ensuing fight, Lee can either kill or spare the Stranger, and if he kills him, has a choice of shooting him to prevent reanimation or not. If he spares him, the Stranger attacks him again, though Clementine shoots him. Lee and Clementine reunite, and Clementine apologizes several times for having trusted the Stranger like she did. Just as they leave, a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck" on him that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well, similar to the TV show episode "Guts".
The two initially manage to wade through the walkers outside on the street well, until Clementine sees her parents, Ed and Diana, who are now walkers. Saddened and terrified, Lee tries to calm her, but he passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. They find a zombified security guard trapped in an office where an emergency exit lays. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain either him or the zombified guard to a nearby radiator in order to keep one from attacking her. After this Clementine attempts to take either his gun or keys based on Lee's decision. Then the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can tell her to avoid cities, go with Omid and Christa, or remain on her own, and it is said Clementine will remember his advice. They say their final goodbyes in one final, emotional moment, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes, and dies painlessly and quickly.
After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car. While inspecting some shotgun shell casings off the ground, Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, unsure of what action to take, until the two figures stop moving and look towards Clementine. The episode then ends, teasing once more to future installments.
Several months after the events of "No Time Left", Clementine is seen travelling with Omid and a pregnant Christa after it is assumed that they reunited outside of Savannah. Stopping at a public restroom next to Gil's Pitstop, the trio discuss the name of Christa's unborn child before the deciding to clean up. After entering the women's restroom alone and verifying that it was free of threats, Clementine begins to wash her face with a cloth and water from her plastic bottle but accidentally drops it under a stall door. She enters the stall to retrieve it, only to hear someone coming in. Having left her gun by the sink, Clementine hides in the stall as the unknown person, Michelle retrieves the weapon. However, Clementine accidentally makes a noise, causing Michelle to coax her out at gunpoint and demand that Clementine hand over her possessions. Suddenly, Omid enters the room and, understanding the situation, begins to slowly move towards Michelle intending to apprehend her in some way. However, the restroom door shuts noisily, startling Michelle and causing her to shoot Omid in the chest out of reflex. Christa then bursts in and kills Michelle with a shot to the abdomen before cradling Omid's body and visibly noticing the fact that Michelle had used Clementine's gun.
The scene then cuts to sixteen months later, where Clementine and Christa (who lost her baby) are seen sitting around a campfire in an attempt at cooking a weasel they caught and killed earlier on. They had made their way to North Carolina, and evidently in a solemn mood with plans to head towards Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine is left to the fire. Searching through her backpack, she finds the other half of the Everett Family photo of Lee that he had torn off in "A New Day" and looks upon it sadly, before finding her old drawing of Kenny, Katjaa, and Duck from "Long Road Ahead", and also looking upon it with a solemn attitude, before eventually finding a lighter which she uses to tend to the fire. After fueling it with either a nearby log, the drawing of Kenny's family, or her picture of Lee, Clementine hears a noise not far from the camp and finds Christa being held at gunpoint by three bandits, who demand to know whether or not there is anyone with her. Given the option of either sneaking away or throwing a rock at Winston (one of the bandits) in order to distract them, Winston chases after Clementine and attempts to restrain her, though she is able to break free by pushing Winston into the reach of a nearby walker, which then grabs and eventually kills him whilst Clementine is approached by several other walkers which emerge from the woods. Backing away in fear, Clementine falls into a nearby river and is taken downstream by the current until she passes out.
The next day she wakes up on the banks of the river, and after a brief trek through the woods she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam's owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a knife sticking out of its arm. After Clementine remembers some words Lee told her before his demise, she beats it with a large branch and retrieves the knife which is still sharp. There is also a trash can and, after searching it, Clementine finds a can of beans. She then uses the knife to pry open the can, and in doing so, Sam will begin to beg. After a choice to feed him or not, Sam will attack Clementine, biting her on the arm. Clementine grabs her knife and stabs ( or punches, depending on the player's choice ) Sam multiple times until she successfully kicks him where he is pierced by a metal frame in his hind leg, and another through his stomach. Clementine has the choice of killing him or leaving him to die.
