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Clementine

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  Clementine
AmTR Clem Skeptical
Actor Melissa Hutchison
Gender Female
Hair Black
Age 8 ("A New Day")
9 ("No Time Left")
11 ("A House Divided")
Occupation Student (Pre-Apocalypse)
Family Ed - Father (Deceased)
Diana - Mother (Deceased)
First Appearance "A New Day"
Status Alive
Series lifespan "A New Day" to Present
Ethnicity African-American[1]
Clementine Gallery
Melissa Hutchison Gallery
"I'm still. NOT. BITTEN. I never was. And you left me out here to die."
—Clementine to the cabin survivors after killing a walker. (Determinant)[src]

Clementine, affectionately nicknamed Clem by many of her companions, is an original character who served as the deuteragonist in Telltale Games' The Walking Dead: Season One and the protagonist of Season Two. A mature, kind, and polite girl, she acts as the moral compass of the group, and tries her best to maintain the humanity of the group in a post-apocalyptic world. After losing the people that were the closest to her, Clementine becomes hardened and more mature on her outlook, but still bravely overcomes the dangers of a post-apocalyptic world head-on and tries her best to maintain some of her previous faith in humanity intact and hope, hanging on to what Lee taught her and her own values.

Character

For only being eleven years old, Clementine displays remarkable intelligence and maturity, presumably due to the seriousness of the environment. When she last attended school, Clementine was in the first grade, which she described as "easy". She is able to be practical and improvise in situations such as helping Lee brace the door with his father's cane when the walkers close in on the drug store. She also picks up on subtle things most children her age would not be bothered by. For example, when Ben was interrogated by Lilly after Lee brought him and his teacher/friend to the motor inn, she quickly drags him away from the argument before he could get pulled in, saving the boy any trouble.

Compared to Duck's more oblivious attitude, Clementine is much more aware of the current events going on in the group, such as the power struggle between Lilly and Kenny. As of "Starved For Help", Clementine reveals to Lee that she is aware that her parents are "gone," stating that she'd rather have him lie to her because it is more comforting to hear. However, it is unknown whether she perceives her parents as truly dead or just missing for the time being.

She is also a very kind-hearted and polite girl, as she displays adequate manners when talking to the adults. Clementine isn't a conformist and is not afraid to speak out on her mind, believing that everyone should do their best to be a kind Samaritan unless threatened otherwise. Evidently, she disagrees with the group's choice of looting a station wagon full of rations left behind by survivors, claiming that the owners may return for their supplies.

However, despite her maturity, Clementine is still relatively innocent in the way children are, for example in "Long Road Ahead", Clementine admits to putting a bug on Duck's pillow and in "Starved for Help" while Katjaa is taking care of Maybelle, she tells Lee to not lick the salt lick and that it's "gross". Lee will ask Clementine, "Did you lick it?" who will reply with, "I don't know." Her view towards how society should react in a zombie apocalypse is often more idealistic than realistic, which can affect her understanding towards a particular event.

Even if not agreeing on Lee's choices, or on the way he responds to her, Clementine still sees him as a father figure, trusting him to protect her no matter what happens. It is even possible to see traits on her that resemble what Lee has taught her, not only about survival, but also the way to act towards people. Both having and losing Lee was an important part of Clementine's maturity.

After seeing her undead parents, being forced to either shoot Lee or leave him to turn, and after Omid is shot and killed, Clementine loses whatever childlike innocence she had left. Even after more than a year, these events have clearly changed her. She no longer holds an idealistic or hopeful view of the world, and instead strives only to stay alive. She's much more ready, willing, and able to defend herself from any attackers, though her young age means she has to heavily rely on resourcefulness rather than strength. If the player so chooses, she can also be cold and aggressive to people who do her wrong, even going so far as to resort to blackmail. On the other hand, she can also attempt to appeal to the better nature of people, showing that she still has at least some of her previous faith in humanity intact. 

Clementine's maturity is something that can be perceived from her by other characters, as it's possible to see when Rebecca and Sarita ask her for advice, and even the way Walter talks to her, considering her mature enough, even for a child, to understand the way life in the apocalypse is.

Pre-Apocalypse

Suburban Georgia

Clementine comes from a loving family with her mother and father. She used to own a pet hamster before the outbreak occurred. One night, it managed to open its cage door. The next morning she and her family had found it, but discovered that the hamster had eaten half a box of cookies. She was in the first grade, which she considered to be easy. She's smart and can hold her own if necessary - known to spend hours building elaborate make-believe tales in her treehouse and reading books rather than watch cartoons or play with dolls. She also played soccer, but admits that she didn't like it. Sometime before the outbreak, her parents left for a trip to Savannah and left Clementine with a babysitter named Sandra.[2]

Post-Apocalypse

Season 1

"A New Day"

Clementine first appears in the game after Lee Everett shoots the head off of a zombie cop when she is told to go and get help. She is later in a treehouse hiding from the walkers and had been hiding for a few days. Sandra, her babysitter, was apparently not so lucky, as Clementine mentioned that she had heard Sandra screaming a couple nights after her taking sanctuary in the treehouse. Sometime shortly after, a man arrived and attempted to break into Clementine's house, so he could steal their TV, but walkers scared him away. She was later found by Lee Everett while he was wandering through her house in search of help. She thought about dropping a hammer on his head, in case he had bad intentions, like the previous man. After helping him fight off Sandra, now a walker, he begins to realize her parents may not have made it and decides to look after her. Lee begins to feel affection and concern for the young Clementine.

After leaving the house, they encounter Shawn Greene and Chet or Andre in the street, depending on whether Lee decides to look for help at night or during the day. Shawn mistakes Clementine as Lee's daughter, to which Lee gives Shawn an explanation on how he knows her. Shawn then takes Lee and Clementine to his father's farm. When Shawn tells his father, Hershel, Lee's story, Hershel asks Clementine if she knows who Lee is, to which Clementine responds with yes. The next morning, Clementine and Lee meet Kenny and his wife, Katjaa, along with their son, Duck. Clementine was befriended by Katjaa almost immediately, with her acting like a motherly figure for Clementine. Clementine also witnesses the walker attack that kills Shawn, which causes Hershel Greene to kick the group off his farm as he blames Kenny and possibly Lee for not saving his son. Kenny's family offers to take Lee and Clementine to Macon, Lee's hometown, to which Lee accepts.

The group's pickup truck runs out of gas shortly after arriving in downtown Macon. As they were exploring the streets, they were almost immediately advanced upon by walkers. The group was saved by the intervention of Glenn and Carley, who led them into a nearby drug store owned by Lee's parents. As soon as they met the rest of the group who had holed up in the store, including Doug, Lilly, and her father, Larry. As the adults argue over the fate of Duck, whom Larry believed was bitten, Clementine informs Lee she needs to use the restroom. Lee tells her to just go use the one in the store, but as she opens the door, she is attacked by a walker that had been undetected by the group. Clementine is grabbed, but Lee saves her and in turn is saved by Carley, who shoots the walker.

Clementine was then charged with the task of keeping in contact with Glenn over her walkie-talkie while he retrieved gasoline for Kenny's pickup truck at a nearby motel. While the group waited and attempted to find a way into the pharmacy to obtain nitroglycerin tablets for Larry's heart condition, Clementine helped Lee search the office and asked him about himself and his family. She also asks about the cane Lee finds while clearing the office, to which he responds it was his dad's, and that it was "better at protecting this place than any guard dog." Clementine is also present when Carley approaches Lee and tells him she is knowledgeable about his past. Clementine asks Lee about this later, wanting to know if he is "a bad man."

After the pharmacy's alarm prompted a large scale walker attack, Clementine assists Lee in blocking the doors by retrieving his father's cane and handing it to him, after which he slides it through the handles. She also witnesses either Carley or Doug being devoured by the walkers after Lee chooses who to save. She is tripped and grabbed by another walker as they escape, but Lee saves her a second time.

Later, as the survivors regroup in a motor inn, Clementine expresses her distress to Lee over having broken her walkie-talkie when she fell, which she had used to talk to her parents. She promises she will try to stay strong.

"Starved For Help"

Clementine is seen at the Motor Inn when Lee returns with his hunting party. Sometime earlier, Clementine had lost the hat that her dad had given her and asks Lee if he can find it. Clementine still keeps the walkie-talkie with her even though it is broken, which she admits she only uses to hold make-believe conversations with her parents to make her feel better. When Lee is dividing the rations, he has the option to give some of the food to Clementine. After being taken to the dairy with Lee and the other survivors, she is seen playing on the swing with Duck and Kenny. Lee will have a couple chances to talk to Clementine while on the dairy where he can either be direct with her or give her reassuring answers. When Mark is attacked and impaled in the back by the bandits, Lee comments on Mark being lucky and Clementine tells Lee she wants him to stay lucky as well. Lee will also retrieve Clementine's hat from Jolene's camp, to which Clementine will be overjoyed.

If Lee is fast enough when he discovers the St. Johns' true nature, he can stop Clementine from eating Mark's leg (which she believes is just some type of animal meat). If Lee is too slow, she is seen to be in distress about what she has done. After Lee is knocked unconscious, Clementine is one of the survivors locked in the meat locker. There, she witnesses Larry either being killed by Lee and Kenny or just Kenny, which causes her to break down momentarily. Clementine helps them escape by climbing through an air vent and opening the meat locker's door from the back of the barn. Clementine escapes the dairy with the other survivors after Lee and the other survivors deal with the St. John's.

Clementine shows distress after their escape if Lee had chosen to kill either of the St. John brothers or decided to assist with Kenny killing Larry. When the group finds an abandoned car, Clementine makes it clear she doesn't want to steal from the car because she fears that its owners may return. If Lee chooses to loot the car, she will show distaste at his decision, but Lee can give her a hoodie and convinces her that it is alright to take it. If Lee chooses to not loot the car, she will hold Lee's hand and deny Katjaa when she offers her the hoodie. Clementine is shown to respect this decision while they stand by and watch the others taking the supplies. However, she will accept some batteries given to her by Doug/Carley, and use them for her walkie-talkie.

"Long Road Ahead"

After Lee and Kenny return from gathering supplies, Clementine runs up to him, happy to see he made it back. He tells her that he'll catch up to her in a minute and goes into Lilly's room. While Lee is in Lilly's room, Clementine is forming a leaf rubbing on some paper near the staircase. After Lee comes back out after being informed about the stolen supplies, he asks Clementine if she broke a flashlight. She asks if Duck accused her of doing it because he is always accusing her of things (like putting a bug on his pillow, to which she actually admits she was guilty). When Lee finds the shattered glass from the flashlight, he discovers a pink chalk X on a wall and questions her if she is in possession of any pink chalk. She told him she didn't know where it went as it had went missing.

When Lee discovered the stolen supplies and presented them to Lilly, Clementine and the others (minus Lee and Lilly) were gathered together by the bandits. Once Lilly shoots the leader, the group scatters. As more bandits arrive and begin shooting at the group, she takes cover behind a barricade with Duck and Katjaa. When Lee clears the area of bandits, she runs up to Lee hugging him for comfort before running into the RV. Once the motel is overrun, the whole group escapes in the RV.

While on the road, Lilly begins arguing with Ben and Carley/Doug about them stealing the group's supplies. When Kenny hits a walker, everyone but Duck and Katjaa are outside the RV discussing what to do about the traitor. Clementine is watching the argument from the doorway. Once the walker under the RV had been dealt with, Lilly shoots Carley (intentional)/Doug (accidental) in the head, and can either be left behind or tied up and allowed back in the RV. Once back on the RV, Lee is shown that Duck has been bitten while escaping the motel and he informs Clementine, who says that she doesn't feel good. The two share a close moment together. Lee then has a nightmare about Clementine reanimating and attempting to eat him.

When the road is blocked by a train, the group departs the RV and Lee and Ben investigate, while Clementine is resting with Kenny and his family. When Ben unlocks the train's breaks, Ben goes out to keep an eye on Clementine, Duck, and Katjaa. While Lee is getting the train started, she encounters Chuck, who gives the kids (plus Ben) candy. Once the train is ready, the group heads out along the tracks until Duck spits up some blood and Lee gets Kenny to stop the train. Duck is taken into the woods so that he can be put out of his misery and so Clementine doesn't have to see. Lee explains what is going on and goes into the woods after hearing a gunshot.

While Lee was in the woods, Chuck informed Clementine that she would soon meet the same fate that Duck did. When Lee is informed of this statement, he is angered and storms out to confront Chuck. When Lee returns after Chuck explained himself, he tells Clementine that Chuck had some good points and teaches her how to shoot a pistol, also giving her a haircut so that she is harder to grab by walkers. Lee discovered a map of Savannah in the front of the train and they make a plan of action for when they get to Savannah.

The train is forced to stop again, as the path is blocked by a gas tanker, hanging over a bridge. There are two people arguing on top of the bridge. When Lee climbs up, they introduce themselves as Christa and Omid. When Omid sees Clementine, he is excited and shocked, as he hasn't seen a child in a while.

Clementine will gain a good relationship with both Christa and Chuck. She helps Lee as they are searching the train depot. While they are searching, they are taken by surprise as several walkers emerge from the dark. Luckily, Lee kills them, and also finds a blowtorch to eliminate the overhanging tanker.

Later, when the train gets moving again, Clementine is seen in the engine room of the train sleeping in a chair. Lee then finds Clementine's drawing, which differs depending on the choices Lee had made. Suddenly, Clementine's walkie-talkie activates and a man speaks, saying that he has her parents and she should find him as soon as possible, with or without Lee's consent.