Clementine eventually heads off with a severely wounded arm and ends up almost passing out from exhaustion in the woods, only to realize that she's surrounded by several walkers. Attempting to flee, she is almost overwhelmed by a walker only to be saved by Luke and Pete, who begin to carry her off. However, Luke suddenly notices the wound on Clementine's arm and, initially assuming it to be a walker bite, begins to discuss with Pete over what to do, only for Clementine to tell them that it was a dog bite. Still skeptical, Luke and Pete continue arguing before Pete eventually decides to give her the benefit of the doubt and take her to their cabin, where she can be seen to by their doctor. Again exhausted and wounded, Clementine passes out and eventually stirs from consciousness only to wake up as several other people argue over what to do with Clementine. Noticing someone with an uncanny resemblance to Kenny, Clementine is initially surprised and causes the individual, revealed to be Nick, to become startled and accidentally fire off his gun close to Clementine's proximity. After further arguing between the group and herself over the origin of her wound, Clementine is examined by Carlos who is still unable to determine whether or not she was bitten by a walker.
Ultimately the group decide to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine's requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed and is able to sneak into the cabin through a gap beneath the patio and making her way inside via a trap door. Given the opportunity to eavesdrop on the group's meeting, she finds them still unable to decide over what to do with her and heads upstairs to acquire the necessary resources from the various rooms, including a roll of rags from the main bedroom to serve as a makeshift bandage. Whilst in the bathroom, she is able to acquire a needle but is forced to hide after hearing someone approaching, and notices Rebecca in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving. Clementine then heads into the other bedroom, only to notice that Sarah is inside and has discovered her. Despite this, she willingly offers her help to Clementine and displays a friendly interest in her, curious as to whether or not she is her friend. Regardless, she offers a bottle of peroxide normally used by her Dad to treat her when she's cut to Clementine and asks that she doesn't tell anyone that she helped her.
Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she is suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. Climbing atop her, the walker attempts to bite Clementine ( in a similar manner that Sandra had attempted to bite Lee in "A New Day", it should be noted ) but is knocked back after Clementine hits it with a brick, before she is able to use a rake to push it back and impale it onto a nearby anchor. Before it is able to pull itself free, Clementine quickly grabs the hammer and begins to bludgeon the walker over the head with it, again shadowing Lee's killing of Sandra in the previous season, just as the others burst into the shed after hearing the noise.
After briefly arguing among themselves, Clementine is allowed into the cabin with them where her wound is examined and bandaged by Carlos and she is offered some food by Luke, who appears to have changed his previously skeptical attitude towards her. The two make conversation, where Clementine is given the opportunity to confide in him about her past and mention Lee, including the lessons he passed onto her. Nick soon enters the room to apologize to Clementine for his earlier outburst against her, and if prompted it is revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. Rebecca also turns up and warns that Clementine shouldn't get too comfortable around the group.
The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick's childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Arriving at the river, they are met with the sight of several fresh corpses scattered across the banks and Pete briefly mentions that an individual referred as Carver may have been responsible for it, and decides to investigate the scene for any clues as to who is responsible for it. Whilst searching, Clementine discovers her backpack next to one of the bodies and suddenly realizes that the body is still alive, and belongs to one of the bandits who had previously attacked her and Christa. Injured and weak, the bandit asks for water and Clementine is given the option of refusing or granting his request, but before she can question him further a number of walkers begin to emerge from the woods on either side.
Pete is attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick. Clementine is forced between saving either of the two; if she saves Pete, Nick will eventually fight off the walkers but will be seen fleeing into the woods, whilst if she saves Nick then Pete will ultimately be killed by the walkers. The episode then ends as Clementine and her companion quickly flee into the woods.
Helped Nick: The episode starts with Clementine in a shed with Nick, both of them are holding the shed doors in order to keep the walkers outside. Nick lets Clementine holding the door by herself while he looks for something to hold the door close. He then finds a heavy box and braces it against the door. After making sure the walkers won't pass through Clementine has the option of talking with Nick about her previous actions (helping him and letting Pete die). After that, Nick finds a collection of whiskey bottles and offers one to Clementine. She has the option of accepting or refusing it. However, it becomes clear that Nick will not help her. Tired, Clementine rests against the heavy box and eventually falls asleep.
In the middle of the night Clementine wakes up to Nick throwing the bottles at the wall because of Pete's death. Clementine then tells Nick they have to go. Clementine can decide whether or not to take Nick back to the cabin. If Clementine leaves with Nick, he opens the door and starts drawing the walkers' attention to him in order to give Clementine time to escape. If Clementine tries to get him he will push her telling her to go. Clementine leaves Nick in the shed or fighting the walkers off no matter what you choose.
Helped Pete: The episode starts with Pete and Clementine inside of a truck with both of its doors closed and locked. As Pete slides to the floor, exhausted, Clementine stares at the bite on his leg. Pete asks Clementine what is she looking at, and tells her it isn't polite to be staring at someone. Clementine can ask about the bite or say nothing about it. Pete then will tell Clementine to give him the bonesaw so he can cut off his leg (even if you give it to him, he will be unable to cut off, saying he will die anyway.) Clementine has the option of giving her opinion about what he's about to do. Clementine then explores the place in order to help themselves to get out from their current situation, when Clementine finds a box full of cigarettes. Pete asks her if she could hand him one. Clementine lights the cigarette for him before Pete tells her that they can do nothing more than wait.
In the middle of the night Clementine wakes up and sees Pete laying on the floor making pained noises. Clementine goes to check on him to see how he's doing. Pete then sits up and tells Clementine that he doesn't feel good, and that he wanted to live. He also says that he wishes he could say goodbye to Nick and asks Clementine if she can promise him that she'll take care of Nick. Then Pete tells Clementine that no one is coming and that she has to go. Clementine can ask Pete if he needs help. If she does he'll say that he's dead no matter what and that it's too late. Clementine tells him that he should come with her at least to say goodbye to Nick. If Pete comes out of the truck with Clementine they'll find themselves surrounded by the walkers. Pete and Clementine try to run, but Pete falls and tells Clementine to go. Regardless of your choices, Clementine will escape leaving Pete behind surrounded and defenseless.
When Clementine comes back to the cabin she finds Carlos and Rebecca sitting. Carlos will smile after seeing Clementine safe, if he trusts her. Both of them tell Clementine that they had sent Luke and Alvin to look for them. They ask Clementine what happened to them. Clementine tells them that they were attacked and that she was with Nick/Pete afterwards. Rebecca angrily insists into looking for Luke and Alvin and tells Carlos to get the guns. Carlos complies, and just before leaving he asks Clementine if she could watch Sarah. Clementine then makes her way up to Sarah's room. Once Clementine opens the door, Sarah takes a picture of her with a camera. Sarah then asks Clementine if she can take a picture of her (Sarah). Clementine can either refuse or accept depending on your choice. Afterwards, Sarah shows Clementine a gun she found with the camera. Depending on your choice, Clementine can either train Sarah to use the gun or not. If the former is chosen, Clementine will repeat Lee's advice from Long Road Ahead.
Afterwards, Sarah shouts that Luke has come home and runs out of the room. Clementine looks outside and sees a silhouette and eyes it suspiciously. After walking downstairs, Sarah will confirm Clementine's hunch and state that the man is indeed not Luke. Clementine will approach the door and after attempting to lock it or open it, the stranger walks in. He greets Clementine and asks her what her name is. She has the option of refusing, saying Clementine, or saying her name is Carley. The man enters the house examining it, asking Clementine questions like who she is staying with. Then, the man proceeds to ask Clementine if she has seen seven of his people. Once he explains who they are, Clementine realizes he is talking about Nick, Luke, Alvin, Rebecca, Carlos, Pete, and Sarah. The man snoops around the cabin, asking about the group Clementine is currently staying with, while trying to avoid some of Clementine's own questions, and after he believes he sees something, he goes to check it out. He goes up to Sarah's room where she is hiding under the bed, nearly being caught. Before he leaves, if a picture of Sarah was taken, the man will discover it on the floor and, realizing she lied to him, tells Clementine not to trust the cabin group and leaves.