"Around Every Corner"

Clementine arrives in Savannah along with Lee, Kenny, Omid, Christa, Chuck, and Ben. Lee has taken her talkie because of the man she has been speaking to. She asks him if she can just hold it for a little while. Lee will say no but how he presents this to her is up to the player. Soon the group hears a church bell going off which attracts the walkers to the group, causing them all to scatter. Clementine and Ben are cornered against a wall and Lee orders Ben to protect her, but he flees instead, angering Lee and frightening Clementine. Lee shoots the approaching walkers to protect her. As one is about to grab her, Chuck kills it with his shovel, allowing the group to escape into a mansion nearby.

The mansion is locked down tight and Lee attempts to find a way inside. He notices that the doggie-door is locked and the dog's collar remote activates the lock, and is needed to unlock the door. Lee begins to dig up the dog's grave, presuming that the dog was buried with his collar. Clementine will ask what's buried there and Lee's response will either hurt her, or she witnesses the decomposing dog and gets sad. When Lee uncovers the collar and unlocks the doggie-door, Clementine crawls inside and opens the door for the group so they can enter and is either praised or chastised by Lee. Clementine is sitting by Christa and Omid while Lee searches the first floor to make sure it's safe. After Lee goes upstairs to assist Kenny, she notices Lee reburying the dog, along with the boy who used to live in the house, and goes back inside with the others. Lee and Kenny travel deeper into the city towards the docks to find a boat for the group, and Clementine is left in Ben's care. At some point, Omid's leg takes a turn for the worse, and Christa calls for Ben's help and Clementine sets off alone to find Lee and Kenny.

Clementine comes just in time to save Lee from being killed by a woman named Molly, or vice versa. When Molly notices Clementine, she realizes that Lee and Kenny aren't from Crawford as there are no children allowed anymore. After learning about Crawford's philosophy, walkers begin to advance towards the group and Molly flees into a nearby alleyway. Clementine yells for Molly's help and is hoisted up to Molly, where she is safe from the walkers. Lee can't get up the fire escape and is forced to go through the sewer as Clementine yells to him, worried. Lee yells back to go back to the house where he'll meet her. Molly manages to get Clementine and Kenny safely back to the mansion.

Once Lee finds his way back to the mansion with Vernon's help, she is nowhere to be found. Lee ends up finding her in a shed in the backyard. Clementine is overjoyed to see him again and shows him a boat she discovered in the shed that they can use. Later, Kenny informs the group that all the boat needs is some gasoline and a battery and it will be ready for the water. The group ends up deciding to look for what they need in Crawford as that's where all of the living survivors of Savannah are. Clementine asks if she can come too because she believes that's where her parents are. Lee can either say yes or no.

In-Game Decision

If you say no, she will pout and go back upstairs to her room. She will be outside to see the group off and asks Lee what she should do if something happens to Omid while they are gone. Lee will either tell her to hide or give her a gun to protect herself and the mansion. While gone, a walker forces itself into the house and attempted to get upstairs, but she was able to stop it by either trapping it behind the double doors on the first floor or shoot it, depending on if Lee gave her the gun or not. She will run downstairs, excited to see Lee made it back. She'll ask him about her parents. She will also ask where Molly is (if Molly was left behind). Soon after, the group will check on Omid and notice that he is fine once he wakes up. Depending on Lee's choice to save Ben or not, Omid will either say he looks worse than him (rescued) or ask where he is (didn't rescue). If Ben was rescued by Lee, when Clementine is back in her room, she'll mention that Ben is different than he was before he left. If Ben was killed, Kenny will reveal what happened and Clementine will look at Lee in horror and run to her room. When Lee goes to Clementine's room, she'll ask what Kenny meant by "he did what he had to do". Lee can either change the subject, say he was a danger to the group, say that he didn't want to be saved, or say nothing.

If you let her come with you, she will be with the group as they search the school in Crawford where the supplies are held. The group splits into four groups of two, Kenny and Brie will search for gasoline, Christa and Vernon will search for the medication, Lee and Molly will search for the battery, and Clementine and Ben will be left in the classroom where they will all meet up later as a rendezvous point. Clementine is upset that she is being left with Ben, but Lee tells her that he's "leaving Ben with her". After all of the supplies are collected, Molly is attacked by a couple of walkers after Ben's foolishness with pulling out the axe from the door handles. One walker gets in a struggle with Molly, and Lee is offered a chance to shoot it. If Lee misses or does nothing, Clementine shoots it in the head, killing her first walker. Molly tells her, "Nice shot, kid" as Lee, Ben, Molly, and Clementine race back to the classroom to escape the walkers that have entered the school. If Clementine was not brought to the school, and Lee does not shoot the walker, he abandons Molly, leaving her fate unknown.

Once all of the supplies are scavenged, Lee informs the group that walkers are coming and Ben says that it was all his fault and admits that it was his fault that Duck and Katjaa are dead. Kenny attempts to attack Ben, but is held back by Lee and Vernon. Kenny wants Ben out of the group, and Christa agrees. Clementine will ask if she gets a say as well. If Lee says no, she is upset by this. If Lee says yes, she says that Ben is nice, and he is her friend and they don't leave friends behind. Christa is moved by this, and abstains. Lee's vote is determined by the player. If you abstain or vote against Ben she is upset with the decision. If you vote with Clementine, she is happy with your choice. Walkers burst through the door and devour Brie. The group escapes up the bell tower and everyone but Lee and Ben depart down a ladder outside. Lee will either save Ben's life or let him fall to his death (which is what Ben wishes).

Clementine will ask if they'll have time to find her parents before going off on the boat. Lee can either be honest with her or lie to her. Regardless of how Lee answers she will begin crying and he can either comfort her, tell her to get over it, or do nothing. Lee rests on the couch near her to watch her, and gives her back the walkie-talkie as a sign of trust and as an apology. Lee then falls asleep, and Clementine disappears with her talkie.

The next morning, Lee wakes up to find Clementine missing. He discovers her hat in the backyard and her walkie-talkie on the sidewalk outside. When reaching for the walkie-talkie, he is bitten by a concealed walker, and depending on his choices he'll have assistance in looking for her (to get Kenny to come, you have to either have been very loyal to Kenny, OR respond by telling Kenny that Clementine is your family when you ask him to go with you, or if Lee took care of Duck and Katjaa. To get Christa and Omid to come, you must reveal your bite or left Clementine with a gun to guard Omid at the house. To get Ben to come he must be alive and either Lee was supportive of Ben or mention Clementine, and to go alone you have to tell them you'll do so [or not meet the above requirements]) Lee, and possibly others, will depart to Vernon's group's sewer morgue to find her, believing she was kidnapped by him. Her voice is then heard on the talkie, distressed, and followed by the mystery man who reveals that she is safe and advises Lee to choose his next words very carefully. 

"No Time Left"

Having been kidnapped by the Stranger because he thought Lee was "dangerous", she is revealed to have been held in a hotel room by him when Lee arrives. Lee walks in curiously, only to have the Stranger appear behind him with a pistol drawn. Though Clementine calls out, hearing the commotion outside her room, the Stranger puts the gun to Lee, forcing him to be quiet and abandon his possessions. Using another walkie-talkie, he reveals to have been monitoring Lee and his group since right after the events of "Starved For Help" and has been told much about Lee from Clementine, depending on the decisions the player made throughout Season 1, he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine. He also says, "I bet you don't even know how old she is." Lee answers with eight, but Clementine's birthday was six days ago, making her current age 9. In the end, the Stranger tells Lee that he will take Clementine and "hurt Lee, very bad." While he begins talking to his wife's severed head he keeps in a bowling bag, which is shown to be reanimated, Clementine escapes from the room and, using one of several objects Lee laid on a table at the Stranger's order, sneaks up and attacks him just as he says "she wouldn't hurt a fly." She can also not be told to use anything, in which case she will simply punch the Stranger in the back of his head.

Lee and the Stranger begin a fierce brawl, each trying to get the gun which is knocked around the room. In the ensuing fight, Lee can either kill or spare the Stranger, and if he kills him, has a choice of shooting him to prevent reanimation or not. If he spares him, the Stranger attacks him again, though Clementine shoots him. Lee and Clementine reunite, and Clementine apologizes several times for having trusted the Stranger like she did. Just as they leave, a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck" on him that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well, similar to the TV show episode "Guts".

The two initially manage to wade through the walkers outside on the street well, until Clementine sees her parents, Ed and Diana, who are now walkers. Saddened and terrified, Lee tries to calm her, but he passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. They find a zombified security guard trapped in an office where an emergency exit lays. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain either him or the zombified guard to a nearby radiator in order to keep one from attacking her. After this Clementine attempts to take either his gun or keys based on Lee's decision. Then the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can tell her to avoid cities, go with Omid and Christa, or remain on her own, and it is said Clementine will remember his advice. They say their final goodbyes in one final, emotional moment, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes, and dies painlessly and quickly.

After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car. While inspecting some shotgun shell casings off the ground, Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, unsure of what action to take, until the two figures stop moving and look towards Clementine. The episode then ends, teasing once more to future installments.

Season 2

"All That Remains"

Several months after the events of "No Time Left", Clementine is seen travelling with Omid and a pregnant Christa after it is assumed that they reunited outside of Savannah. Stopping at a public restroom next to Gil's Pitstop, the trio discuss the name of Christa's unborn child before the deciding to clean up. After entering the women's restroom alone and verifying that it was free of threats, Clementine begins to wash her face with a cloth and water from her plastic bottle but accidentally drops it under a stall door. She enters the stall to retrieve it, only to hear someone coming in. Having left her gun by the sink, Clementine hides in the stall as the unknown person, Michelle retrieves the weapon. However, Clementine accidentally makes a noise, causing Michelle to coax her out at gunpoint and demand that Clementine hand over her possessions. Suddenly, Omid enters the room and, understanding the situation, begins to slowly move towards Michelle intending to apprehend her in some way. However, the restroom door shuts noisily, startling Michelle and causing her to shoot Omid in the chest out of reflex. Christa then bursts in and kills Michelle with a shot to the abdomen before cradling Omid's body and visibly noticing the fact that Michelle had used Clementine's gun.

The scene then cuts to sixteen months later, where Clementine and Christa (who lost her baby) are seen sitting around a campfire in an attempt at cooking a weasel they caught and killed earlier on. They had made their way to North Carolina, and evidently in a solemn mood with plans to head towards Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine is left to the fire. Searching through her backpack, she finds the other half of the Everett Family photo of Lee that he had torn off in "A New Day" and looks upon it sadly, before finding her old drawing of Kenny, Katjaa, and Duck from "Long Road Ahead", and also looking upon it with a solemn attitude, before eventually finding a lighter which she uses to tend to the fire. After fueling it with either a nearby log, the drawing of Kenny's family, or her picture of Lee, Clementine hears a noise not far from the camp and finds Christa being held at gunpoint by three bandits, who demand to know whether or not there is anyone with her. Given the option of either sneaking away or throwing a rock at Winston (one of the bandits) in order to distract them, Winston chases after Clementine and attempts to restrain her, though she is able to break free by pushing Winston into the reach of a nearby walker, which then grabs and eventually kills him whilst Clementine is approached by several other walkers which emerge from the woods. Backing away in fear, Clementine falls into a nearby river and is taken downstream by the current until she passes out.

The next day she wakes up on the banks of the river, and after a brief trek through the woods she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam's owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a knife sticking out of its arm. After Clementine remembers some words Lee told her before his demise, she beats it with a large branch and retrieves the knife which is still sharp. There is also a trash can and, after searching it, Clementine finds a can of beans. She then uses the knife to pry open the can, and in doing so, Sam will begin to beg. After a choice to feed him or not, Sam will attack Clementine, biting her on the arm. Clementine grabs her knife and stabs ( or punches, depending on the player's choice ) Sam multiple times until she successfully kicks him where he is pierced by a metal frame in his hind leg, and another through his stomach. Clementine has the choice of killing him or leaving him to die.

Clementine eventually heads off with a severely wounded arm and ends up almost passing out from exhaustion in the woods, only to realize that she's surrounded by several walkers. Attempting to flee, she is almost overwhelmed by a walker only to be saved by Luke and Pete, who begin to carry her off. However, Luke suddenly notices the wound on Clementine's arm and, initially assuming it to be a walker bite, begins to discuss with Pete over what to do, only for Clementine to tell them that it was a dog bite. Still skeptical, Luke and Pete continue arguing before Pete eventually decides to give her the benefit of the doubt and take her to their cabin, where she can be seen to by their doctor. Again exhausted and wounded, Clementine passes out and eventually stirs from consciousness only to wake up as several other people argue over what to do with Clementine. Noticing someone with an uncanny resemblance to Kenny, Clementine is initially surprised and causes the individual, revealed to be Nick, to become startled and accidentally fire off his gun close to Clementine's proximity. After further arguing between the group and herself over the origin of her wound, Clementine is examined by Carlos who is still unable to determine whether or not she was bitten by a walker.

Ultimately the group decide to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine's requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed and is able to sneak into the cabin through a gap beneath the patio and making her way inside via a trap door. Given the opportunity to eavesdrop on the group's meeting, she finds them still unable to decide over what to do with her and heads upstairs to acquire the necessary resources from the various rooms, including a roll of rags from the main bedroom to serve as a makeshift bandage. Whilst in the bathroom, she is able to acquire a needle but is forced to hide after hearing someone approaching, and notices Rebecca in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving. Clementine then heads into the other bedroom, only to notice that Sarah is inside and has discovered her. Despite this, she willingly offers her help to Clementine and displays a friendly interest in her, curious as to whether or not she is her friend. Regardless, she offers a bottle of peroxide normally used by her Dad to treat her when she's cut to Clementine and asks that she doesn't tell anyone that she helped her.

Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she is suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. Climbing atop her, the walker attempts to bite Clementine (in a similar manner that Sandra had attempted to bite Lee in "A New Day", it should be noted) but is knocked back after Clementine hits it with a brick, before she is able to use a rake to push it back and impale it onto a nearby anchor. Before it is able to pull itself free, Clementine quickly grabs the hammer and begins to bludgeon the walker over the head with it, again shadowing Lee's killing of Sandra in the previous season, just as the others burst into the shed after hearing the noise.

After briefly arguing among themselves, Clementine is allowed into the cabin with them where her wound is examined and bandaged by Carlos and she is offered some food by Luke, who appears to have changed his previously skeptical attitude towards her. The two make conversation, where Clementine is given the opportunity to confide in him about her past and mention Lee, including the lessons he passed onto her. Nick soon enters the room to apologize to Clementine for his earlier outburst against her, and if prompted it is revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. Rebecca also turns up and warns that Clementine shouldn't get too comfortable around the group.

The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick's childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Arriving at the river, they are met with the sight of several fresh corpses scattered across the banks and Pete briefly mentions that an individual referred as Carver may have been responsible for it, and decides to investigate the scene for any clues as to who is responsible for it. Whilst searching, Clementine discovers her backpack next to one of the bodies and suddenly realizes that the body is still alive, and belongs to one of the bandits who had previously attacked her and Christa. Injured and weak, the bandit asks for water and Clementine is given the option of refusing or granting his request, but before she can question him further a number of walkers begin to emerge from the woods on either side.

Pete is attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick. Clementine is forced between saving either of the two; if she saves Pete, Nick will eventually fight off the walkers but will be seen fleeing into the woods, whilst if she saves Nick then Pete will ultimately be killed by the walkers. The episode then ends as Clementine and her companion quickly flee into the woods.

"A House Divided"

Helped Nick: The episode starts with Clementine in a shed with Nick, both of them are holding the shed doors in order to keep the walkers outside. Nick leaves Clementine holding the door by herself while he looks for something to hold the door close. He then finds a heavy box and braces it against the door. After making sure the walkers won't pass through Clementine has the option of talking with Nick about her previous actions (helping him and letting Pete die). After that, Nick finds a collection of whiskey bottles and offers one to Clementine. She has the option of accepting or refusing it. However, it becomes clear that Nick will not help her. Tired, Clementine rests against the heavy box and eventually falls asleep. 

In the middle of the night Clementine wakes up to Nick throwing the bottles at the wall because of Pete's death. Clementine then tells Nick they have to go. Clementine can decide whether or not to take Nick back to the cabin. If Clementine leaves with Nick, he opens the door and starts drawing the walkers' attention to him in order to give Clementine time to escape. If Clementine tries to get him he will push her telling her to go. Clementine leaves Nick in the shed or fighting the walkers off no matter what you choose.

Helped Pete: The episode starts with Pete and Clementine inside of a truck with both of its doors closed and locked. As Pete slides to the floor, exhausted, Clementine stares at the bite on his leg. Pete asks Clementine what is she looking at, and tells her it isn't polite to be staring at someone. Clementine can ask about the bite or say nothing about it. Pete then will tell Clementine to give him the bonesaw so he can cut off his leg (even if you give it to him, he will be unable to cut off, saying he will die anyway.) Clementine has the option of giving her opinion about what he's about to do. Clementine then explores the place in order to help themselves to get out from their current situation, when Clementine finds a box full of cigarettes. Pete asks her if she could hand him one. Clementine lights the cigarette for him before Pete tells her that they can do nothing more than wait. 

In the middle of the night Clementine wakes up and sees Pete laying on the floor making pained noises. Clementine goes to check on him to see how he's doing. Pete then sits up and tells Clementine that he doesn't feel good, and that he wanted to live. He also says that he wishes he could say goodbye to Nick and asks Clementine if she can promise him that she'll take care of Nick. Then Pete tells Clementine that no one is coming and that she has to go. Clementine can ask Pete if he needs help. If she does he'll say that he's dead no matter what and that it's too late. Clementine tells him that he should come with her at least to say goodbye to Nick. If Pete comes out of the truck with Clementine they'll find themselves surrounded by the walkers. Pete and Clementine try to run, but Pete falls and tells Clementine to go. Regardless of your choices, Clementine will escape leaving Pete behind surrounded and defenseless. 

When Clementine comes back to the cabin she finds Carlos and Rebecca sitting. Carlos will smile after seeing Clementine safe, if he trusts her. Both of them tell Clementine that they had sent Luke and Alvin to look for them. They ask Clementine what happened to them. Clementine tells them that they were attacked and that she was with Nick/Pete afterwards. Rebecca angrily insists into looking for Luke and Alvin and tells Carlos to get the guns. Carlos complies, and just before leaving he asks Clementine if she could watch Sarah. Clementine then makes her way up to Sarah's room. Once Clementine opens the door, Sarah takes a picture of her with a camera. Sarah then asks Clementine if she can take a picture of her (Sarah). Clementine can either refuse or accept depending on your choice. Afterwards, Sarah shows Clementine a gun she found with the camera. Depending on your choice, Clementine can either train Sarah to use the gun or not. If the former is chosen, Clementine will repeat Lee's advice from Long Road Ahead.

Afterwards, Sarah shouts that Luke has come home and runs out of the room. Clementine looks outside and sees a silhouette and eyes it suspiciously. After walking downstairs, Sarah will confirm Clementine's hunch and state that the man is indeed not Luke. Clementine will approach the door and after attempting to lock it or open it, the stranger walks in. He greets Clementine and asks her what her name is. She has the option of refusing, saying Clementine, or saying her name is Carley. The man enters the house examining it, asking Clementine questions like who she is staying with. Then, the man proceeds to ask Clementine if she has seen seven of his people. Once he explains who they are, Clementine realizes he is talking about Nick, Luke, Alvin, Rebecca, Carlos, Pete, and Sarah. The man snoops around the cabin, asking about the group Clementine is currently staying with, while trying to avoid some of Clementine's own questions, and after he believes he sees something, he goes to check it out. He goes up to Sarah's room where she is hiding under the bed, nearly being caught. Before he leaves, if a picture of Sarah was taken, the man will discover it on the floor and, realizing she lied to him, tells Clementine not to trust the cabin group and leaves. 

Carlos, Rebecca, Luke and Alvin (and Nick, if not saved in "All That Remains") enter from the kitchen entrance where Clementine and Sarah tell them of what happened with the man. The group believe it was Carver and he was looking for them. Luke and Carlos tell the group they will have to pack up and leave for the north, to which they hastily prepare for and leave. Along the way, Rebecca apologizes to Clementine for being hostile towards her earlier, and eventually, the group will come across where Clementine last saw Pete/Nick. If Clementine was with Nick, they will find him inside the small cabin, alive and well. If Clementine was with Pete, the group will find his body, stomach torn open and a bullet in his head. The group then continue on their way. The game skips to 5 days later and the group comes across a bridge which Clementine had scouted through her binoculars.

Clementine and Luke go to clear the path on the bridge and proceed to kill a few walkers, with Luke nearly falling off into the river. After nearly crossing, the duo comes across a man with a rifle who proceeds to ask questions. The man lowers his guard believing they are friendly and offers them food, until Nick comes up from behind believing the man was going to kill Clementine and Luke. Despite their efforts to stop Nick, he fatally shoots the man in the neck and they all watch as he falls off the bridge and into the river.

The rest of the group crosses the bridge and Alvin will ask Clementine to search the small lodge for any food for Rebecca, who insists she is fine. After searching the cabin, Clementine comes across a hunting knife which she uses to pry open a chest with canned food and books within it. Alvin will walk in and ask for the food for Rebecca and to keep the knowledge of said food quiet from everyone else. After the conversation is over, everyone notices a small herd of walkers crossing the bridge and they quickly leave for the ski lodge on top of the mountain.

The group reaches the lodge and notice it is somewhat reinforced. After Clementine checks the view in case of any followers, she finds some lights flashing near the forest and the bridge, until she notices that her group is being confronted by another group that came out from the lodge. She goes through the group to find Kenny, still alive, along with his new girlfriend Sarita and his friend Walter. The dispute is instantly settled after they see Clementine and Kenny reuniting.

After catching up with Kenny, helping Sarita and Sarah hang up some Christmas ornaments, talking to Walter about dinner and talking with Rebecca about the baby, dinner will be served where Clementine will pick if she wants to eat with Kenny's group or the cabin group. The group you choose to sit with will begin to talk about the other, specifically Luke, Nick and Kenny. Eventually, Luke and Nick will sit at Kenny's table or Kenny will sit at the cabin's table and they will begin to talk and argue. Clementine has four options to stop the group from fighting, either siding with Kenny by telling Luke to hear him, "...Kenny is my friend!" she yells at Luke, and the arguing stopped. or siding with Luke by telling Kenny to stop, in the same fashion as if Clementine siding with Kenny. "Luke is my friend!" she yells. After it's over, Kenny accidentally calls Clementine "Duck" and gets visually upset. Walter then asks Clementine if she could help him outside.

Walter will begin to speak with Clementine on how he believes the world is still salvageable and speaks of his partner, Matthew. Kenny joins the two in making one last scout around the lodge, and they see a woman peering into the resort. They wonder if she is trustworthy, but Walter ends up giving her a large box of food to help feed her "family." Going back inside, Luke tells Clementine that the man on the bridge was Walter's partner, Matthew, and that she shouldn't tell Nick or Walter. Nick walks up and can discover who the man he killed was, and Luke takes him away to have a drink before telling Clementine to retrieve the knife she found from her backpack, which was Matthew's. When she goes to take it, Clementine finds it missing and that Walter is inspecting it standing on the porch. Clementine speaks with him where he asks how Matthew died and whether Nick is a good man or not. After Nick walks up to them, Walter begins breaking down and asks for Nick to tell him what happened. He throws the knife away and the windmill begins to spin rapidly due to the oncoming storm, making a loud sound that would bring in walkers.

Kenny, Luke, Carlos, Walter, Sarita, Nick and Clementine go to stop the windmill and fend off walkers. Kenny and Luke go to check on the blown transformer as Clementine shuts down the windmill and the others cover her. However, the noise has drawn a small herd of walkers out of the woods. As everyone fights the walkers, Nick struggles with one near the lodge. However, everybody else is occupied and unable to help him except Walter. Depending on what you told him, if Nick was good or not, he will either save Nick or let him be eaten. After Clementine runs inside, they hear automatic fire as a small group walks out from the woods and finishes off the walkers with assault rifles. This group consists of the man who entered the cabin, the woman, Bonnie, whom was earlier looking into the resort, and two other men, Johnny and Troy. The man is identified as Carver by Carlos, who the former begins to beat. Sarah runs outside to protect her father from harm. Carver orders the group to go inside where he puts everyone on the ground ready for execution. Alvin, Clementine and Rebecca speak of what they should do.

Clementine can then persuade Rebecca to either surrender, or to go in search of Luke and Kenny. If they surrender, Clementine and Alvin will be sat down. If Clementine goes in search of Luke and Kenny, she will jump out of a window and ultimately reunite with Kenny outside, who is watching the lodge with his rifle at the ready. Regardless of Clementine's words, Kenny fatally shoots one of the men. Carver takes over ordering for Kenny to stop. After Kenny fires again and misses the shot, Carver immediately takes Walter and executes him, saying it was for his man. He then picks up Alvin and speaks of someone named George that Alvin had earlier killed. If Clementine tells Kenny to surrender or if she runs to protect Alvin, he will be spared and Kenny gives himself up. If Clementine is silent or tells Carver to stop, Kenny will fire at Carver and hit him in the shoulder, where he gets back up and shoots Alvin in the head, killing him. He will then threaten to kill Clementine or Sarita dependent on an earlier choice in which Kenny turns himself in.

He then orders his remaining people to take the survivors "home," and the episode ends.

"In Harm's Way"

The episode begins Clementine and Sarah go to bathroom supervised by Troy. After Carver finishes his conversation with Tavia, he scolds Clementine for listening in on their conversation. Clementine can either apologize or be impolite and rude. If she is the latter, Carver will smack Clementine across the face, before commanding Troy to tie them up and load them back on the truck with Kenny, Sarita, Carlos, Sarah, Rebecca, Alvin (Determinant) and Nick (Determinant). On the van, during the verbal argument between Kenny and the other cabin survivors, based on player's choices, Clementine can either support Kenny or side with cabin survivors. When Kenny cuts his binds loose and prepares to attack as soon as the van door opens, Clementine can mention she is scared (Determinant).

When they arrive at Howe's Hardware, Clementine and the group walk through the main area of the store until Troy sends them to the "yard" - an area of the store where wrong-doers can work their way back into the main store. Clementine meets Reggie here, as well as Mike and Jane, although they don't interact until later. Clementine will then look around the yard, searching for any possible method of escape, and Reggie will plead with Clementine to "stop touching things". A little while later, Troy returns bringing Carlos back, and the group then go to sleep.

Clementine is woken up by Troy lightly kicking her and stating that Carver has an announcement. During Carver's announcement, Sarah will begin talking to Clementine about their first night. Clementine can either be polite to Sarah, or ask her to keep quiet. Irregardless of the choice, Sarah continues talking and it results in Carver's command that Carlos disciplines his daughter. Clementine can claim it was her fault, but Carver disagrees, and Carlos continues to smack his daughter, as ordered by Carver.