Carlos, Rebecca, Luke and Alvin (and Nick, if not saved in Episode 1) enter from the kitchen entrance where Clementine and Sarah tell them of what happened with the man. The group believe it was Carver and he was looking for them. Luke and Carlos tell the group they will have to pack up and leave for the north, to which they hastily prepare for and leave. Along the way, Rebecca apologizes to Clementine for being hostile towards her earlier, and eventually, the group will come across where Clementine last saw Pete/Nick. If Clementine was with Nick, they will find him inside the small cabin, alive and well. If Clementine was with Pete, the group will find his body, stomach torn open and a bullet in his head. The group then continue on their way. The game skips to 5 days later and the group comes across a bridge which Clementine had scouted through her binoculars.
Clementine and Luke go to clear the path on the bridge and proceed to kill a few walkers, with Luke nearly falling off into the river. After nearly crossing, the duo comes across a man with a rifle who proceeds to ask questions. The man lowers his guard believing they are friendly and offers them food, until Nick comes up from behind believing the man was going to kill Clementine and Luke. Despite their efforts to stop Nick, he fatally shoots the man in the neck and they all watch as he falls off the bridge and into the river.
The rest of the group crosses the bridge and Alvin will ask Clementine to search the small lodge for any food for Rebecca, who insists she is fine. After searching the cabin, Clementine comes across a hunting knife which she uses to pry open a chest with canned food and books within it. Alvin will walk in and ask for the food for Rebecca and to keep the knowledge of said food quiet from everyone else. After the conversation is over, everyone notices a small herd of walkers crossing the bridge and they quickly leave for the ski lodge on top of the mountain.
The group reaches the lodge and notice it is somewhat reinforced. After Clementine checks the view in case of any followers, she finds some lights flashing near the forest and the bridge, until she notices that her group is being confronted by another group that came out from the lodge. She goes through the group to find Kenny, still alive, along with his new girlfriend Sarita and his friend Walter. The dispute is instantly settled after they see Clementine and Kenny reuniting.
After catching up with Kenny, helping Sarita and Sarah hang up some Christmas ornaments, talking to Walter about dinner and talking with Rebecca about the baby, dinner will be served where Clementine will pick if she wants to eat with Kenny's group or the cabin group. The group you choose to sit with will begin to talk about the other, specifically Luke, Nick and Kenny. Eventually, Luke and Nick will sit at Kenny's table or Kenny will sit at the cabin's table and they will begin to talk and argue. Clementine has four options to stop the group from fighting, either siding with Kenny by telling Luke to hear him, "...Kenny is my friend!" she yells at Luke, and the arguing stopped. or siding with Luke by telling Kenny to stop, in the same fashion as if Clementine siding with Kenny. "Luke is my friend!" she yells. After it's over, Kenny accidentally calls Clementine "Duck" and gets visually upset. Walter then asks Clementine if she could help him outside.
Walter will begin to speak with Clementine on how he believes the world is still salvageable and speaks of his partner, Matthew. Kenny joins the two in making one last scout around the lodge, and they see a woman peering into the resort. They wonder if she is trustworthy, but Walter ends up giving her a large box of food to help feed her "family." Going back inside, Luke tells Clementine that the man on the bridge was Walter's partner, Matthew, and that she shouldn't tell Nick or Walter. Nick walks up and can discover who the man he killed was, and Luke takes him away to have a drink before telling Clementine to retrieve the knife she found from her backpack, which was Matthew's. When she goes to take it, Clementine finds it missing and that Walter is inspecting it standing on the porch. Clementine speaks with him where he asks how Matthew died and whether Nick is a good man or not. After Nick walks up to them, Walter begins breaking down and asks for Nick to tell him what happened. He throws the knife away and the windmill begins to spin rapidly due to the oncoming storm, making a loud sound that would bring in walkers.
Kenny, Luke, Carlos, Walter, Sarita, Nick and Clementine go to stop the windmill and fend off walkers. Kenny and Luke go to check on the blown transformer as Clementine shuts down the windmill and the others cover her. However, the noise has drawn a small herd of walkers out of the woods. As everyone fights the walkers, Nick struggles with one near the lodge. However, everybody else is occupied and unable to help him except Walter. Depending on what you told him, if Nick was good or not, he will either save Nick or let him be eaten. After Clementine runs inside, they hear automatic fire as a small group walks out from the woods and finishes off the walkers with assault rifles. This group consists of the man who entered the cabin, the woman, Bonnie, whom was earlier looking into the resort, and two other men, Johnny and Troy. The man is identified as Carver by Carlos, who the former begins to beat. Sarah runs outside to protect her father from harm. Carver orders the group to go inside where he puts everyone on the ground ready for execution. Alvin, Clementine and Rebecca speak of what they should do.
Clementine can then persuade Rebecca to either surrender, or to go in search of Luke and Kenny. If they surrender, Clementine and Alvin will be sat down. If Clementine goes in search of Luke and Kenny, she will jump out of a window and ultimately reunite with Kenny outside, who is watching the lodge with his rifle at the ready. Regardless of Clementine's words, Kenny fatally shoots one of the men. Carver takes over ordering for Kenny to stop. After Kenny fires again and misses the shot, Carver immediately takes Walter and executes him, saying it was for his man. He then picks up Alvin and speaks of someone named George that Alvin had earlier killed. If Clementine tells Kenny to surrender or if she runs to protect Alvin, he will be spared and Kenny gives himself up. If Clementine is silent or tells Carver to stop, Kenny will fire at Carver and hit him in the shoulder, where he gets back up and shoots Alvin in the head, killing him. He will then threaten to kill Clementine or Sarita dependent on an earlier choice in which Kenny turns himself in.
He then orders his remaining people to take the survivors "home," and the episode ends.
Clementine will appear in this episode.
Clementine will appear in this episode.
Clementine will appear in this episode.
This list shows the victims Clementine has killed:
- Stranger (Determinant)
- Lee Everett (Indirectly Caused) (Out of Mercy, Determinant)
- Winston (Caused)
- Sam (Out of Mercy, Determinant)
- Beth (Zombified)
- Nick (Indirectly Caused, Determinant)
- Alvin (Indirectly Caused, Determinant)
- Numerous counts of zombies.
- Clementine is the youngest playable protagonist of the Video Game.
- Clementine is in first grade, as stated when you talk to her and Katjaa at Hershel's Farm, which makes her age very confusing; assuming she's in first grade, she should be 6 or 7 at the oldest (Even if she had started second grade in lieu of the walker apocalypse). This is most likely a developer oversight, as in the last episode of Season 1, it is revealed that she is 9 years old.
- Lee does have the option to ask how old she is in Episode 1, which she will say eight.
- Her hat was given to her as a birthday present by her father, which explains the attachment she has for it in further episodes.
- Clementine treasures her baseball cap given to her by her father similar to how Carl Grimes treasures his father's sheriff's hat.
- In "Starved For Help", while rationing food to the rest of the group, 96% of players chose to feed Clementine, the most out of any other members of the group.
- Clementine is one of the three survivors who appeared in all of the Season 1 episodes, the others being Lee and Kenny. As of Season Two, she is now the only survivor to appear in all episodes (not including "400 Days").
- If Lee remains silent when he is given the option to have Clementine either shoot or leave him, Clementine will make the decision herself, with Lee's past actions determining her choice.