Before the group continue to start their chores, Clementine witnesses Jane accidentally dropping soil from a faulty rope crane. As Clementine is taken to her first chore by Tavia, she will (Determinant) pass by Shel and Becca, whom the latter will start complaining.

Clementine then arrives in an armory where Bonnie is working loading magazines. Bonnie then apologizes to Clementine for her untruthfulness and Walter's death. Clementine can either blame her or Carver or stay neutral saying "a lot of people are to blame". As the discussion continues, Tavia talks to Bonnie over a walkie-talkie, asking if Clementine is still there. After Bonnie gives Clementine a "cool" jacket, Tavia will then come down to collect Clementine and take her to do more work with Reggie and Sarah in the greenhouse.

Once she reaches the greenhouse, she finds Sarah cowering in a corner and has a conversation with her about Carlos hitting Sarah earlier. Afterwards, Reggie will be brought to the greenhouse by Tavia, and Reggie will explain that they are "picking berries". As they begin work, Clementine will notice that Sarah is unable to do anything, and Clementine can either continue her own work, or help Sarah.

Whichever option is chosen, Carver will come to the greenhouse, causing Reggie to panic as either Clementine or Sarah would have failed to get their work done depending on the above choice. As Carver becomes angry at Reggie's failure to do the task, Clementine can say that it was her fault, but Carver dismisses her response. Carver will then ask Clementine and Sarah to wait outside the greenhouse, which they do so. As Clementine asks if Sarah is okay, Carver will push Reggie out of the greenhouse and then off of the roof, killing Reggie. Both Clementine and Sarah witness this and are instantly shocked and saddened, and Carver will then warn the two about weakness and incompetence, before Carver orders Clementine to return to Bonnie for more work.

As she returns, Bonnie will give Clementine the task of running supplies to the workers at the expansion. Clementine can tell Bonnie about Reggie's death, and she will then let Clementine outside to deliver the supplies, after signalling Troy that Clementine is to be allowed outside. Clementine will briefly look at Reggie's corpse on the ground, before walking to the expansion.

Inside the expansion, Clementine finds Kenny and Mike fighting one another, which leads to a window becoming breached, allowing walkers to enter the area. Clementine flees behind a shelf, and then towards a room. However, a walker pins her down, but Troy arrives and kills the attacking walker before sending her back to work.

On her way back, she is snatched into a comic store by an unknown person. Clementine manages to escape the clutches, and discovers the person to be Luke. He tells Clementine how he managed to get inside and then ask her to bring him a pair of walkie-talkies so he can help the group to escape. Troy calls out for Clementine, and Luke tells her to go back outside. As she exits the comic store, Troy questions her about what she was doing before saying that Carver wants a word with Clementine in his office.

As Clementine walks towards Carver's office, Rebecca will exit from it in tears and Carver will call Clementine inside. He discusses the reason as to why he killed Reggie earlier that day, and will then say that it is up to "people like us" to lead the weaker people. Tavia will then talk to Carver over the radio about Troy, and Carver allows Clementine to leave for dinner.

Clementine arrives back at the yard where the group are discussing the herd of walkers that is approaching. Clementine can talk to the group about Luke, discovering that they already know is here, and the group continue discussing on a plan to escape. Jane joins the conversation, and Clementine can agree with her on covering themselves in walker guts to escape the herd. With this, the group decide the plan.

Mike then lifts Clementine onto a rope, which she begins to climb, but then a guard arrives at the yard, forcing Clementine to jump onto a ladder and continue climbing towards the roof. As she climbs, she notices the large herd of walkers closing in on the hardware store. Whilst on the roof, she sees Hank patrolling and enters the hardware store through a skylight. Within, Tavia is guarding the walkie-talkies, but Clementine manages to steal two of them and return to the roof through the skylight, heading for the ladder. When Clementine jumps off of the ladder into the yard, Mike catches her. She can show the walkie-talkies to the group and Jane will congratulate her before they go to sleep.

The next day, Clementine and the group discuss who will take the walkie-talkies to Luke, and the job falls to Clementine as the group are taken to their chores by Tavia and Troy. As Troy is escorting Clementine to her work, Bonnie arrives and has Clementine come and work with her. The two talk about Reggie and Carver before Clementine becomes anxious. Clementine will either talk about Luke, Kenny or show her distrust towards Bonnie, through which any option will have Bonnie allow Clementine to go elsewhere.

Clementine will return to the comic store and find out that Luke is not there. She continues searching but Troy will begin calling out for her. If she leaves the store immediately, Troy will see her and take her to the yard. If she stays searching in the comic store, Troy will come inside the store enraged and smack Clementine before sending her to the yard.

Once at the yard, she finds Carver standing beside a captured Luke with the rest of the group watching helplessly. Carver holds up a walkie-talkie and requests that whoever holds the second one should give it in immediately. Clementine can choose to conceal it or give it in, but either option will result in Kenny swiftly snatching the radio and handing it in himself, taking the blame. Carver reacts angrily to this and begins to brutally beat Kenny, and Sarita will desperately try to help Kenny but Carlos attempts to restrain her. Clementine can choose to either help Carlos restrain Sarita, help Kenny, or do nothing.

If Clementine helps restrain Sarita: She will help Carlos to holding Sarita back and Carver continues to beat Kenny.

If Clementine chooses to help Kenny: Troy will punch Clementine down as she rushes to Kenny's aid, resulting in a cut on her cheek.

If Clementine does nothing: Sarita will instead attempt to run to Kenny's aid only to be punched by Troy and receive a cut.

Eventually, Bonnie appears and ceases Carver's beating by warning of a breach, to which Carver will go and investigate. Bonnie will then tend to Clementine if Troy had punched her, and Bonnie will state that she can help them escape that night.

Clementine wakes up to find Kenny unconscious and being treated by Carlos while the remainder of the group discuss the escape plan. For the plan to work, someone would need to turn on the PA system, and the responsibility for this falls to Clementine. Kenny eventually regains consciousness and the group begin to execute the plan.

Mike hoists up Clementine to the dangling rope once more, and she climbs to the roof. Once there, Clementine will descend into Carver's office through a skylight and turn on the PA system, which results in Carver's group running around trying to discover the problem. If Alvin was saved in "A House Divided", Alvin, whom was sitting unconscious in a chair in Carver's office, will now wake up and talk with Clementine. He will ultimately sacrifice himself so that Clementine can escape Carver's office back through the skylight.

Clementine reaches the roof and descends through another skylight into the stock room, which was the area the group agreed to meet. However, much to her shock, she finds the group being captured by Carver. Clementine will then distract Carver, allowing the group to overpower him. Afterwards, Kenny disables Carver by shooting him in both of his legs, and all but Kenny and Rebecca will leave outside. Clementine can either choose to stay as well, or go outside with the others, but either option will bring Carver's death.

When outside, Clementine discovers that the herd of walkers has reached the hardware store. In order to escape, the group begin to cover themselves in walker guts. Clementine will help Sarah with this task, before Troy appears and attempts to stop them. Jane manages to shoot Troy and the group leaves him to the walkers. Clementine and the group begin to escape slowly through the herd of walkers.

As they walk through the herd, Carver's group appear on the roof behind them and begin to shoot down the herd. Carlos asks Clementine to calm Sarah down, before he is shot and killed. Clementine can shout for Sarah to run, before Sarah begins to break down and flee the scene. Clementine then deals with some attacking walkers before finding Sarita struggling with a walker. Clementine notices that Sarita has been bitten, and Clementine can either choose to kill the attacking walker, or chop off Sarita's arm. Either option will result in both Clementine and Sarita looking shocked, before the episode fades to black and ends.

"Amid The Ruins"

The opening scenes of the episode differ depending on how you saved Sarita at the end of "In Harm's Way":

If you hacked Sarita's arm off: The episode starts with Sarita screaming in pain. Staggering, she asks Clementine why she cut her hand off, before the walkers surround and attack her. Hearing her screams, Kenny comes to her aid, alongside Mike. He is able to kill all of the walkers, but Sarita collapses and is already dying of blood loss. Kenny becomes angry at Clementine, blaming her for what happened to Sarita, and tells her to stay away from both of them. Clementine will then have to choose to either axe Sarita to end her suffering, or persuade Kenny to leave. If the latter is chosen, Kenny still refuses to leave, and Clementine can choose to axe Sarita or do nothing. Doing nothing will result in Kenny leaving Sarita to reanimate. Kenny is still angry at Clementine and blames her even more with increased hostility. Mike grabs Kenny, and the two run off, leaving Clementine behind to escape on her own.

If you killed the walker that attacked Sarita: Sarita will panic at the sight of her infected arm. Kenny and Mike arrive to assist, and the four escape the herd together, though Clementine is left behind to escape on her own.

This next part is non-determinant and happens regardless of how you rescued Sarita.

Clementine gets left behind and manages to fend off some walkers by herself. She then sees Luke and Nick (if the latter was saved in the events of "A House Divided") and calls out to them, but they run away from the herd and try to catch up with Sarah. If Nick is alive, then she will see him being shot at the back of his shoulder by the members of Carver's group.

Clementine kills more walkers as she searches for her group, applying more walker guts on her in the process. Clementine can shout for Kenny, Luke or keep quiet, but someone grabs her from behind. startling her. However, she is relieved when she sees that it is Rebecca. Rebecca is thankful that she found Clementine and tells her that Luke was with her but was separated from him. Not so long afterwards, the two realize that they have to get out from there; Clementine sees an opening far ahead, and so they both attempt to run forth to escape, only to be surrounded once more and retreat back to where they were. Jane stumbles across them, telling them to stay calm and walk slowly, but Rebecca begins panicking, running to a tree and hiding behind it, pleading Jane for her help. Jane suggests they spread out in order to avoid getting caught and Clementine could say she agrees with Jane, or stay with Rebecca's side. In either choice, Jane returns to where she left Clementine and Rebecca, and devises a plan to help them to get through the herd. Jane then asks Clementine to get a walker's attention so that Jane could use it as a 'cow-catcher'. Clementine  successfully draws the attention of the nearby walker, while Jane sneaks up behind it and removes its jaw from, thus preventing it from biting them. Jane uses the walker as a camouflage and pushes through the herd, with Rebecca and Clementine walking behind her. The three manage to successfully escape the herd into the forest.

Later, the three are seen walking through the forest towards Parker's Run, but Rebecca begins to lag behind, and so Clementine asks Rebecca how she is doing. She notes that her pregnancy is increasingly draining her energy, and Clementine is seen to be visually concerned about Rebecca's well being. Rebecca thanks Jane for saving them back at Howe's Hardware, but Jane also allows Clementine to receive some of the credit. Jane persists to keep them moving forward, but allows Rebecca to rest for a minute when she asks. A conversation about Rebecca's baby ensues, and when Jane asks about what she will do with the baby, Rebecca takes offense, even though Jane apologizes. The group have a short argument, with Jane revealing that she once had a sister, later known to be Jaime, and the argument ends ultimately with Jane storming off ahead with the other two following towards Parker's Run.

Clementine, Rebecca, and Jane reach Parker's Run and are delighted to find Bonnie and Mike waiting for them. They discuss the fact that Nick, Luke and Sarah are yet to arrive at the meeting place, and that Kenny is sitting nearby seemingly broken. Mike states that Kenny flipped out when he attempted to talk to him, and so Mike and Bonnie suggest for Clementine to talk to Kenny and see if he is okay.

Kenny is heard talking about Sarita and asking for her forgiveness as Clementine approaches. Clementine attempts to talk to him, but he remains silent and becomes hostile towards her, stating that "just because she is a little girl, it doesn't mean people won't care if she kills someone". He becomes increasingly hostile, and this forces Clementine to back out and leave him alone, becoming visibly saddened by his reaction. She returns to the others and continues to discuss their plan of action, with Mike being skeptical about bringing a baby into this world without food or water. Clementine suggests they should go find Luke, Sarah and Nick (Determinant), to which Rebecca agrees. As a result, Jane volunteers to search for them, asking Clementine to go along with her. Rebecca thanks Jane for this decision, and the two head out into the forest.

While walking, Jane says how she is not sure they will be able to find Sarah or the others, but Clementine can choose to disagree. Either way, Jane will mention that Clementine must be smart, otherwise she would not have made it this far. The two discuss whether or not being in a group is the best option, and if surviving on ones own is the more pragmatic solution, ending with Jane giving Clementine some advice about her group, claiming that it is "cracking" and won't last for much longer with only "broken decisions". Jane then reveals more of her previous life with her sister, Jaime, recalling the memories of having a little sister and annually visiting an amusement park in Virginia during the Summer.

Momentarily, Jane spots an area ahead, and the two come across the Sunshine Mobile Home Park where two fresh walkers lay dead on the ground. Jane teaches Clementine to make sure the walkers are dead, and that only fresh walkers contain useful loot. They search the walkers and discover bullets and a nail file. Further, when they push a walker corpse to the side, Clementine discovers Sarah's glasses on the ground underneath the walker, signalling that Sarah had once been here. Clementine can call out for Sarah's name, or discuss what to do with Jane, but before they decide what to do, Sarah's screams are heard from within the trailer park, as well as Luke's voice.

Together, they discover a hole in the fence allowing entry into the trailer park, but (If saved in "A House Divided") they discover that a zombified Nick is caught in the fence. Jane requests that Clementine should be the one to end him, which she does so momentarily afterwards with three hatchet blows. Jane gives Clementine more advice not to hesitate if she has to do this to other members of her group, and she also gives her a more agile weapon - a scratch awl. After entering the trailer park, they discover two walkers close by. Clementine defeats one of them, and Jane decided to attack the other, while also demonstrating a new tactic to Clementine; to kick the walkers in the knees and then stab them in the back of the head. They press onward and discover two more walkers blocking view of a trailer where Sarah and Luke are hiding. As they advance towards these walkers, Clementine gets caught by a nearby walker that jumps on her. Clementine manages to defeat this walker as Jane takes care of one of the other walkers. Clementine finishes off the last walker, using the tactic that Jane just taught her, to which Jane will be pleasantly surprised and merit her use of the tactic.

Ahead, they find the trailer park where Sarah and Luke are hiding, but discover that the trailer is surrounded by walkers attracted to Sarah's screams. The two decide they need to find a way to lure the walkers away, and Clementine decides to use the horn of a nearby car to do so. Together, they drag a walker corpse to the vehicle and leave it on top of the steering wheel, creating the monotonous horn sound which manages to successfully attract the walkers away from the trailer. Jane and Clementine quickly enter another trailer to the side in order to get around to Sarah and Luke's trailer. However, there are two walkers which they must dispose of first, which they do so with ease. The two manage to reach the outside of Sarah and Luke's trailer, but discover the door to be locked. It turns out that the walker that was left on the steering wheel had fallen off, resulting in the horn being silenced and the walkers beginning to return to the trailer in which Sarah is screaming. Running out of time, Clementine attempts to open the door while Jane defends her from the walkers. Clementine eventually manages to break open the door by kicking it down, and once inside, the two immediately pull over furniture to block the door from walkers.

Once inside, Luke comes out to find them, and Clementine can reveal Nick's death to Luke (If Nick was saved in "A House Divided") to which he is horrified and saddened. Luke then explains the situation, and that Sarah had run to this trailer park for shelter and hasn't moved since. Clementine rushes over to find Sarah huddled in the corner of a room in shock, presumably over her father's death. Clementine attempts to talk to her in order to get her to move, but time begins to run out as the trailer is surrounded by walkers. Luke notes that the only exit is now a skylight. Walkers begin to break the main door down, and Jane rushes to help block it, also asking for Luke's help in doing so. After failing to get Sarah to move, Clementine will go help Jane and Luke, looking for something they could climb on top on to reach the skylight. It turns out that the furniture they used to block the door is the only item they can use to do so, and together they quickly move it over to where the skylight is, with Jane defeating the attacking walkers that can now easily walk through the door. Luke is the first to exit the skylight, and it is then up to Clementine to convince Sarah to leave or to let her stay. If she convinces her to leave, Clementine will ultimately have to slap Sarah in order to get her to move through the skylight, but if she leaves Sarah, the latter will start screaming for Clementine and become engulfed by walkers as Clementine and Jane exit through the skylight. Depending on Clementine's choice, all four, or only three of the survivors can return to Parker's Run.

On returning, they discover that Rebecca is in increasing pain from her pregnancy, and that Kenny is residing within a nearby tent. Clementine decides to talk with Kenny and asks for his help with Rebecca's pregnancy as Kenny is the only person that has had experience with a birth in the past. Kenny, although resentful at first, agrees to help. The group decides to look for supplies and a safe shelter nearby, and so Jane goes towards the local observation deck and gift shop, while Bonnie and Mike head towards a nearby museum. Clementine will ultimately go with Jane to the observation deck.

Upon reaching the deck, Clementine will find Jane sitting on a bench, and the two will discuss the situation more whilst walking to the observation deck. At the top, they discover an ideal safe location for Rebecca to give birth, however, it is locked under a padlock and will take some time to open. Without warning, Clementine spots a stranger approaching the observation deck from afar, and this forces the two to hide. The man climbs to the top and attempts to stuff a bag into a garbage bin, but Clementine startles him by talking to him. The man reacts with hostility and points his gun at her, saying he will not hesitate to shoot her. As Clementine begins talking to him, Jane sneaks up behind him and disarms him, forcing him to drop his bag. The man reveals his name to be Arvo, and Clementine discovers the bag to be filled with medical supplies. Clementine can choose either to keep the supplies for themselves, or give them back to Arvo. Either option will result in Jane threatening Arvo to never come to this area again, before sending him away. Jane returns to breaking the padlock while Clementine returns to Parker's Run.

She discovers that Rebecca is in great pain, and can offer her the medicine she acquired (if she chose to steal it from Arvo) to ease her pain, to which she is grateful. Kenny will question the fact that Bonnie and Mike still aren't back from the museum, and he suggests that Clementine should go and check up on them, to which she agrees. If Sarah was saved from the trailer park, Clementine can talk to her, and Sarah will claim that she is waiting for Carlos to come back, making Clementine appear visibly worried about Sarah. After the conversation, Clementine will continue towards the museum.

On arrival, she finds Bonnie and Mike squabbling due to finding no supplies yet, but they welcome Clementine to join in their search. Clementine manages to discover a Civil War Confederate coat that could be used as a blanket. She also later discovers two water barrels in a locked room. Bonnie and Mike join her, as she manages to open the window gate partially, allowing herself to squeeze through into the other room to unlock the door. To her shock, Clementine gets stuck half-way through, but suddenly a walker rises up from the locked room and grabs her. Mike begins to kick down the door as Bonnie attempts to pull Clementine out. If Clementine refuses to squeeze through, Bonnie will reach in the window gate in an attempt to unlock the door, and she gets grabbed by the walker instead, which will result in her getting her head hit, leaving a bruise around her eye. Mike manages to successfully kick down the door and knocks down the walker which Clementine then finishes off. Mike grabs the water barrels, and as they head outside, Bonnie notices a raccoon. The trio suggest capturing it and eating it later. After trying to capture it, the raccoon heads outside where it is revealed to have a family, and Clementine can either show that she is content or disappointed that it managed to escape. The three then head back to Parker's Run with the water barrels and coat.

As they return, Rebecca begins screaming in pain, attracting a herd of walkers nearby. The group quickly try to move Rebecca to the safer observation deck that Jane was working on earlier. Kenny and Mike (if Clementine asks Mike to help) will fend off the approaching walkers as the others get Rebecca away. Upon arriving at the observation deck, Clementine discovers that Luke and Jane had just finished having an affair, and Luke becomes shocked when Clementine arrives. Kenny instantly snaps and becomes hostile towards Luke as it was Luke's job to be on the lookout for walkers. Regardless, the walkers begin to climb the observation deck, and the group prepare for it. Kenny stays with Rebecca and deals with her birth, while the others secure the gate to ensure the walkers are unable to enter the deck. However, the gate begins to break, and Luke asks for Clementine to find something they can use to block the gate. She decides to use a nearby cannon to secure the gate, and Luke helps her wheel it over, but to their horror, the increased weight of the cannon causes a portion of the deck to collapse underneath them, causing both Sarah and Jane to topple over, as well as several walkers. Luke manages to clasp Jane's arm, but Sarah is trapped on the ground underneath piles of rubble and is unable to escape. Clementine can either help Jane up, or ask Jane to rescue Sarah. If the latter or silence is chosen, Jane will drop down and attempt to lift the rubble off of Sarah. However, a plank from the damaged deck falls and dazes Jane, causing her to stumble away, and by the time she regains consciousness, the walkers are already devouring Sarah. Alternatively, if Clementine chose to pull Jane up, then Sarah will be devoured regardless. Jane manages to get herself back onto the top of the deck as Clementine watches in sorrow at the death of Sarah.

Rebecca continues screaming from giving birth as Jane apologizes for the death, but she quickly notices that the walkers are using the collapsed deck to climb up towards them. Clementine or Luke will quickly decide that they need to collapse the rest of the deck, to which Clementine discovers that she could collapse it if she cut the remaining cable with her hatchet. Mike boosts her up in order to reach the cable, and Clementine manages to dislodge the mechanisms after three swipes, causing the remainder of the deck to collapse and crush the walker herd. The group quickly scurry and return to Rebecca, only to discover the lifeless baby in Kenny's arms. However, as the child seems lost, it begins to cough and breathe, and so the group retire for the night within the observation deck.

Later that night, Clementine talks with Rebecca about her baby, and offers Clementine to hold him, to which she can accept or decline. Kenny will then arrive and offer to look after the child for the night in order to allow Rebecca to get some rest. They will then decide the next plan of action, with Kenny suggesting that they head out northwards in the morning, but Luke disagrees, claiming that Rebecca is in no state to travel and that they should leave after a couple of days. Clementine can decide which options is to be taken, before she heads out onto the remaining small portion of deck to find Jane escaping. The two have a final conversation, with Jane giving Clementine some useful advice about survival, as well as offering the nail file to Clementine which she can accept or decline. Jane then takes off, as Luke comes to ask Clementine how she is doing. Luke breaks out in anger as he discovers that Jane had fled without saying goodbye, and Kenny arrives to continue arguing with Luke as the night ends.

When the group decide to leave, they head northwards as the location becomes coated in snowfall. Rebecca becomes visibly weak and collapses, halting their travel as she rests on a car tire. As Kenny and Luke persist arguing over the decision to leave earlier or later, the man that Clementine and Jane attacked earlier arrives, along with three other Russian people that hold Clementine's group at gunpoint. The man, Arvo, will ask where Jane is, and when Clementine tells him that she had left, Arvo believes it to be a trap, causing both groups to become hostile and aim guns towards one another. Clementine begins to hear the sounds of a walker, and turns in a horrified glance to find that Rebecca had died and zombified in mere minutes, still holding the baby in her arm. Clementine can either decide to shoot her, or call out for help to which Kenny will then shoot her. Either option will result in the groups being startled and the episode ending with several gunshots being fired.

"No Going Back"

Clementine will appear in this episode.

Killed Victims

This list shows the victims Clementine has killed:

Non-Canon Deaths

Season 1

If Lee fails to complete certain tasks, it is possible for Clementine to be killed. These deaths are considered non-canon, and result in a game over. Lee will then re-spawn and be allowed to try again. Below is a pictorial list of when Clementine can be killed.[3][4][5][6][7]

"A New Day"

"Long Road Ahead"

"No Time Left"

Season 2

If Clementine fails to complete a certain objective, it is possible for her to be killed. These deaths are non-canon and will result in a game over. Clementine will then re-spawn and be allowed to try again. Below is the list of encounters where Clementine can die in Season 2.

"All That Remains"

"A House Divided"

"In Harm's Way"

"Amid The Ruins"


Relationships

Lee Everett

"I miss Lee."
—Clementine to Christa about Lee (Determinant).[src]

Lee's affection towards Clementine was readily obvious the moment he met her. While their relationship starts off as nothing more but a helpful stranger and a little girl, the bond strengthens over the course of the episodes. As Clementine is the closest person to Lee in the apocalypse, both of them came to form a symbiotic relationship, Lee seeing Clementine as a daughter of his own while Clementine considering Lee as her guardian, and later on as a father. However, the relationship eventually takes a toll for the worse when it was revealed that Clementine had been secretly communicating with the stranger on her walkie-talkie. The act of hers had greatly strained the relationship between the two. Although Lee still cares about her, Clementine starts to show slight distrust towards him, sometimes by taking matters in to her own hands, ultimately abandoning him to reach the Stranger, who supposedly has her parents. Their relationship is improved however when the two reunite at the Marsh House after Lee saves her from the Stranger. The two end on a warm but emotional note, as Clementine, in tears, is forced to either leave Lee to reanimate or shoot him. Lee is without a doubt Clementine's greatest influence throughout the series, and his legacy and advice, along with his decisions, went on with her, Clementine able to affectionately reminisce that Lee taught her how to survive when speaking to Luke. Clementine still keeps her photo of Lee with her, indicating she misses him very much. When Kenny mentions that he half-expected Lee to walk up next to her in "A House Divided", she becomes visibly saddened by the memory. Clementine can express survivor's guilt to Kenny and Luke through certain dialogue options, stating that she feels she's to blame for Lee's death, though Kenny assures her Lee made a willing choice. In "In Harm's Way", Clementine can also tell the group of how Lee rescued her from the Marsh House using zombie guts to get the two through a large zombie herd.

Ed

"My dad gave it to me."
—Clementine to Lee about her hat.[src]

Ed is Clementine's father. Although their relationship was not explored, it can be inferred that they had a stable relationship, due to Clementine's desire to find her parents throughout Season 1. Clementine was saddened when she discovered that her parents were walkers.

Diana

"Clementine? Baby, if you hear this, call the police. That's 9-1-1. We love you... we love you... we love y-"
—Diana to Clementine over a voice-message.[src]

Diana is Clementine's mother. Although their relationship was not explored, it can be inferred that they had a stable relationship, due to Diana calling Clementine in a desperate attempt to warn her to call the police and Clementine's desire to find her parents throughout Season 1. Clementine was saddened when she discovered that her parents were walkers.

Sandra

"I think she was a monster."
—Clementine to Lee after he killed Sandra (Zombified).[src]

Sandra and Clementine are never seen interacting each other, and their relationship is unknown aside from Sandra's job as her babysitter, after Lee's confrontation with Sandra as a walker, Clementine openly admits she believes she was a monster.