- In the bonus CD that came with the 'Game of the Year' edition of Season 1, Telltale said that Clementine's combat system will focus more on using the environment to her advantage, like running and hiding, instead of physical fighting.
- After the sixteen month time skip in "All That Remains", Clementine has gathered scars on her right cheek, her chin, and down her neck.
- In Season 2, Clementine has the torn photo of Lee from "A New Day" and her drawing of Kenny's family from "Long Road Ahead", which she keeps in her backpack from the same episode.
- So far, Clementine and Kenny are the only members of Lee's group confirmed alive.
- Clementine has more physical mementos of people she cared about than anyone else:
- Her hat was a gift from her dad pre-apocalypse.
- Lee's blood also ends up on it when he was bitten by the walker.
- She keeps a photo of Lee in her backpack.
- Her drawing of Kenny, Katjaa, and Duck is also in her backpack.
- The clips she uses to keep her hair in pigtails were given to her by Lilly for sleeping.
- She receives a scar on her arm when being attacked by Sam before killing him.
- Her hat was a gift from her dad pre-apocalypse.
- When attacked by a zombie in the shed in "All That Remains", Clementine's fight with it is almost identical to Lee's fight with Sandra in Episode 1 of Season 1, following a trend within the video game to symbolically mimic previous scenes:
- The zombie catches Clementine's leg and trips her over, as Sandra did to Lee.
- Clementine knocks the zombie away after it gets on top of her, as Lee did to Sandra.
- Clementine uses a hammer and dispatches the zombie, as Lee did to Sandra.
- Both walkers can be hit 4 times, but for Lee the fourth hit is optional.
- In "A House Divided", Clementine can reveal that she hated her treehouse.
- Through certain dialog options in "All That Remains" with Luke and again in "A House Divided" with Kenny, it is revealed that Clementine blames (at least partially) herself for Lee's death.
- In "A New Day," Lee and Clementine spend the night in a barn the night of getting to Hershel's Farm. Whilst there, Clementine comments on the fecal smell in the barn. Due to lack of descriptive words, Lee is given the chance to finish her sentence with "shit," "manure," or "...you know..." This has a lasting, but goofy effect.
- In "Starved For Help", Duck and Clementine go through a similar scenario, Clementine repeating whatever Lee said in "A New Day," showing that Clementine learns from Lee's actions as the Season 1 story progresses.
- In "All That Remains", after Clementine washes her face in the bathroom in the beginning, she accidentally knocks her water bottle to the floor, sending it rolling under one of the stalls. Depending on Lee's decisions in "A New Day," she will unconsiously curse the bottle with either "oh, shoot," or "oh, shit."
- Alternatively, Lee's decisions do not affect Clementine's profanity later on. On the bridge in "A House Divided," when getting up to avoid being killed by an approaching zombie, she mutters "oh shit." On the same bridge, when Matthew asks of Luke and Clementine's intentions, she is given the option to reply with "well, I'M not an asshole..." Finally, when Clementine reunites with Kenny at the ski resort, she is given the option to say "holy shit."
- Clementine's first alcoholic drink was a single swig of whiskey shared by Nick. (Determinant)
- It was given by Telltale that supposedly the game would involve Clementine and her brother, but due to the pre-existence relationship before the apocalypse her brother was cut off from the game, replaced by Lee Everett.
- It was also given that Clementine almost got cut-off from the game. This was because Telltale was concerned that the players wouldn't care about her.
- ↑ The Telltale blog explains: "Clementine comes from a loving family. She's smart and can hold her own if necessary - known to spend hours building elaborate make-believe tales in her treehouse rather than watch cartoons or play with dolls. She's a brave little one but closes up if she gets scared. Clementine is a girl of substance, letting her actions speak louder than her words." Alan, Meet The Walking Dead Survivors: Lee and Clementine, The Telltale Game, (April 3, 2012).
- ↑ Deaths - Episode 1
- ↑ Deaths - Episode 3
- ↑ Deaths - Episode 5
- ↑ Deaths - Episode 6
- ↑ Deaths - Episode 7