Kenny

"Sounds like it ain't been easy for you. I'm sorry, darlin'. I wish I coulda found you sooner. But everything's gonna be fine now."
—Kenny to Clementine.[src]

Kenny does not interact much with Clementine, and they are hardly ever seen together. Kenny states however, that he cares about Clementine as much as he does for his family. If Lee gives food to either him or his son, Kenny is grateful to Lee, and says that Lee and Clementine are welcome to come along with him and his family if he leaves the motor inn one day. However, if Lee goes against Kenny frequently, he will be more neutral and apathetic to Clementine. If Lee chooses to give her food but not Duck, he will accuse Lee of being selfish. Kenny can also agree to help Lee look for her when she goes missing, or can refuse if Lee has angered him in the past. In Season 2, it is revealed that Clementine keeps the picture she drew of Kenny and his family, indicating that she misses them very much. After Kenny's disappearance and presumed death, Clementine keeps the picture she drew of Kenny and his family, indicating that she misses them very much. When Kenny and Clementine reunite, it is clear that they have a strong friendship from their time together and is willing to trust the group based on her opinion, as well as surrendering to Carver when he threatens Clementine. It is also shown that he may even think of Clementine as his own child, demonstrated when he accidentally refers to Clementine as his son, Duck, which causes Clementine to worry for his mental health. In "In Harm's Way", Kenny show his protectiveness and trust toward Clementine. He entrusted her with the vital task in order to escape and selflessly took the blame for the stolen radio in order to protect her, which made Carver beat Kenny and causing him to lose the use of his left eye in the process. He didn't blame Clementine for his injuries and told her that it wasn't her fault.

In "Amid The Ruins", Kenny's friendship with Clementine becomes greatly strained after Sarita's death. Kenny acts aggressive towards Clementine, blaming her for causing Sarita's death (regardless if you did or did not cut off Sarita's forearm) and loses his temper towards her. Clementine becomes emotionally hurt though it makes her worried for Kenny's mental health due to the severe losses around him. After isolating himself from the others, whether ending Sarita's suffering (if Clementine did not cut off her arm) or wanting to be alone, Kenny forgives Clementine though would never forget her actions.

Katjaa

"That little girl is a puzzle."
—Katjaa to Lee about Clementine.[src]

Katjaa and Clementine meet on Hershel's farm and quickly become friends. Katjaa shows concern about Clementine's well-being on numerous occasions and looks after her fairly often, along with Duck. When Lee volunteers to shoot Duck to end his suffering, Katjaa agrees with him so that Clementine doesn't have to see it happen. Katjaa's death affected Clementine, and she fell into a temporary depressed state. In Season 2, it is revealed that Clementine keeps the picture she drew of Katjaa and her family, indicating that she misses them to an extent.

Duck

"He's just always blaming me for stuff."
—Clementine to Lee, about Duck.[src]

Clementine and Duck become friends through the zombie apocalypse. They get along for the most part and play with one another as children typically do. Clementine occasionally pulls pranks on Duck, such as when she put a bug on Duck's pillow. When Clementine finds out Duck is bitten, she becomes dispirited and finds comfort in Lee. After Duck's death, Clementine clearly misses him, shown by her drawing of him and his family, while in "No Time Left", Clementine stills remembers the death of Duck. In "All That Remains" when Clementine is searching the cabin for medical supplies, Clementine has the option of looking at a portrait of a duck, to which she will whisper Duck's name with a sad tone in her voice, making it clear that the death of her friend still upsets her greatly. In Season 2, it is revealed that Clementine keeps the picture she drew of Duck and his family, indicating that she misses them very much. She also becomes saddened in "A House Divided" when a recently-returned Kenny mistakenly refers to her as 'Duck'.

Carley

"Here, you can have some too, for your walkie-talkie."
—Carley giving batteries to Clementine.[src]

Carley and Clementine seemed to have had a close friendship. In A New Day, she worries for Clementine, as Lee, a convicted murderer before the apocalypse, is taking care of her. Carley trusts Lee in taking care of Clementine, and tells Lee not to make her wrong on it. In "Starved For Help", Carley gives Clementine batteries for her walkie-talkie. After Carley was shot by Lilly, Clementine, having witnessed her murder, will become distraught and sink into a temporary depressed state. When Lee tells Clementine that Duck was bitten, Clementine asks whether Carley will come back as a walker. Lee can then decide what to tell her.

Doug

"Here, Clem. Want some, uh... batteries?"
—Doug before giving Clementine batteries.[src]

Doug seemed to care for Clementine, despite the fact they rarely talked on screen. Doug mentioned that he liked Clementine, and vice versa. Doug is seen to care for Clementine, as he asked Lee how she was after they left the St. John's Dairy Farm. Doug also gives her batteries for her walkie-talkie. Clementine also mentioned that Doug was "cool", and seemed affected by Doug's death.

Glenn

"Hey there, this is Glenn and uh, I'm kinda in a jam here. Uh, little girl, if you're there, can you put your daddy on the phone? Or on the talkie, or whatever?"
—Glenn asking Clementine for help.[src]

Glenn was nice and caring to Clementine, as shown when he risked himself to save her and the others when they were surrounded by walkers. In the pharmacy, Glenn defended her and the others from Lilly and Larry, stating that he couldn't bring himself to leave her out there for the walkers. Later on, Glenn contacted Clementine with her walkie-talkie, and asked her for help in a friendly manner.

Mark

"Is Mark going to be okay?"
—Clementine voicing her concern for Mark to Lee.[src]

As a good friend of Lee's, it is assumed that Mark cares for Clementine as well. When Lee pushes Clementine on the swing, Clementine asks if Mark will be okay, showing her concern for him, to which Lee replies that he got lucky and it could have been more worse. Clementine then asks if Lee will find the people who hurt Mark, and tells Lee to be as lucky as Mark. After finding out that Mark's legs were chopped off by the St. Johns, Clementine was horrified by what happened to Mark.

Ben Paul

"Ben's nice. He's my friend. We don't leave friends behind. That's my vote."
—Clementine giving her vote to the group about Ben being able to stay or not. (Determinant)[src]

Clementine and Ben were seen to have a stable relationship. She has called Ben her friend and said that he's nice. Despite Ben leaving Clementine for dead in the streets of Savannah in "Around Every Corner", she bid no ill will towards him and voted for him to be allowed to stay in the group after his confession of giving supplies to the bandits. If Lee chose to remind Ben that Clementine voted for him to stay in the group, Ben was willing to go along on the search for Clementine, stating that he owed it to her.

Chuck

"She'll die a little girl if you treat her like one. You gotta consider her a living person. That's it. You're either living or you're not. You ain't little, you ain't a girl, you ain't a boy, you ain't strong or smart. You're alive."
—Chuck, giving Lee advice on taking care of Clementine.[src]

While not seen interacting with her much, Chuck seemed to care about Clementine. He gave her candy when they first met, and advised Lee on how to properly care for her. After Duck was killed, he told Clementine that she would meet a similar fate, trying to prepare her for the harsh world she would have to live in. Chuck mentions that if he sees another little girl get eaten, that might destroy Chuck's sanity and will to live. After the group arrived in Savannah, he risked, and ultimately gave, his life to save her after she was surrounded by walkers.

Christa

"You should be doing this, not me. Tending a fire so you can cook and stay warm... It's something you have to be able to do, Clementine. Otherwise..."
—Christa chastising Clementine.[src]

When Christa first meets Clementine, she takes an immediate liking to her, and becomes a sort of motherly-figure after Katjaa dies. Although she may have disagreed with Lee on how he watched over Clementine, Christa always tried to protect her and displayed a great amount of concern for her welfare, going so far as to offer to take care of her in Lee's absence. Later in "All That Remains", she is seen as having helped take over the role of guardian alongside Omid, yet it appears that their relationship is strained after he is killed with Clementine's gun. When seen later on, she appears to be more concerned about Clementine's ability to take care of herself and constantly worries about her safety. Clementine is dismayed about Christa's fate after they are separated after the attack in the woods and wants to find her.

Omid

"I wish Omid was here."
—Clementine to Christa about Omid.[src]

Omid seems to have taken an immediate liking to Clementine, as seen when he introduces himself in a friendly manner when they first met on the bridge. Clementine seems to like Omid due to his optimism and his sense of humor. She allows him to swear openly (unlike with Lee, whom she calls on swearing every time). Lee even has the option to mention this to Omid on the hospital rooftop in Savannah. If Clementine wants the baby to be named Omid, Christa will say that Clementine always agrees with him. When Clementine was held hostage by Michelle, Omid attempted to save her, only to get shot in the chest. While Christa cradles Omid's body, Clementine breaks down in tears. Sixteen months later, Clementine states that she misses Omid.

Molly

"And you be sure to take care of that little girl. You know she thinks the world of you."
—Molly to Lee about Clementine.[src]

Clementine and Molly first met near the docks of Savannah. Clementine was friendly towards Molly and said hi to her, treating her as a friend rather than a stranger. Molly, at first, wanted to leave Clementine, Lee and Kenny for the walkers, but eventually decided against it when she was given "the puppy dog eyes" by Clementine. It can be assumed that Clementine and Molly bonded and got to know each other while on their way back to the mansion. When Lee brings Clementine along to Crawford, Molly tries to convince him not to and that it is a bad idea, showing she cared for Clementine's safety. Later; if Lee misses the shot, Clementine shoots a walker that grabbed Molly, in which Molly will praise Clementine's shooting skills. Before leaving on her own, Molly tells Lee to take care of Clementine, saying that she thinks the world of him.

Lilly

"I'll keep her safe."
—Lilly to Lee about Clementine.[src]

Although they are not seen interacting much, Lilly and Clementine seemed to have a positive relationship. Lilly agrees to protect Clementine in the St. John's Dairy regardless of how she feels towards Lee. Kenny can remark that Clementine is one of the few people Lilly seems to care about after the meat locker incident. She is seen keeping Clementine company on Jolene's camera, and also gave Clementine her hairbands. Lilly's concern for Clementine's well-being was also one of the reasons she was extremely paranoid over medicine being stolen.

Larry

"I know who you are, and I don't give a shit about what happens to you, but if anything happens to my daughter or that little girl you got with you, you watch your ass!"
—Larry to Lee.[src]

Although they are not seen interacting much, Larry and Clementine seemed to have a neutral relationship. At the motor inn, Larry warns Lee to be careful of him if anything happens to Clementine, showing that he cared for Clementine's well-being. Despite Larry's harsh and judgmental attitude, Clementine doesn't seem to dislike or hate him. After Larry's head was smashed in by Kenny, Clementine was saddened of his death and cried.

Luke

"Aw, it's good to see you too, kid."
—Luke to Clementine.[src]

Luke and Pete saved Clementine from a walker attack in the woods near their cabin and brought her back to the group. Luke initially thought Clementine's dog bite is a walker bite and acted in panic and distrust when he discovers it, though Pete and Clementine both convinced him it was merely a dog bite when she meets the group. Like Pete, Luke is friendlier to Clementine than the others at first, but regrets being unable to help her or let her escape when she is locked in the shed. He reassured Clementine that he was on her side when the rest of the group discussed about her bite. When her wound is treated, Luke brings her food and explains Nick's past and his actions, speaking to Clementine about her past as well. In "A House Divided", Luke shows a protective nature towards Clementine, evident when he shields her during Nick's and Matthew's confrontation, and again when she nearly slips climbing the ladder with Luke being ready to catch her. The same goes for Clementine towards Luke; when Luke almost falls from a bridge, Clementine tries to pull him up, though she can't reach him. Similarly, when Luke goes missing at the end of "A House Divided", Clementine has an option to ask Kenny about his whereabouts, showing that the two care for each other's safety. The two become closer in the episode "In Harm's Way", as evident by Clementine having the option of hugging Luke when they reunite. Throughout Season 2, Clementine can either act friendly towards him, neutral, or disdainful of his oft-naïve remarks and mannerisms, such as his comments about her tree house.

Pete

"You want to hear somethin' funny? I've been thinking, and I don't want to die. Never thought I'd be the kinda idiot to say somethin' like that, but there it is. I'm scared, Clementine. Jesus, I'm scared."
—Pete to Clementine.[src]

Luke and Pete save Clementine from a zombie attack in the woods near their cabin and bring her back to the group. Luke thinks Clementine's dog bite is a zombie bite and acts in panic and distrust when he discovers it, though Pete and Clementine both convince him it's merely a dog bite when she meets the group. Like Luke, Pete is friendlier to Clementine than the others at first, but does not disagree with Carlos on locking Clementine in their shed, fearful of Carver's involvement. Nevertheless he showed Clementine a certain level of trust, by trusting her words that it is not a walker bite. The next day, Pete takes Clementine and Nick fishing, appearing friendly to her and apologizing for Rebecca's rudeness. If saved, Pete's condition rapidly deteriorates while the pair wait in the truck due to his bite. He confesses to Clementine his fear of dying, and asks her to take care of Nick when he's gone. Realizing that his fate is sealed, he offers to distract the walkers so Clementine can get back to the cabin. She either solemnly accepts this offer, leading to him repeatedly starting the truck's engine to get the zombies' attention, or insists that he accompany her, so he can say goodbye to Nick. Pete will begrudgingly go along with this, but regardless he will be unable to outrun the walkers and sacrifices himself for Clementine. She is visibly saddened at the sight of Pete's corpse the next day when the group arrives at the cigarette truck.

Nick

"Hey, Clem... I just wanted to say thanks... for not giving up on me."
—Nick to Clementine.[src]

Nick is initially very hostile towards Clementine when informed of her bite, still scarred by memories of his mother's death. His itchy trigger finger leads him to nearly shoot Clementine, which the group scolds him over. Later on, when Clementine recovers, he talks to her, apologizing for his actions. He reveals his mother was killed when the group took in a bitten survivor, who turned and attacked her, and Clementine brought back such memories and caused him to act hostile, not wanting such horrific events to repeat. Clementine can either forgive him, remain indifferent, or chastise him over his attitude to her. If Clementine saves Nick, he will be angry as she could have saved his uncle Pete over himself. Later, if Clementine gives him Pete's watch, he is incredibly grateful for it. If Clementine watches out for Nick, he becomes extremely loyal, and along with Luke, protective of her. While they are caught in Carver's, Clementine talks about Luke leaving "them" behind, but Nick replays and says "us", showing how Nick is glad to have Clem with him and the others and considering her part of the group. When Nick dies and turns in "Amid The Ruins", She becomes saddened and kills him with her hatchet.

Sarah

"We're friends. Right? We can be best friends -- I haven't met another girl my age since way before."
—Sarah to Clementine.[src]

Upon their first meeting, these two only interact briefly, but it is noticeable that Clementine feels a little uncomfortable by Sarah's childish behavior and insistence on becoming instant "best friends." However she appears thankful for Sarah's assistance in providing her with a much needed anti-septic.

After Clementine returns, Sarah maintains her instant "best friendship" with Clementine, enthusiastically taking a picture of her and asking Clementine to teach her how to use a gun. Later, Sarah can defend Clementine twice. If Clementine tries to lock the door to the cabin before Carver opens it, Rebecca will scold Clementine for opening the door, to which Clementine will say she didn't open the door and Sarah vouches for her. Immediately afterwards, Carlos scolds Sarah for allowing Carver to identify a Polaroid photograph of her. If Clementine tries to honestly say she took the picture, Sarah quickly interjects and says it was her idea.

After the group is captured by Carver, Clementine looks after Sarah frequently, especially when she is forcibly separated from Carlos by Carver or his men. After Carver forces Carlos to smack Sarah as punishment for her talking over adults, Clementine comforts her and later has the option to help an upset Sarah with her gardening work. Sarah in turn tries to help Clementine, getting very upset if Carver smacks Clementine in the beginning of the episode. She also fills Clementine in on what she knows about Carver's settlement.

While walking through the herd, Carlos asks Clementine to calm a panicking Sarah down, demonstrating how Sarah considers Clementine her friend. After Carlos' death, Clementine is visibly worried as Sarah runs off into the herd of walkers but cannot do anything to stop her.

When Clementine and Jane find Luke and Sarah in the trailer park after escaping Carver's community, Clementine tries to convince her to come with them and survive, showing that she does want Sarah to live, despite the fact that the latter tends to be a liability. Depending on the player's choice, Clementine can even slap her to get her to come to her senses. If Sarah is left behind, Clementine clearly feels guilty, and falls to her knees as she watches Sarah die.

Back at Parker's Run, when Sarah has a break with reality and believes that her father was not killed, Clementine is visibly concerned for her sanity. After Sarah is pinned under the observation deck, Clementine can tell Jane to risk her life to help Sarah. After the latter's death, Clementine is shown to be melancholy, though she understands that nothing could have been done.

Carlos

"Clementine, come help me! Calm her down. Please. Just say something, you're her friend."
—Carlos to Clementine.[src]

Carlos is the one to suggest locking Clementine in the shed and waiting for any signs of infection. Initially, he seems rather indifferent to Clementine, explaining that he will not waste supplies on a lurker bite. However, once it is proven that the bite was indeed from a dog, he treats her wound as promised. Carlos only develops any sort of opinion of Clementine after she takes the medical supplies from the cabin survivors; he resents the way Clementine manipulated his daughter into giving her hydrogen peroxide. If Clementine apologizes for this, Carlos will accept the apology and warn her not to make any more mistakes. If Clementine does not reply, he'll tell her that this may not matter to her but it matters to him. If Clementine tells Carlos that Sarah has to grow up some time or telling him he has no right to threaten her, he will respond by warning her that the one thing he knows for sure is that Clementine is not to be trusted.

By A House Divided, Carlos has accepted Clementine as a member of the group, tasking her with responsibilities such as looking after Sarah and gathering information on Kenny's group at the ski lodge. Carlos also shows concern for Clementine, suggesting she not be the one to scout the bridge with Luke because of her being a little girl and encouraging her to stay with the group after Carver meets Clementine at the cabin. He protected her when she ran out of bullets during the walker attack on the ski lodge and urged her to run to safety, showing that he has become protective of her. Like the other group members Carlos starts to informally address her as 'Clem'.

By In Harm's Way, Carlos trusts Clementine by putting her in charge of Sarah. When the group are trying to escape from Carver's camp Carlos believes that Clementine is capable of getting the radios and backs her up when she talks about the escape plan. When the group tries to escape Howe's Hardware, Carlos will cover Clementine's back with some walker blood in order to make sure walkers do not recognize her, when they are crossing over the herd of walkers Carlos asks Clementine to calm Sarah down, before Clementine could speak up or stay quiet according to her decisions Carlos is shot in the neck by one of the member's from Carver's community, and devoured by walkers. Clementine is shocked over seeing a friend of her getting devoured, and it's unknown if Carlos death will affect Clementine in the upcoming episodes.

Rebecca

"Hey, Clem... Sorry if I gave you some shit back there. I’m just a little on edge."
—Rebecca apologizing to Clementine.[src]

Rebecca is initially extremely distrustful of Clementine from the beginning, even going so far as to tell Nick to shoot her as she lays unconscious before the cabin survivors. Though she initially seems more sympathetic to Clementine, suggesting that the group "put her out of her misery" for a potential walker bite and opposing the choice to cut her arm, she soon becomes hostile and distrusting, thinking Clementine was sent by Carver to find her, despite Clementine saying otherwise. She doesn't believe Clementine's claims of her bite being from a dog, or that she has no idea who Carver is. Even after the veracity of Clementine's claims is proven, Rebecca remains antagonistic, implying that the young girl won't be welcome for much longer. Clementine has the opportunity to let Rebecca know that she is aware of her baby's unknown paternity, to which Rebecca will respond by saying "I knew you were going to be a fucking problem."

Starting with "A House Divided", Rebecca apologizes for her antagonistic behavior and develops a much friendlier relationship with Clementine, including asking her for baby name ideas and saying Clementine reminds her of herself. Clementine later has the opportunity to develop a friendship with Rebecca further at the ski lodge, where Clementine can offer encouragement on Rebecca's ability to raise a baby in the apocalyptic world, and Rebecca in turn lets Clementine feel her baby's kicks. If Clementine has not revealed her knowledge of the baby's unknown paternity, Rebecca will confide this to Clementine and express her fears of what Alvin would do if he found out.

Alvin

"God knows we're not perfect... hell, I'm glad you're with us, Clementine."
—Alvin to Clementine.[src]

Alvin is initially neutral to Clementine when they first meet, but doesn't show any hostility to her unlike his wife and Nick. Clementine can appeal to him during the group argument and he readily takes her side, and can also give Clementine juice and bandages if convinced to help her. He seems to be relatively friendly in his disposition to her, although Rebecca often cuts him off from verbally supporting Clementine. Their relationship is further explored during their journey to the mountains, where Alvin thanks Clementine for keeping food for Rebecca and expresses his gratitude that Clementine is with them. In the ski lodge, Alvin thanks Clementine for looking after Rebecca for him. After being taken hostage, Clementine is shown to be worried for Alvin when he is dragged out by Carver to force Kenny to surrender, and is saddened when he is executed. Alternatively, he is taken to Carver's office and beaten into unconsciousness. Clementine is shown to be concerned for him and can tell Carver to let him go. When Clementine later sneaks into the office, she finds Alvin unconscious and tries to wake him up, to no avail. When she activates the PA system, Alvin regains consciousness and asks Clementine to look after Rebecca and their baby before buying time with his life to allow Clementine to escape.

Walter

"Connecting with people is so important."
—Walter giving advice to Clementine.[src]

Clementine and Walter hold a positive relationship after he allows her group to rest at the ski lodge. He takes a liking to Clementine due to the fact that she reminded him of his students back before the outbreak. He seems concerned about her and empathizes on how difficult it must be to grow up in the apocalypse. If Walter doesn't save Nick from getting killed by the walker, Clementine will have an option to hit Walter, showing her hatred at his omission.

Sarita

"Clem, we could use some help."
—Sarita asking Clementine to help with the Christmas tree.[src]

Clementine and Sarita are very friendly towards one another. She invites both Clementine and Sarah to help in decorating the Christmas tree. Sarita also brings up the conversation about her relationship with Kenny, asking what he was like before and that it must be amazing to see him again. In "In Harm's Way" Clementine interacts with Sarita more, and near the end, Clementine has the choice to kill the walker biting her hand, or chop her arm off, it is unknown if Sarita and Clementine are still friends after/if she chopped her arm off.

Matthew

"Nice running into friendly faces out here."
—Matthew to Clementine and Luke.[src]

Clementine and Matthew only interact for a short time, but they managed to become friends with one another, with Matthew offering her and Luke some food.

Carver

"You go with that feelin' ya got right now, Clementine. It's what makes you stronger than the rest of 'em."
—Carver's words to Clementine.[src]

Depending on her actions, Clementine can either be disdainful and curt with Carver, or polite and compliant. When they first meet at the cabin, Carver enters (whether Clementine let him or not), armed with a revolver. Though appearing polite on the exterior, his mannerisms display hostility to Clementine and distrust of her. Later, at the ski lodge, if Clementine chose to give up to his men but tries to help Alvin, Carver hits her in the stomach with the butt of his revolver and holds her at gunpoint, threatening to kill her if Kenny does not surrender. Though Clementine shows an intense hatred and fear of Carver, he is manipulative of her, trying to persuade her from trusting the cabin group and instead to trust him. His true motives for her are unknown.

Bonnie

"All I need from you is just not to care where I am, for fifteen minutes."
—Clementine to Bonnie.[src]

Bonnie seems to like Clementine when she first meets her and says she has a little girl like her. Clementine can choose whether or not to be nice to her. Later however, any bond between the two was broken after Bonnie held her and the majority of the group hostage along with Carver, Johnny and Troy.

In the episode, "In Harm's Way", Bonnie becomes friendly with her, and Clementine can be nice or hostile towards her. In the opening of the episode, if Carver smacks Clementine, Bonnie will offer Clementine a hand, and will briefly check her injury. Later, Bonnie express guilt to her over leading Carver to their locations, and she deeply regrets her actions. She gives a sweater to Clementine which she had found at the lodge, showing their growing friendship.

Mike

"No offense, but-- c'mon, that's crazy, she's a kid."
—Mike to Kenny about Clementine.[src]

Initially, when the two first encounter one another, they are cautious of one another, as Mike becomes annoyed at the group's conversation while he attempts to sleep. However, later in the episode, "In Harm's Way", the two form a friendship after the group hatches a plan to escape. Mike helps Clementine by lifting her up to the rope in order to escape, and aids her again by catching her from the ladder, showing that their friendship has developed. Further on, Mike offers to deliver the radios to Luke rather than having Clementine do it, showing Mike is willing to help out should Clementine decline. He is also shown to be worried about Clementine's safety, which is part of his motivation for delivering the radio instead of Clementine.

Jane

"Try to get some rest."
—Jane to Clementine.[src]

Clementine first spots Jane sitting by herself at a table, asking Reggie who she is. He explains they found her sneaking around the camp covered in walker guts. If Clementine approaches Jane when she's sleeping, she will give Clementine a intimidating look, scaring her, before going back to sleep again. Later, when the group is planning a way to get the radio, Jane finally speaks, giving Clementine some advice on how to get it. When she returns, and everyone goes to bed, Jane compliments Clementine on what she did.

Arvo

Initially, the two distrust one another, with their first interaction resulting in Arvo drawing his gun and aiming towards Clementine. It seems that Clementine merely wants to talk to Arvo, thus showing that she did not want to show any hostility towards him, however Jane quickly interrupts their interaction, and this cements Arvo's hatred towards them both. Further, this hostility will be increased significantly if Clementine decides to keep Arvo's medical supplies for himself, with Arvo saying that she "will regret this". If Clementine decides not to steal the medical supplies, Arvo will appear marginally grateful to Clementine, but as Jane disarms him and then threatens him, his hostility towards them both increases once more.

Towards the latter end of "Amid The Ruins", Arvo and his group return and ambush Clementine's group. Arvo can say, depending on Clementine's earlier choices, how she had robbed him, giving perfect reasoning to this ambush. However, the fact that Arvo becomes increasingly worried when Clementine says that Jane had left signifies that this hostility is largely built from Jane's actions, rather than Clementine's actions. Nonetheless, Clementine has the option of being hostile in response to his ambush.

Reggie

"It's very nice to meet you Clementine."
—Reggie after Clementine introduces herself to him.[src]

Clementine is initially cautious about Reggie, with the option of asking Sarah whether she trusts him. But as the two get to know one another, they build a friendship. Clementine appears saddened by the sudden death of Reggie by Carver.

Sam

"I'm... I'm sorry, Sam."
—Clementine to Sam before mercy killing him. (Determinant)[src]

Clementine and Sam had a short relationship but Clementine initially enjoyed having Sam around. But when Sam was denied food, his feelings towards Clementine quickly changed to anger and aggression, causing Sam to attack. Clementine was sorry for Sam, whom she kicked into metal pipes in order to defend herself. Tearfully, Clementine says she is sorry and stabs Sam in the neck to end his suffering. Clementine leaves and cries over Sam's fate.

Shawn Greene

"How about you help us clear the way, and we'll take you and your daughter out of here."
—Shawn mistaking Clementine for Lee's daughter.[src]

Although Clementine and Shawn met and knew each other briefly, Shawn cared for her well-being, accidentally believing her to be Lee's daughter when they first met. Shawn was eager and willing to help Lee and Clementine escape to the farm, showing that he cared for her safety. Clementine was shocked and saddened of Shawn's death.

Hershel Greene

"Can't imagine what you've been through, Clementine."
—Hershel to Clementine.[src]

Although Clementine and Hershel met and knew each other briefly, Hershel seemed to care for Clementine's safety, as he asked Clementine if she "knew" Lee, to make sure he wasn't a danger to her. After Shawn's death, Hershel, lost in grief, didn't take consideration for her safety and well-being and kicked her along with everybody else off of the farm.

Chet

"It was nice to meet you both."
—Chet to Clementine and Lee.[src]

Although Clementine and Chet met and knew each other briefly , Chet was friendly to Clementine and knelt down to her height to introduce himself to make her more comfortable. After arriving at Hershel's farm, Chet bids farewell to Lee, Clementine and Shawn in a friendly manner.

Vernon

"I know you care for Clementine. Anyone can see that. And I know that you want what's best for her. But this plan of yours, putting everyone on a boat, with no destination... do you really think that's her best chance of finding somewhere where she can be safe? Because I don't. So I want to make you an offer. I'll take her back with me, to my people. We're well-supplied, well-hidden, and a lot of us have had kids of our own. And now Crawford's fallen we have got nothing left to fear from them. She'll be safe with us. Safer than she'll be if she stays with you. I promise. That's what you want for her, isn't it? To be safe?"
—Vernon to Lee about Clementine.[src]

Vernon cares for Clementine's safety and her well-being, despite the fact they rarely interacted with each other. When Lee brings Clementine along to Crawford, Vernon tries to convince him not to and that it's a bad idea. During their private conversation, Vernon offers to take care of Clementine for Lee, saying that she is safer with his group rather than Lee's. After stealing the group's boat, Vernon leaves a note behind, saying that he is very sorry for abandoning and leaving the group and Clementine for dead in Savannah.

Stranger

"Lee, I need you to hear this before what happens next. I can take care of her. We can have a family."
—Stranger to Lee about keeping Clementine after the latter turns.[src]

The Stranger talked to Clementine on the radio for weeks leading up to his kidnapping of her. In his delusional state, the Stranger actually cared for and loved Clementine, due to her being the only one (other than Lilly and Lee, possibly) to disapprove of raiding his station wagon, and saying he wanted to "save her" from Lee and his group.

Regardless, the Stranger clearly frightened Clementine when he abducted her and began to threaten Lee through his radio, eventually going as far as to lock her in a dark room and use her as bait for Lee. Stranger's actual care for Clementine seems little more than an extension of his own desires to torture Lee and lead his group into oblivion, making it very questionable if the Stranger truly wanted to take care of her. Due to these circumstances, along with Stranger lying about the true whereabouts of her parents, Clementine did not return the favor and appeared to dislike him, despite initially believing the man was nice. If Lee fails to kill the Stranger, Clementine will choose Lee over the stranger, and kills him.

Andrew St. John

"Hope you kids like swings!"
—Andrew to Clementine and Duck after fixing the swing.[src]

Clementine doesn't say much about Andrew, but it appears that she thought he was a nice man. Andrew fixes the broken swing mainly for the kids' amusement, implying he cared about them, Clementine included. After Lee exposes the St. Johns for who they really are at dinner, Andrew grabs Clementine by her hair, having no qualms about hurting a child. He even told Danny, while he was guarding the outside of the barn, not to keep Clementine alive, as there wasn't "enough meat on her to trade." When Lee spares Andrew, Clementine seems to be grateful to Lee for making the right choice. On the other hand, Clementine becomes shocked when Lee kills Andrew, and is saddened by his death. This shows that Clementine cared for Andrew, even though he was a bad man.

Danny St. John

"Clementine will remember that you spared his life."
—In-game message that appears when Lee spares Danny. (Determinant)[src]

Clementine doesn't say much about Danny, but it appears that she thought he was a nice man. After Lee exposes the St. Johns for who they really are at dinner, Danny holds Clementine and the others at gunpoint, having no qualms about hurting a child. When Lee spares Danny, Clementine seems to be grateful to Lee for making the right choice. On the other hand, Clementine becomes shocked when Lee kills Danny, and is saddened by his death. This shows that Clementine cared for Danny, even though he was a bad man.

Brenda St. John

"It was a person! They tried to make us eat a person!"
—Clementine to Lee about the St. Johns.[src]

Clementine seemed to trust Brenda and viewed her and her family as kind people. Clementine was also polite to them. Clementine was later shocked when it was revealed that the St. Johns were cannibals and that they chopped off Mark's legs, ruining any friendship she had with Brenda. In the meat locker, Clementine was shown to be disgusted by the cannibalistic nature of Brenda and her family.

Victor

"Thank you... thank you..."
—Victor thanking Clementine for giving him water. (Determinant)[src]

For the short time Victor and Clementine interacted, Clementine dislikes him for having her and Christa separated. When Clementine finds Victor severely injured at the riverbed, she was shocked and sorry for him and asked what happened to him and the bodies at the riverbed. Clementine gives Victor some water, and Victor is grateful to her and solemnly thanks Clementine.

Winston

"Kid, you are on my LAST fucking nerve!"
—Winston while attacking Clementine.[src]

For the short time Winston and Clementine interacted, he was irritated by her lack of co-operation when he was robbing her, and bemused by her evasiveness. Clementine severely injured Winston in many ways before causing his death and was shocked about what she had done.

Michelle

"You're just a little fish. You gonna cry, little fish?"
—Michelle taunting Clementine.[src]

For the short time Michelle and Clementine interacted, Michelle taunted and insulted Clementine repeatedly, and held her at gunpoint, having no qualms about hurting a child.

Becca

"Who is this?"
—Becca to Shel about Clementine as she walks past.[src]

If Becca and Shel joined Tavia's group, Becca will appear in Howe's Hardware and see Clementine walking past. Although they don't interact, the two appear indifferent.


Appearances

Video Game

Season 1

Season 2


Trivia

  • Clementine is the youngest playable protagonist of the Video Game.
  • Clementine is in first grade, as stated when you talk to her and Katjaa at Hershel's Farm, which makes her age very confusing; assuming she's in first grade, she should be 6 or 7 at the oldest (Even if she had started second grade in lieu of the walker apocalypse). This is most likely a developer oversight, as in the last episode of Season 1, it is revealed that she is 9 years old.
    • Lee does have the option to ask how old she is in "A New Day", which she will say eight.
  • Her hat was given to her as a birthday present by her father, which explains the attachment she has for it in further episodes.
    • Clementine treasures her baseball cap given to her by her father similar to how Carl Grimes treasures his father's sheriff's hat.
  • Clem is one of the survivors whom Lee can choose to give the rations to. Depending on the type of ration that he gives, she responds differently.
    • If Lee chooses to give her an apple, she tells him that she loves apples, thanks him, and asks if there are more.
    • If Lee gives her the cheese and crackers or the beef jerky, she'll tell him ok and that a sundae would've been better and asks Lee to give some food to Duck.
  • In "Starved For Help", while rationing food to the rest of the group, 96% of players chose to feed Clementine, the most out of any other members of the group.
  • Clementine apparently believes in an afterlife as in "In Harm's Way" she tells Rebecca that Alvin is looking over her, after his death. (Determinant)
  • Clementine is one of the three survivors who appeared in all of the Season 1 episodes, the others being Lee and Kenny. As of Season Two, she is now the only survivor to appear in all episodes (not including "400 Days").
  • If Lee remains silent when he is given the option to have Clementine either shoot or leave him, Clementine will make the decision herself, with Lee's past actions determining her choice.
  • In the bonus CD that came with the 'Game of the Year' edition of Season 1, Telltale said that Clementine's combat system will focus more on using the environment to her advantage, like running and hiding, instead of physical fighting.
  • After the sixteen month time skip in "All That Remains", Clementine has gathered scars on her right cheek, her chin, and down her neck.
  • In Season 2, Clementine has the torn photo of Lee from "A New Day" and her drawing of Kenny's family from "Long Road Ahead", which she keeps in her backpack from the same episode.
  • So far, Clementine and Kenny are the only members of Lee's group confirmed alive.
  • Clementine has more physical mementos of people she cared about than anyone else:
    • Her hat was a gift from her dad pre-apocalypse.
      • Lee's blood also ends up on it when he was bitten by a walker.
    • She keeps a photo of Lee in her backpack.
    • Her drawing of Kenny, Katjaa, and Duck is also in her backpack.
    • The clips she uses to keep her hair in pigtails were given to her by Lilly for sleeping. 
    • The gold watch she found at the cabin was Pete's. It is up to the player for whether Clementine would give it to Nick or not when Nick realizes he left the watch behind.
    • Bonnie gives Clementine a jacket she stole from the Ski Lounge as a present.
    • She can accept Jane's nail file.
  • When attacked by a zombie in the shed in "All That Remains", Clementine's fight with it is almost identical to Lee's fight with Sandra in "A New Day" of Season 1, following a trend within the Video Game to symbolically mimic previous scenes:
    • The zombie catches Clementine's leg and trips her over, as Sandra did to Lee.
    • Clementine knocks the zombie away after it gets on top of her, as Lee did to Sandra.
    • Clementine uses a hammer and dispatches the zombie, as Lee did to Sandra.
    • Both walkers can be hit 4 times, but for Lee the fourth hit is optional.
  • In "A House Divided", Clementine can reveal that she hated her treehouse.
  • Through certain dialog options in "All That Remains" with Luke and again in "A House Divided" with Kenny, it is revealed that Clementine blames (at least partially) herself for Lee's death.
  • In "A New Day", Lee and Clementine spend the night in a barn the night of getting to Hershel's farm. Whilst there, Clementine comments on the fecal smell in the barn. Due to lack of descriptive words, Lee is given the chance to finish her sentence with "shit," "manure," or "...you know..." This has a lasting, but goofy effect.
    • In "Starved For Help", Duck and Clementine go through a similar scenario, Clementine repeating whatever Lee said in "A New Day," showing that Clementine learns from Lee's actions as the Season 1 story progresses.
    • In "All That Remains", after Clementine washes her face in the bathroom in the beginning, she accidentally knocks her water bottle to the floor, sending it rolling under one of the stalls. Depending on Lee's decisions in "A New Day," she will unconsciously curse the bottle with either "oh, shoot," or "oh, shit."
      • Alternatively, Lee's decisions do not affect Clementine's profanity later on. On the bridge in "A House Divided," when getting up to avoid being killed by an approaching zombie, she mutters "oh shit." On the same bridge, when Matthew asks of Luke and Clementine's intentions, she is given the option to reply with "well, I'M not an asshole..." Finally, when Clementine reunites with Kenny at the ski resort, she is given the option to say "holy shit."
  • Clementine's first alcoholic drink was a single swig of whiskey shared by Nick. (Determinant)
  • It was given by Telltale that supposedly the game would involve Clementine and her brother, but due to the pre-existence relationship before the apocalypse her brother was cut off from the game, replaced by Lee Everett.
    • It was also given that Clementine almost got cut-off from the game. This was because Telltale was concerned that the players wouldn't care about her.

References

  1. Confirmation from a staff member regarding her ethnicity.
  2. The Telltale blog explains: "Clementine comes from a loving family. She's smart and can hold her own if necessary - known to spend hours building elaborate make-believe tales in her treehouse rather than watch cartoons or play with dolls. She's a brave little one but closes up if she gets scared. Clementine is a girl of substance, letting her actions speak louder than her words." Alan, Meet The Walking Dead Survivors: Lee and Clementine, The Telltale Game, (April 3, 2012).
  3. Deaths - Episode 1
  4. Deaths - Episode 3
  5. Deaths - Episode 5
  6. Deaths - Episode 6
  7. Deaths - Episode 7
Video Game Characters
Everett Family LeeB.
Clementine's Family ClementineDianaEd
Suburban Georgia AndreChet
Greene Family HershelShawn
Kenny's Family KennyKatjaaKenny Jr.
Macon LillyGlennCarleyDougLarryBeatriceIreneMark
Stone Mountain School BenTravisDavid
St. John's Dairy Farm TerryAndrewDannyBrenda
Save-Lots Bandits DanielleGaryDrewLindaJolene
The Railroad ChristaOmidCharles
Savannah MollyCliveJoyceAnnaBoydStrangerVernonBrie
Prison Bus VinceJustinDannyBennettClydeJerryMarcus
Rural Road RussellWyattEddieNate
Pitstop Outskirts BonnieLelandDee
Gil's Pitstop ShelBeccaRobertoWaltRomanMichelleStephanieJean
Forest Scavengers VictorRalphWinston
The Cabin LukeRebeccaSarahNickCarlosAlvinPeter
Moonstar Lodge SaritaWalterMatthew
Howe's Hardware MikeJaneTaviaLowellTylerVeraTishaHankTroy
WilliamReggieJohnny
Russian Group ArvoBurickoMaud
Animals MaybelleSamWalter
Walkers BethCrawfordLoganJeffFivelSandraTess
Alive characters appear in green. Dead characters appear in red and italics. Unknown characters appear in blue. Undead characters appear in grey and italics. Determinant characters appear in purple. With italics, determinant characters either die or turn undead. Without italics, determinant characters either die, stay alive or are left with unknown status.

Start a Discussion Discussions about Clementine

  • Amid The Ruins HIGHLIGHTS.

    27 messages
    • "I mean, I love to eat that racoon." Mike
    • The Memorial Museum Sequences with Bonnie, and Mike. (the racoon part XD) Sarah's demise. Mike  Arvo Sarah's
  • will Clementine die in episode 5?

    2 messages
    • I wonder if clementine dies in episode 5 like lee i don't mind if you guys say no im looking for your opinions.
    • Nooooo if TellTale does that half of people will stop playing, and she is my favourite chrachter

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